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-   -   Deck Gun Viewport Camera to be destabilized in GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=131268)

Oberon 02-19-08 10:31 AM

Good work guys, and I've always loved using the Deck gun! :up:

danlisa 02-19-08 10:37 AM

Good job guys.:up:

Now, destabalize the UZO. You know you want to.

Quote:

Originally Posted by Erich Topp
Well, do you want to have your leg cutted instead of curing your kneel one day?)) I guess not. In reality ships could take 70-80 shell hits to sink. Hits. Not shots. Reducing "killing shot" probability didn't removes the split problem at all. And why? 'cause of "hollywood effects"? Eyes-candy of flying debris? Bah.

Good news, anyway)) More work to do after release for tweaking mod.
Problems are in the heads first, in the mods second.

:roll: Jeez, You don't quit do you!

Make your choice:

http://i149.photobucket.com/albums/s.../Attention.png

Erich Topp 02-19-08 10:42 AM

)) It's easier to quit someone, than to speak your arguments? Sure. I forget. GWX team is always right)) I am not breaking forum rules I guess. Discussing thread topic - new "feature". I agree that's nice to have destabilized optics for DG. But i don't agree that this is "splitting problem" salvation. Where my logic is wrong? Oh, I forgot again, every logic, which differs from yours, is wrong. Sorry, mate))

Sailor Steve 02-19-08 11:19 AM

I don't think the problem is whether the GWX team is right or wrong, and I don't think I could be accused of defending them, since I just complained about part of the mod in another thread. The problem people have is that you don't suggest changes; you insist that you are right and they should listen, and if they disagree you become rude and mean. If they have the arrogance to give their side of the argument, you strongly announce that they think they can never be wrong and because of that they are even more wrong.

This is a good example. Instead of saying you still think they should make the guns weaker, you immediately start ranting about cutting legs off and 'Hollywood effects'. If you were more polite, more people might listen. Nobody wants to hear someone walk into a room and start screaming at people, and nobody wants to read it, either.

nikbear 02-19-08 11:53 AM

Quote:

Originally Posted by Kpt. Lehmann
For the release of GWX 1.0 we detabilized the laser guided aim of the player U-boat AI crew using the deck gun.

Following the release of GWX 2.1, direct usage of the deck gun by the player is now destabilized effectively destroying the uber-accuracy when used by the player.

Warning... arcade players will HATE this modification. It will become default GWX material and no optional mod to remove it will be included with the GWX 2.1 update.

This change should help knock the incessant deck gun debating on its head. Reload times, rate-of-fire, and potential damage debates won't matter much when you have hell just hitting the target. Indeed, your AI crew (even though they are not very accurate due to their own previously existing destabilization coding) will be much more effective than your own manning of the deck gun.

Ammunition expenditure should go up... and early war "uber tonnage deck gun patrols" should be lessened as a result.

MP4 video download... deck gun viewport destabilzation:

http://rapidshare.com/files/93102094...camera.7z.html

Way to go Privateer! Another game limitation smashed.:rock:

(Theoretically, I guess we should destabilize the UZO as well... but methinks even the hardest of the hardcore guys may want to lynch us for that one.)

If we are going down the realism route,could the ability to use the (destabilized)deck gun in the rain be included in the update,or is that going to far;) It troubles me that the devs seem to be driven by a small minority's unrealistic patrol results,rather than considering the vast majority of players.why not make this an option and cater for all,rather than making it default and risk alienating the more casual or less advanced player all because of a small minority's foolish bragging.
Not everyone has the time or inclination to make this game a way of life,by its very nature they want to play GWX and see all the beauty and wealth of things that have been created and SINK things,its a game!after all,and games are meant to be enjoyed:up: people like my missus who have enough trouble getting out of the harbour are going to stand next to no-chance of sinking something at this rate:nope:

irish1958 02-19-08 12:16 PM

realism
 
I have a few comments.
To destabilize the UZO, have tow (sic) gin and tonics. It works every time and you don't have to change the game files to do it. And no optional addon either.
For wives and young children, use SHIII vanilla and set the realism to Zero. Also a year or so ago, there was a children's mod to use to make the game a whole lot easier of those of us who are reality challanged.
It's a game; use it to enjoy! :lol::lol::lol:

Dowly 02-19-08 12:33 PM

Quote:

Originally Posted by Erich Topp
))Where my logic is wrong? Oh, I forgot again, every logic, which differs from yours, is wrong. Sorry, mate))

...

