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CaptHawkeye 05-16-08 06:27 AM

Most people's complaints with DW seem to be close to my own. Namely that it ends up being a pretty boring game because 90% of it stare at a sonar screen for hours. Then fire a weapon with an obscenely high likelyhood of one-hit-kill thus removing the fun from even ENGAGING targets because the whole thing is over in about 1 minute. :) Turns out modern warfare is ultra high lethality. You're either hiding or firing absurdly powerful uber weapons that kills things instantly. "Beep beep beep you're dead." :) Bah.

I have the same problem with modern flight sims too. LOMAC is a good game, but it's utterly pointless to me to play as any of the fighters because it's just a radar screen simulator. :)

nikimcbee 05-16-08 06:48 AM

Bah, I need to get off my duff and finish my chinese campaign that I designed. I still have my design notes around the house someplace.

I just wish they spent more time in the storyline or designing several different large campaigns.

Blacklight 05-16-08 02:14 PM

Quote:

Most people's complaints with DW seem to be close to my own. Namely that it ends up being a pretty boring game because 90% of it stare at a sonar screen for hours. Then fire a weapon with an obscenely high likelyhood of one-hit-kill thus removing the fun from even ENGAGING targets because the whole thing is over in about 1 minute. :) Turns out modern warfare is ultra high lethality. You're either hiding or firing absurdly powerful uber weapons that kills things instantly. "Beep beep beep you're dead." :) Bah.
You obviously need more practice at torpedo evasion ! :D

These are the features I LOVE about Dangerous Waters. It's like a chess game. Hide and seek with uber weapons... waiting for your opponent to make that one fatal mistake while trying not to make one yourself. And no.. it's not usually over in one minute for me. I've had games go back and forth with detections and counter detections/fireings/more counterdetections etc.. for hours. It depends on who you're playing against. I don't find it boring at all. Looking at all those screens trying to find and classify your targets before they find and classify you really ratchets up the tension for me and is as nerve wracking for me as sitting in my Uboat waiting for those depth charges to drop when I know they're coming. Then there's the scared to death tension of trying to evade that incomming torpedo !!! It takes skill and timeing to avoid one and sometimes you just can't, but hearing that incomming pinging really pushes you almost to panic as it gets closer and you're doing the best you can to evade.
I find nothing boring about Dangerous Waters. For me, it's exciting and full of tension.
:up:

Quote:

Bah, I need to get off my duff and finish my chinese campaign that I designed. I still have my design notes around the house someplace.
I'd probably design more for it if I could resist the temptation to play it instead of work on new stuff. My Attention Deficite Disorder always wins out.
"Hmmm.. I should get to work on the campaign I'm designing... OH !! LOOK !!! A NEW SCENARIO I HAVN'T TRIED !!" *Goes toodleing off in his submarine into a dangerous ocean instead of designing a scenario*

goldorak 05-27-08 05:57 PM

Quote:

Originally Posted by CaptHawkeye
Most people's complaints with DW seem to be close to my own. Namely that it ends up being a pretty boring game because 90% of it stare at a sonar screen for hours. Then fire a weapon with an obscenely high likelyhood of one-hit-kill thus removing the fun from even ENGAGING targets because the whole thing is over in about 1 minute. :) Turns out modern warfare is ultra high lethality. You're either hiding or firing absurdly powerful uber weapons that kills things instantly. "Beep beep beep you're dead." :) Bah.

I have the same problem with modern flight sims too. LOMAC is a good game, but it's utterly pointless to me to play as any of the fighters because it's just a radar screen simulator. :)

Oh man what you say is ridiculous. :rotfl:
Have you even tried playing multiplayer-multistation games with 10-12 players ?
Do have the slightest idea of how fascinating a cooperative mission can be ? :|\\ No I don't think so.
I play regularly and no Silent Hunter series even with the eye candy can even come close to the knife fighting you will experience in DW.
99% of potential players hate DW because of graphics thats the blatant truth, and it shows just how superficial the simulation market has become. :down:
And finally as far as mods are concerned, you should do a little bit of research since SCX/SCU equivalents exist also for DW.


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