SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 U-Boat Missions Add On (https://www.subsim.com/radioroom/forumdisplay.php?f=232)
-   -   New Shipping in SHIV Add-On? (https://www.subsim.com/radioroom/showthread.php?t=133005)

LukeFF 03-14-08 04:15 PM

Quote:

Originally Posted by AG124
BTW - Still no screenshot of the War Melody?:cry:

:)

http://img.photobucket.com/albums/v2...141906_906.jpg

AG124 03-14-08 04:37 PM

War Melody
 
:o Now that is a nice-looking ship - much better than the other new merchants included in the expansion.:)

LukeFF 03-14-08 05:04 PM

Quote:

Originally Posted by AG124
:o Now that is a nice-looking ship - much better than the other new merchants included in the expansion.:)

I agree. It's a very nice model with a very good texture.

iricund 03-14-08 06:14 PM

There seem to be a fair few of them cropping up in small convoys too. Always a pleasure to sink them, very easy on the eye when they come into periscope view.

tater 03-15-08 12:51 PM

Type16=Elite Patrol Craft
Type17=Elite Destroyer escort
Type18=Elite Escort Carrier
Type19=Super Fleet carrier
Type20=Super Battleship

THAT is cool. 2 new escorts types. Note that for non-escorts you can add new types at will. The plus being that they don't show up (or not in SH4) in the rec manual. This is a good thing since you can add variant ships without clogging up the rec manual.

cool.

tater

Pablo 03-15-08 07:35 PM

Quote:

Originally Posted by M. Sarsfield
Quote:

Type202=Missile Submarine
That one is interesting. Little bit of a Cold War hint there...

Hi!

Not necessarily. The Germans modified one of their Type II U-boats in the Black Sea to carry short-range artillery rockets for shore bombardment of Soviet rear-area facilities, and were thinking hard about how to use U-boats to tow a V-2 guided missile launch platform close enough to the U.S. to bombard the east coast of the U.S.

Pablo

JScones 03-16-08 03:58 AM

http://www.collectrussia.com/sboot/launch3.jpg

Hard to imagine these coming from a Type IIB.

Kapitan_Phillips 03-16-08 04:49 AM

Quote:

Originally Posted by JScones
http://www.collectrussia.com/sboot/launch3.jpg

Hard to imagine these coming from a Type IIB.



:rotfl::rotfl:

theluckyone17 03-16-08 09:07 AM

Quote:

Originally Posted by JScones
Hard to imagine these coming from a Type IIB.

I betcha if you took a IIB, held it down deep in the bathtub, and let it go, it might pop up like that ;)

tater 03-16-08 12:03 PM

War Melody looks like a reasonable fill in for many japanese MFKM splits. What's her displacement?

bigboywooly 03-16-08 12:12 PM

Quote:

Originally Posted by JScones
http://www.collectrussia.com/sboot/launch3.jpg

Hard to imagine these coming from a Type IIB.

Those are from U 511 - IXC

http://www.prinzeugen.com/V2.htm

LukeFF 03-16-08 09:06 PM

Quote:

Originally Posted by tater
War Melody looks like a reasonable fill in for many japanese MFKM splits. What's her displacement?

6450 tons

JScones 03-17-08 01:58 AM

Quote:

Originally Posted by theluckyone17
Quote:

Originally Posted by JScones
Hard to imagine these coming from a Type IIB.

I betcha if you took a IIB, held it down deep in the bathtub, and let it go, it might pop up like that ;)

:rotfl: :rotfl: :rotfl:
Quote:

Originally Posted by bigboywooly
Those are from U 511 - IXC

http://www.prinzeugen.com/V2.htm

Oh well, my mistake for being lazy and quickly relying on a tertiary reference - in this case the GWX 2.0 manual. I guess you better get the caption for the photo corrected then. ;) :p

Still though, the visual mental image remains.

Jace11 03-31-08 10:29 AM

Actually alot of the new ships are unfinished,

The River class lacks any AA guns, many of the new freighters lack guns and crew altogether.

I have given the river AA guns on the starboard side of platforms carrying reflectors.
I have given paula 3 AA guns (nodes were in there already) and melody also. Given them a few extra crew.

Also made copies of melody (ryuun maru) and hog island (enzyu maru) for japanese side and added japanese gunners and crew to these. However most of the new ships lack a node for a deck gun (can be added easily) but they also lack a good spot for one and Ill have to work out firing arcs for the sim file too I think).

Actually I've been working on a few ship node problems. I felt the original japanese warships lacked adequate ASW weapons so I've been upgrading them. According to a reference book I have Akizuki's had 6 throwers, Shiratsuyu had 2 y guns etc etc, so I've been adding nodes to them. After I had played the U-boat campaign and encountered a River Class with 10 throwers, 2 racks and HHog (basically the toughest ASW loadout ever in Silent Hunters) which can only inspire utter dread in a U-boat Kapitain, I elected to upgrade the IJN escorts a bit to make the US campaign more interesting.

Akizuki 2 racks 4 throwers upgraded to 2 racks 6 throwers - QUITE NASTY NOW...
(also replaced the 4 TT tubes with the Long Lance turret version)

Asashio 1 rack (Rubbish for ASW!!!) upgraded to 1 rack and 2 Y-Guns (effectively 4 throwers) NOT BAD
Fubuki 2 racks upgraded to 2 racks and 4 throwers
Minekaze 2 racks and 2 throwers upgraded to 2 racks and 4 throwers
Mutsuki 2 racks - no upgrade yet
Shiratsuyu 2 racks plan to upgrade to 2 rack and 2 Y guns.


Buckley DE - HHog and main armament clash - removed M01 gun to NULL after HHOG added.


I will upload these if people want them, they also contain the sensors fixes (radar and hydrophone) that someone else posted weeks ago.
I've tested them and they use all the new throwers to give larger patterns, just need to finish off a few more. Any thoughts / comments please..?
Combined with sim files changes that make the sonar and hydrophone more sensitive this should give people something to worry about, though I have noticed many times the throwers are fired early in the pattern instead of being spread "through the run".

LukeFF 03-31-08 07:03 PM

Quote:

Originally Posted by Jace11
The River class lacks any AA guns, many of the new freighters lack guns and crew altogether.

I have given the river AA guns on the starboard side of platforms carrying reflectors.
I have given paula 3 AA guns (nodes were in there already) and melody also. Given them a few extra crew.

Also made copies of melody (ryuun maru) and hog island (enzyu maru) for japanese side and added japanese gunners and crew to these. However most of the new ships lack a node for a deck gun (can be added easily) but they also lack a good spot for one and Ill have to work out firing arcs for the sim file too I think).

I see 20 mm gun nodes on the River Class in the EQP file. Do they not show up in-game?

Also, about the Enzyu Maru, was this really a Hog Island type of merchant ship? The only thing I can find on it is this:

Quote:

EN JU MARUOkadaGumiK.K.; 1919; Canadian Vickers; 5,374tons; 400-3X52-3x28'5; 520 n.h.p.; triple-expansion engines. The steamship Enju (Enzyu) Mam was bombed and sunk by U.S.carrier-based aircraft on August 4th, 1944, N. of the Bonin Islands.


All times are GMT -5. The time now is 03:37 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.