Jimbuna 02-19-08 12:43 PM

Nice one privateer http://www.psionguild.org/forums/ima...s/thumbsup.gif

I see the local asylum is still missing one attendee http://forums.randi.org/images/smilies/crazyeyes.gif

Wolfehunter 02-19-08 12:50 PM

Ok I'm putting my ten cents in. I like using the deck gun. But I support GWX 2.0 in there modification. I believe GWX is trying to make this game as realistic as possible within the game limitations.

But I have one complaint... They should put a warning sign saying.. Some might experiance nausia and vomiting due to long exposure firing the deck gun.:doh: :roll:

:lol: Come on team get with the picture...:rotfl:

Pisces 02-19-08 02:28 PM

When I watch that video I see the crosshairs stall a bit during rolling up an down. Since no shots seem to be fired I guess it is not because of recoil. Is this part of the destabilising behaviour or is it due to frame-skipping or something.

onelifecrisis 02-19-08 02:31 PM

Quote:

Originally Posted by Kpt. Lehmann
(Theoretically, I guess we should destabilize the UZO as well... but methinks even the hardest of the hardcore guys may want to lynch us for that one.)

I've been trying to work out how to do just that! If you know how, please tell! :yep: :D

Kpt. Lehmann 02-19-08 03:38 PM

Quote:

Originally Posted by Pisces
When I watch that video I see the crosshairs stall a bit during rolling up an down. Since no shots seem to be fired I guess it is not because of recoil. Is this part of the destabilising behaviour or is it due to frame-skipping or something.

The "stalling" you refer to in the video is not related to FPS matters. It is in part, a side effect of elevation tolerance coding that may need to remain unchanged, as well as being part of the destabilization modification. Unfortunately, the 'bumping' may remain in the final release. (Otherwise the deck gun may fail to fire at all when manned by the AI crew.)

@OLC. I'll talk with Privateer and see what shakes out. Beware though that destabilizing the UZO will make manual targetting absolute holy hell.:lol:

onelifecrisis 02-19-08 04:10 PM

Quote:

Originally Posted by Kpt. Lehmann
@OLC. I'll talk with Privateer and see what shakes out.

Please do! It would be a great addition to the OLC GUI mod! I tried to do it but I'm a novice at hex editing. :oops: I thought the "Tight" setting might do it but it had no effect. :(

Julius Caesar 02-19-08 04:53 PM

Quote:

Originally Posted by Kpt. Lehmann
For the release of GWX 1.0 we detabilized the laser guided aim of the player U-boat AI crew using the deck gun.

Following the release of GWX 2.1, direct usage of the deck gun by the player is now destabilized effectively destroying the uber-accuracy when used by the player.

Nice! :up:

Erich Topp 02-19-08 04:53 PM

Yes, and this people, calling other "idiots" and "noobs" in every post, speak about politeness. Typical western double-standard morale. Ok.

Well, what do you think about not using optics for DG? On distances less than 800 meters, which is most effective for DG fire, anyone can aim without optics. And your "magic shaking effect" will have no matter to the gameplay and shells power will became problem again.
Second one - as i understand, moving of crosshair is synchronized with deck gun up&down move, with small "freeze" in position, where AI will fire a shot. So actually it shouldn't make harder to aim. We will try, of course... when it will be released.

Playing non-realistic way? It should be realistic or not, if someone wish to invent rules of playing for himself, he better goes to play table RPG card games. There are "rules". Here is the gameplay, which allows something or not. Reducing of shells' damage radius will fit realism setting for everyone - who use manual DG targeting, or who doesn't. Because it affects HIT. Not SHOT effectiveness. Maybe it's needed to affect both for maximal realism effect.

Quote:

Beware though that destabilizing the UZO will make manual targetting absolute holy hell
Yeah, if you don't freeze time compression to zero. Range-meter works fine with 0 compression, and no stabilization needed at all)))

I like the idea of removing stabilization. I just don't think this is fitable fix for ship splitting problem. Not only me was writing about this. And damn...how improved targeting is connected with reload times? (not speaking about reload time & rate of fire, which for manual-loading gun is just the same).


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