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-   -   the best way to sink a destroyer (https://www.subsim.com/radioroom/showthread.php?t=133700)

Chisum 03-24-08 07:02 AM

Of course it's allways a dangerous game.
because if they are 3 or more, you kill one and the other kill you...
Not fun.

But sometime(early in the war), only 2 DD(or just one) for un big convoy. If you kill them you still alone against the convoy and without danger.
You can kill the cargos quietly with the gun and have a sweet afternoon.

In this case, kill DD will be a good operation.

PS: everytime I set the deep torpedo below 1 m I lose the DD.

Jimbuna 03-24-08 09:20 AM

Quote:

Originally Posted by Chisum
Of course it's allways a dangerous game.
because if they are 3 or more, you kill one and the other kill you...
Not fun.

But sometime(early in the war), only 2 DD(or just one) for un big convoy. If you kill them you still alone against the convoy and without danger.
You can kill the cargos quietly with the gun and have a sweet afternoon.

In this case, kill DD will be a good operation.

PS: everytime I set the deep torpedo below 1 m I lose the DD.

How do you kill the cargos quietly, do you have a silencer on your deck gun http://img98.imageshack.us/img98/181...kbigsw1yo4.gif






j/k http://imgcash3.imageshack.us/img412...uplargeon1.gif

Chisum 03-24-08 11:20 AM

Just pump on the volume of the gramophone !
:lol:

Jimbuna 03-24-08 12:00 PM

Quote:

Originally Posted by Chisum
Just pump on the volume of the gramophone !
:lol:

http://img221.imageshack.us/img221/4...kbigid2zj6.gif

marees62 03-24-08 12:04 PM

earplugs?? That might work...:)

NealT 03-24-08 03:59 PM

Earplugs?

How are my acoustic torpedoes going to find their target if I give them earplugs?

Jimbuna 03-24-08 04:54 PM

Quote:

Originally Posted by NealT
Earplugs?

How are my acoustic torpedoes going to find their target if I give them earplugs?

LOL :rotfl:

Chisum 03-25-08 09:08 PM

Excellent !
:rotfl:

headcase 03-25-08 10:55 PM

I sink every one of them I can. Impact det, shallow run, and 'lectrics if I have 'em. Don't have to evade what isn't there. Line up a good clean shot and clear datum as soon as the tube is empty. And if they sniff me out I run like a scared little schoolgirl.

tiger_tim_34 03-26-08 05:30 AM

re: sinking destroyers
 
This feels like cheating, but it tends to work...

I allow a destroyer to see me (ideally just my periscope) from as far away as possible, then slam the engines into full reverse while pointing directly towards him to slow the rate of closure. When he's at 600m I fire a magnetic torp at full speed and shallow depth.

He rarely veers out of the way.

HunterICX 03-26-08 05:42 AM

I normally do not fire at DD's unless they are circling around as they know I'm there

when they get into the range of 500 meters I fire a EEL and dive deep, mostly aimed below the keel as thats their weakspot.

HunterICX

mr chris 03-26-08 06:04 AM

Leave them alone unless they start to come on at you, then if they keep coming. Give them the good news right down the throat:arrgh!:

Captain Nemo 03-26-08 07:05 AM

I prefer to evade the destroyer screen and attack the merchants in a convoy which I find much more of an achievement. Lone destroyers on the other hand are a different kettle of fish. Only the other day a Tribal showed up on a parallel course to me but about 3 kms behind. It was a pitch black night and I turned to get the best angle for attack and got to within 730 metres on the surface before firing an impact torpedo set to a depth of 2 metres. The Tribal is now on the bottom.

Nemo

Zajcev 04-03-08 12:53 PM

I found out that a very effective way to sink a destroyer is by using the deck gun from 2-3.5km.
Yesterday I ran into a convoy, but had only 2 torpedoes left. After I fired them both and sank a ship, I was hunted by 3 destroyers for a while until I managed to escape. Then I got the idea to use the deckgun on them. I sank all the destroyers, and then sank several other civilian ships.
At range 2-3.5km manual aiming is better, since AI seems to be missing too often. Just find out the range, set the range on deck gun and keep firing.

Steel_Tomb 04-03-08 02:52 PM

It depends on a number of factors and weather I absolutely HAVE to engage. If the waters are calm, I'll fire a magnetic fish under his keel in hopes of breaking his back.

Like this... :D
http://i141.photobucket.com/albums/r...052.36_609.jpg

If the water is rough, use contact and a good 90 degree aspect from the target to maximize your chances of a hit. DO NOT STAY TO WATCH THE FIREWORKS. DIVE DEEP as soon as the fish leaves the tube, I usually head down leg of the DD's path (so if he's on a bearing of 000 I'll turn to bearing 180) which means the speed in which you part is doubled by the fact you have a while before the fish impacts. Usually a hit on a DD will sink it so you only have to worry about missing. Something thats very possible if your using OLC's GUI like I do! "I'm sure I calculated the AOB right..." "Herr Kaleun! Wasserbommen!" :huh: :dead:


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