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Yeah, same one, I think.
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Finally started work on the surface ships. Things are in the experimentation stage as I learn how the different parameters affect performance.
Using the Mogami as the initial test bed. |
Great idea!:up: I'm wondering though, unless I missed it while I was speedreading through the thread, how dose this differ from, or similar to NSM?:hmm:
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I never was a big fan either of unisex or one size fits all . :nope: |
Sounds good :yep:
RDP |
Nah, I like the jet ski reaction of tons of steel. Especially the tankers! This is long overdue Swdw. :up:
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It'll also be in a later version of RFB along with the new ship damage model. Next relesae will just have the new damage model. |
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But we still need that 300 page manual. |
Ping!
Hopefully I'll have my PC set up in the "man cave" next week. |
On topic, I have a number of ideas for merchant shipping, several I have experimented with that required some of the S3D improvements to finalize. I'm slightly rusty, frankly. Might dive in in earnest in a few weeks.
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that would be amazing!
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Peabody |
Absolutely amazing! Swdw vanishes for a period of time on personal business and comes back to tackle one of the biggest issues in SH4! This will make a tremendous difference for every player of the game. I especially like that the surface ship guru, ivank, jumped right on this one, and that tater is excited about a project again.
Seminole, you not only are allowed a voice, but your good judgment and independent attitude (like WEBSTER!) speak for the majority of players of the game. Your voice is one that is listened to very carefully by the RFB team. You've got to be pretty excited about the new enthusiasm and the explosion of new mod ideas for SH4. |
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RFB is great, but "advanced" users prefer to customize their own install to personal taste, and this mod would be a blessing.:up: If you can include in the readme the tweaks done to files, that would allow easy coordination with other mods used :) |
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