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Good work guys, and I've always loved using the Deck gun! :up:
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Good job guys.:up:
Now, destabalize the UZO. You know you want to. Quote:
Make your choice: http://i149.photobucket.com/albums/s.../Attention.png |
)) It's easier to quit someone, than to speak your arguments? Sure. I forget. GWX team is always right)) I am not breaking forum rules I guess. Discussing thread topic - new "feature". I agree that's nice to have destabilized optics for DG. But i don't agree that this is "splitting problem" salvation. Where my logic is wrong? Oh, I forgot again, every logic, which differs from yours, is wrong. Sorry, mate))
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I don't think the problem is whether the GWX team is right or wrong, and I don't think I could be accused of defending them, since I just complained about part of the mod in another thread. The problem people have is that you don't suggest changes; you insist that you are right and they should listen, and if they disagree you become rude and mean. If they have the arrogance to give their side of the argument, you strongly announce that they think they can never be wrong and because of that they are even more wrong.
This is a good example. Instead of saying you still think they should make the guns weaker, you immediately start ranting about cutting legs off and 'Hollywood effects'. If you were more polite, more people might listen. Nobody wants to hear someone walk into a room and start screaming at people, and nobody wants to read it, either. |
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Not everyone has the time or inclination to make this game a way of life,by its very nature they want to play GWX and see all the beauty and wealth of things that have been created and SINK things,its a game!after all,and games are meant to be enjoyed:up: people like my missus who have enough trouble getting out of the harbour are going to stand next to no-chance of sinking something at this rate:nope: |
realism
I have a few comments.
To destabilize the UZO, have tow (sic) gin and tonics. It works every time and you don't have to change the game files to do it. And no optional addon either. For wives and young children, use SHIII vanilla and set the realism to Zero. Also a year or so ago, there was a children's mod to use to make the game a whole lot easier of those of us who are reality challanged. It's a game; use it to enjoy! :lol::lol::lol: |
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Nice one privateer http://www.psionguild.org/forums/ima...s/thumbsup.gif
I see the local asylum is still missing one attendee http://forums.randi.org/images/smilies/crazyeyes.gif |
Ok I'm putting my ten cents in. I like using the deck gun. But I support GWX 2.0 in there modification. I believe GWX is trying to make this game as realistic as possible within the game limitations.
But I have one complaint... They should put a warning sign saying.. Some might experiance nausia and vomiting due to long exposure firing the deck gun.:doh: :roll: :lol: Come on team get with the picture...:rotfl: |
When I watch that video I see the crosshairs stall a bit during rolling up an down. Since no shots seem to be fired I guess it is not because of recoil. Is this part of the destabilising behaviour or is it due to frame-skipping or something.
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@OLC. I'll talk with Privateer and see what shakes out. Beware though that destabilizing the UZO will make manual targetting absolute holy hell.:lol: |
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Yes, and this people, calling other "idiots" and "noobs" in every post, speak about politeness. Typical western double-standard morale. Ok.
Well, what do you think about not using optics for DG? On distances less than 800 meters, which is most effective for DG fire, anyone can aim without optics. And your "magic shaking effect" will have no matter to the gameplay and shells power will became problem again. Second one - as i understand, moving of crosshair is synchronized with deck gun up&down move, with small "freeze" in position, where AI will fire a shot. So actually it shouldn't make harder to aim. We will try, of course... when it will be released. Playing non-realistic way? It should be realistic or not, if someone wish to invent rules of playing for himself, he better goes to play table RPG card games. There are "rules". Here is the gameplay, which allows something or not. Reducing of shells' damage radius will fit realism setting for everyone - who use manual DG targeting, or who doesn't. Because it affects HIT. Not SHOT effectiveness. Maybe it's needed to affect both for maximal realism effect. Quote:
I like the idea of removing stabilization. I just don't think this is fitable fix for ship splitting problem. Not only me was writing about this. And damn...how improved targeting is connected with reload times? (not speaking about reload time & rate of fire, which for manual-loading gun is just the same). |
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