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-   SH4 U-Boat Missions Add On (https://www.subsim.com/radioroom/forumdisplay.php?f=232)
-   -   Some info on "hero skills" (https://www.subsim.com/radioroom/showthread.php?t=133391)

Ducimus 04-14-08 10:35 PM

Quote:

Originally Posted by maerean_m
Yes, abilities are designed to stack up.

I figured that out the instant i had a gato doing 25 kts surfaced and 11 submerged. :rotfl:

looney 07-13-08 07:26 AM

how to activate the abilities?

gAiNiAc 07-13-08 04:51 PM

Quote:

Originally Posted by Wilcke
In reality, the Fleet Boats had a lot of issues with their diesels. I cannot remember which boat it was but during her patrol they were hard pressed to keep just one engine up and running out of four. That might be a little to much reality.

Engine problems were particular to the "HOR" equipped boats. Basically an American copy of the German "MAN" engines. The Fairbanks Morse & EMC equipped boats did quite well............

gAiNiAc 07-13-08 04:52 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by maerean_m
Yes, abilities are designed to stack up.

I figured that out the instant i had a gato doing 25 kts surfaced and 11 submerged. :rotfl:

Duc, you modded the hero abilities in the last version of TMO correct?

looney 07-14-08 01:44 AM

But how to activate the abilities?

I can't figure it out.

looney 07-15-08 11:33 AM

bump??

Scarto 08-13-08 01:56 PM

There is a small icon that looks like a crew member in the interface (where you can swap between command room, mad room etc.

Click that and you will see the abilities, if you have any.


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