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Mmmm...
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When I find a contact at bearing xxx I then listen to hear how close they sound and track them to get a best guess at their course. Then I go to the Nav map and use the compass to place a marker on that bearing. I then draw a compass circle around my boat out to a range of 30km and do the same for them. This enables me to see the best search pattern to use and plot an intercept point. Then I draw a compass circle of 5km near the intercept area which gives me a point to aim for for when I should make contact. When I reach that point if I do not make contact I submerge the boat again and listen again for their latest position, and then plot as needed. So far 8 times out of 10 I get it right. So using the 16km mod should improve things alot as at the moment when a sighting is made using the standard 8km atmosphere they are at 4500m even on a clear day. In such conditions you should see their smoke on the horizon first and act accordingly to get your boat in the best firing position. That is difficult to do using the standard 8km atmosphere. In convoy actions this is even more important. 16km mod here I come!! I will enable it when I reach port. As for the merchants im sure they will also be able to see further. But I am confident that being able to set up an attack using shaddowing or over hauling the convoy will be much more posible with the 16km mod enabled. :up: |
Difficult to say.Certainly the things are more easy with the 16 km, but also the visibility play his role for the other side and is relative easy to be spotted at long range.Sometimes the thing is not so realistic, I have detected with the UZO targets at 21 km in a very dark night, long before the watchman.Yes, that was maybe a little second but that give me a idea of the heading and distance of the target.
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WO
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Whilst surfaced there must always be one crewman up on the bridge.
The method I use is to submerge and head directly toward the target for a few minutes (gametim), then surface and you should then find yourself within range of the crews visionary range/field. |
Tested
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Rubini hooked me up to this application to enhance Nvidia graphics and it works well. http://www.subsim.com/radioroom/showthread.php?t=128516 Ive now installed the GWX 16km Mod that came with GWX 2.0 and tested the frame rates in Kiel harbour. The results were between 22-30 fps using Combined 2xSS / 4x MS anti alaising (8xS) and 16x Anisotropic filtering. The texture filtering I set to Quality. For my system it seems there has not been very much of a differance in terms of frames hit then using the standard 8km atmosphere. So I am definately sticking with the 16km atmosphere from now on and look forward to shadowing convoys and over hauling them on the surface before attacking. :up: Good hunting! |
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