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HIstorical Monsun Boat Campaign is in the works by Lurker_hlb! Send cases of beverages to him for his efforts.
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that'll be fun!
What's lurker to do? Our presence raising hell in the area is not historical. Our presence is a little historical but the U-Boats weren't able to run amok like we are. Our hypothetical rampage would have resulted in quite a different traffic pattern than what historically actually took place.
It's the old Heisenburg Uncertainty Principle where the presence of the observer skews the results of data collection. We're doing a lot more than observing. We are intruducing torpedoes into the historical environment. The environment would have reacted to that. It will be fun to see what lurker comes up with.:up: |
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pretty much know what you mean. The feel in SHIV is different for sure. Fleetboats are whole different cup of coffee to u.boats in mood, handling, threats and tactics. THe engine and looks of SHIV kinda connect to it. It's a very special atmosphere, very different from that of the Atlantic, and certainly alien at first. But the longer you play it, the better it gets until you don't want to miss it anymore. The immersion densitiy is so much better to the world unrelaed to the boat. While the boat menues itself keeps a distance to the crew and boat unlike in SHIII. So the world grows more important. The radio (what a great idea!) keeps running, the map now shows those icons, the out of game menues are so much more atmospheric that it's not so much the boat you feel connected with anymore, but the whole world itself. Suddenly getting your good ole Type IX into this world feels wrong at first. It doesn't fit here. This is the world of NBC commercials. Instead of the OKW and the Wehrmachtsbericht you listen to Radio Hawaii. You do not wrap into your oil gear to withstands the cold and gritty North Atlantic...no, you patrol between the coast of Africa and the Far East, with all the atmospheric feelings this brings. Suddenly you feel as disconnected to your U-boat as you did with the fleetboats. You constantly have to remember yourself these boats acually operated in this area, and this is not some kind of hypothetical mod idea. It certainly takes a while until you readjust. But once you realize and accept it, you'll smile big time. And you can only wonder how this game will truely be after the mod teams did their work and you are back to the Atlantic. But this time with the knowledge there is a real war going on on the other side of the world as well. Ubisoft truely did a marvelous job with this Add-on. |
In my view the fact we are playing the game SH4 (fleetboat or U-Boat) at all is a "what if" scenario.
The pursuit of realism can be worthwhile, but you can take it too far. IMO |
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Arrrrrrr! I'm loving it!
And what a great bunch of people to have working on this. The SH4UBM add-on is truly marvelous. And let's not get too hung up on rivet counting. Lurker has a track record and it's amazingly good. I trust whatever he comes up with.
It's like Ducimus. He comes up with this idiotic idea of airplanes that can bomb you below the surface. It's a terrible idea! Nobody in their right minds would do such a thing. Oh, yeah? Give it a try and it rocks! A whole new unimagined dimension in the sim opens up to those who suspend judgment and give it a try. The add-on is great to begin with. Now the best modders are fiddling with it to really open up the possibilities. And this is all working because the devs did exactly what they promised, plus they made some gutsy decisions that work beautifully. Are there still bugs? Sure. Would they make a graphic artist lose his job? Yes. Do they ruin the gameplay? No. And I'd love to get rid of the "rudder.......rudder." But I'm having fun anyway with a great subsim.:up: |
If i had a nickle for every "WTH's up with the planes?!?" comment, i could retire. :D
Penelope, This is an assumption on my part, but i think you spent too much time in a type7 and too little type in a type9 while playing SH3. :D The "Type IX club" should feel right at home here. :rotfl: |
I had an interesting PM
I thought I'd share asking about the difference between the Fast-90 and Dick O'Kane attacks. I hope it helps both U-Boat and Fleet Boat skippers.
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That means as you aim the scope the aiming point of the torpedo changes AND the AoB is automatically updated as well. So, to set up a Fast-90, first you set your periscope at zero. Then you set bearing to zero and AoB to 90 starboard or port, depending on which way the target is coming from. Once all that is done, press the lock TDC to periscope button, which locks out manual TDC changes as well. From now on, pointing the periscope moves the aiming point of the torpedo, and changes the AoB automatically. You can shoot any time with a good probability of a precise hit. I'd shoot between left 30º and right 30º from zero bearing. In the fleet boat the TDC is only updated when we push the send range/bearing button and when we dial up a new AoB and press the send button on that. So we have to decide ahead of time on what bearing we're going to shoot. I just use 10º before zero bearing for fast and 20º for slow or electric torpedoes. So you point the scope at the shoot bearing (example 350º for 10º before zero to the left) and press the send range/bearing button. You subtract the 10º lead angle from 90º and enter starboard 80º for the Aob in this case of target coming left to right. Now you point the scope at 350º and shoot as the target reaches the crosshairs. U-Boat people have trouble understanding the mechanics of the Dick O'Kane. But a fleet boat guy can do a Dick O'Kane in the U-Boat by just not hooking up the periscope with the TDC and entering the numbers manually, just like the fleet boat. If you hook the periscope to the TDC, you've switched to the Fast-90, which is impossible in the fleet boat. Clear as mud?:rotfl: |
I think I have spent too much time in the Type II's and VII's.
I used to be a huge Type IX fan...:hmm: And yes Rock... clear as mud! |
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Heres a litttle something from my SH3 days. :D May as well call it, "Type9 skipper tries his luck with a type7". http://www.ducimus.net/sh3/comic_01.jpg http://www.ducimus.net/sh3/comic_02.jpg http://www.ducimus.net/sh3/comic_03.jpg http://www.ducimus.net/sh3/comic_04.jpg http://www.ducimus.net/sh3/comic_05.jpg |
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