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-   -   [REL]TMO "ServicePack" Updates (SP1a and SP2) (https://www.subsim.com/radioroom/showthread.php?t=133417)

TDK1044 03-20-08 11:53 AM

I like the sound of REL_TriggerMaru_Overhaul.7z, Duci. TMO is now so good, that it's the only mod I run in the game. Makes life real easy uninstalling and installing mods when you only use one!!!! :D

linerkiller 03-20-08 03:57 PM

[quote=Ducimus]
Quote:

With SP1A and SP2 installed, its all included. Running PE over the top of it, will change things and i have no idea if the outcome is desireable or not.


I am another faithful user of Kriller2's PE ...Running PE over the top of E.E. 4.0 files might cause problems?:-? What "it's all included" means?

now i'm expecting a star trek screenshot;)

Ducimus 03-20-08 04:01 PM

Just try running the mod by itself FIRST. Then season to taste.

linerkiller 03-20-08 04:30 PM

Quote:

Originally Posted by Ducimus
Just try running the mod by itself FIRST. Then season to taste.

When I was a children, my grandma always said me that raw eggs are tastier than cooked ones;) . Tomorrow morning I will try it:up:

AlmightyTallest 03-20-08 05:53 PM

I'm having one small problem after the SP1a and SP2 service packs.

I can no longer assign two crewmembers to the aft gun deck when I purchase the dual 5" 25cal deck guns for the Tench class submarines.

Using TMO 1.5 and SP1 I was able to do so and they worked fine.

Ducimus 03-20-08 06:34 PM

Thats a stock bug. Happends when you change location of deck gun.

AlmightyTallest 03-20-08 07:19 PM

Ahh, I see now.

Found a thread relating to the issue and edited my save game, seems to be working now, sorry for the false alarm Ducimus.

DrBeast 03-22-08 02:04 PM

Quote:

Originally Posted by Ducimus
Quote:

i applied ROW sound v9 will this effect your new sounds in SP2...
yes it will. Which is not a big deal, UNLESS the Row sound v9 includes a SH.SDL file, then i recommend that you DO NOT run it. As it will lack the new entries for the S class and Narwhal class, and it might crash the game because of it.

Yes, it does. DO NOT run ROW Sounds v9 after TMO!

Quote:

Originally Posted by Ducimus
Quote:

TMO is only being maintained and enhanced for SH4 1.5 correct?
Right now yes. I have thought about applying SOME of the changes ive made to the 1.5 version to the 1.4 version, but i havent made up my mind on that yet.

The masses demand a 1.4 version (I'm quite massive!) :rotfl:

CaptainNemo 03-23-08 05:42 PM

Regarding TMO Service Pack 2:

I do not know if someone allready mentioned that, but I noticed that the smoke of the diesel engines also exists when you are under water. Is there a fix in sight?

Ducimus 03-23-08 05:47 PM

Its on my list of things to do. I applied a controller to it before i released it so that underwater rendering doesn't happen, but obviously its not working. Which took me by surpise since i tested it in a single mission. In the event that i can't fix it, then i'll proably just remove it.


edit: BTW, i updated SP1

TDK1044 03-24-08 06:55 AM

I'm running TMO with SP1A and SP2. Assuming that any new service packs will become part of the final full version of TMO in the not too distant future, I think I'll wait for that final version at this point. :D

Ducimus 03-24-08 10:37 AM

Quote:

Originally Posted by TDK1044
I'm running TMO with SP1A and SP2. Assuming that any new service packs will become part of the final full version of TMO in the not too distant future, I think I'll wait for that final version at this point. :D

SP1B was the result of me acutally taking time to do two war patrols. If you look closely, the adjustments are acutally very minor. But ya, its all trying to hone the finished mod. Right now im redoing several campaign layers from stock. So they behave somewhat close to how i want them to. After some thought im changing several layers for several reasons.

Im also going to be producing two versions of finished TMO, one with RSRD intergrated, and one that isn't. Its the one that isn't, is the campaign that im working on. The RSRD version, all i have to do (... all that im going to do) , is copy Lurkers files in the mod. Purpose being so you don't have all these mods overwriting each other.

rrmelend 03-24-08 10:47 AM

Quote:

Originally Posted by Ducimus
Im also going to be producing two versions of finished TMO, one with RSRD intergrated, and one that isn't. Its the one that isn't, is the campaign that im working on. The RSRD version, all i have to do (... all that im going to do) , is copy Lurkers files in the mod. Purpose being so you don't have all these mods overwriting each other.

Sounds awesome. I can't even imagine this game without all the hard work you've put into it for us. No amount of thanks will ever be enough.

Toastman 03-24-08 04:14 PM

Hi Ducimus , Does the last uboat fix still work with your new SP1.bravo file ?

thanks again for your mod support .
Toastman out

Ducimus 03-24-08 04:42 PM

Yeah. I dont think any of the changes i made will effect it.


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