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-   -   Want to sink a U-Boat (https://www.subsim.com/radioroom/showthread.php?t=133442)

Ducimus 03-20-08 12:41 PM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by Ducimus
I suspect Lurker will be using the same uboat orginally modded by Nautilus42, that i subsquently retouched some of the damage zones on.

All i can say is that a torpedo middle of target, or anywhere aft of the control room area, has a high likelyhood of resulting in a very gratifying KABOOM!

(If you hit forward of the control room, hes libable to be a little stubborn :shifty: )

In RL, subs did not produce KABOOM when hit with torpedoes.


True, but.. this was more about gratification. :rotfl: In TM, i made them all fairly rare, i figured when you do finally bag one, may as well have a good show for your efforts.

kylesplanet 03-20-08 01:25 PM

Oh God I want to shoot a UBoat!:yep:
:rotfl: :rotfl: :rotfl:

shoot-kill-win 03-20-08 04:27 PM

Any chance you could mod in that Japanese sub that someone made, so there could be a U.S.S. Batfish quick mission?

Ducimus 03-20-08 04:41 PM

:hmm: Hadn't thoguht of that. Good idea. Jap AI subs are in TM, and scripted into the campaign, just no single mission to play with.

lurker_hlb3 03-20-08 06:01 PM

Go sink some U-boats

shoot-kill-win 03-20-08 09:02 PM

I will, just downloaded the newest version. I was just wondering if Japanese subs could be implemented in a U.S.S. Batfish quick mission? Is it possible?

kylesplanet 03-20-08 09:05 PM

God bless you Lurker!:D


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