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-   -   Sinking "Neutral" Ships, GWX 2.0 (https://www.subsim.com/radioroom/showthread.php?t=132512)

P_Funk 03-11-08 01:34 PM

Pull along side and ask the captain how he feels about Germany?:D

trongey 03-11-08 02:43 PM

No flags?
He's obviously a smuggler. Sink him for the good of humanity.:arrgh!:

Tony

Jimbuna 03-11-08 04:15 PM

Quote:

Originally Posted by the.terrabyte.pirate



Does GWX 2.0 recognise the change of a country's status from neutral to participant, and change the running lights/spotlights on their vessels, or will I be running across blacked out ships belonging to countries that I am not yet at war with?

Yes...ships are scripted to join and leave the SH3 world at what we consider historically accurate times.

Be advised.....at the beginning of the war, those that are lit are neutral.

However, there are those sailing around the oceans that whilst being neutral, are not lit. http://www.psionguild.org/forums/ima...es/whistle.gif


@Steve

Don't be bashful

BE MORE AGGRESSIVE!!....SINK EM ALL!! http://www.psionguild.org/forums/ima...bubblegum2.gif

Danelov 03-17-08 07:59 AM

In reality SH-3 is very strict in this point, many neutrals were attacked by U-Boots and some of this nations pay a very high price. Sweden considered as neutral, loss alone 88 merchants by U-Boots; also true is many Swedish ships were sailing with British convoys, but other not.The two first victims of Luth with U-9 were two Swedish ships.Also, the position of the Swedish neutrality was quite complexe as see from the Axe side(remember the "Gotland" sight reports of "Bismarck").In some situations the sink of neutral ships by U-Boots had taked disastrous consequences for Germany: incautation of all interned German merchants in the ports of the neutral victim country, incautation of all German capitals,interes in the country and sometimes, a undesired declaration of war, like Brazil in August 1942, a wonderfull oportunity for the Allied to deploy in this hugue land, several bases and improved a lot the control and coverture ASW in the South Atlantic.

Kipparikalle 03-17-08 10:15 AM

If you see a neutral, just say nicely hi to them, ask how's it going and nice things like that.

But oh boy you're so screw'd if you sink ship sailing under Finnish Flag.

Sailor Steve 03-17-08 11:35 AM

Quote:

Originally Posted by trongey
No flags?
He's obviously a smuggler. Sink him for the good of humanity.:arrgh!:

Tony

:rotfl: I'll have to remember that!:rock:

Gezoes 03-17-08 11:57 AM

I'm sorry if I haven't read carefully, but how about neutrals in convoy? I sank a Whale Factory earlier, I think it was Norwegian? I was nov 1940, and not running lights.

I was an accident by the way, I was aiming for a British Empire freighter.

Oh well, at least Greenpeace will be happy, oh wait ;-)

Sailor Steve 03-17-08 12:02 PM

The game's default limitations mean that you will lose renown for sinking a neutral no matter where you find him. This is why I changed my neutral renown to zero. I don't get credit, but I don't get slammed either.

And it's been awhile so some people don't remember, or never knew in the first place: stock SH3 has no lighted ships; it is a beautiful mod that does that, so don't expect all neutrals to be lighted. They weren't in real life either.

Gezoes 03-17-08 12:07 PM

Thanks Steve :up:

I think I will set the renown to zero as well, that's a good tip! I leave solo ships alone, but that way I can 'safely' attack neutrals in enemy convoy's :arrgh!:

the.terrabyte.pirate 03-17-08 04:32 PM

Besides, I'm sure that I received a radio message advising me that I could sink neutrals if they were travelling in a convoy with the enemy, or they were blacked out and acting suspicious... This may not be the case in stock, but this thread is about neutrals in gwx 2.0

Uncle Goose 03-17-08 04:51 PM

In wartime the rules are clear, when you are neutral you do not sail with a convoy of a nation that is in war (sailing in convoy with other neutrals only is OK) and you do not run without lights, if you ignore this you are considered as a hostile. Unfortunatly SHIII does not follow these rules and I too have sunk neutrals sailing in enemy convoys only to see it punished afterwards. IRL captains were rarely punished for sinking a neutral if it was confirmed that the ship sailed without lights/flag, sailed in an enemy convoy or was protected by enemy warships.

Sailor Steve 03-17-08 05:46 PM

Quote:

Originally Posted by the.terrabyte.pirate
Besides, I'm sure that I received a radio message advising me that I could sink neutrals if they were travelling in a convoy with the enemy, or they were blacked out and acting suspicious... This may not be the case in stock, but this thread is about neutrals in gwx 2.0

I think the message about neutrals is in the Radiolog mod, which is included in GWX2. It's a real message that is there for immersion only. Neutral ships are the way they are, and can be one way or the other, but not both.

bookworm_020 03-17-08 09:26 PM

Quote:

Originally Posted by the.terrabyte.pirate
Fantastic. Now I'll use that big, brightly lit red cross on those white ships as a bullseye! Tonnage, here we come.

Hospital ships still have all their negitive renown still there, so unless you wanted to be hung as a war criminal in 1945 (that if your not sent to the Russian Front as private!) Steer claer of the hospital ships!:up:


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