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Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;) |
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Also links here don't work or have expired. Would like the mod to add to my archive.:yep: |
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Naturally though, if they are outside of visual range you cannot. Regarding including it as another optional mod... No sir. Theoretically we could include BUCKETS of optional mods and in so doing would cause mass confusion. The current contact arrangement makes a lot more sense in real-world terms... so it is what we've decided to go with. Quote:
Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;) |
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bump... |
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I guess everyone is going to keep this a big secret. :D |
How about a little patience FIREWALL? Its only been an hour since your initial question.;)
In answer the other user concerns on this thread: Quote:
Naturally though, if they are outside of visual range you cannot. Regarding including it as another optional mod... No sir. Theoretically we could include BUCKETS of optional mods and in so doing would cause mass confusion. The current contact arrangement makes a lot more sense in real-world terms... so it is what we've decided to go with. Quote:
Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;) |
i think the manual is being updated with version 2.1
IIRC a very few elements of GWX2 were accidentally left out of the manual ;) but this "no tails" "where are the tails" "why dont i have tails" "where are the contact tails" "there is a problem with GWX tails" "Problem with GWX tails found!!!" topic has been more than adequately covered here on the forums so a simple search of the forum would be likely to produce results. most "problems" with GWX can be answered with a quick read of the manual... but there are a couple of "problems" that cannot be answered until the updated manual is released. all i can tell you is rest assured.... pretty much everything within GWX2 that John Q. Public views as a "problem" is actually quite intentional - or - it requires source codes that our gracious modders dont have access to. :up: |
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Dont take my comments wrong Kpt. I LOVE GWX!!!! You guys have saved the Sub-sim world .... SH3 was getting old, and sH4 when it came out (thru 1.3) was such a letdown I uninstalled it within 1 month. SH3 with GWX has been on my HDD since 1.03 came out..and will be there for a long time. |
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The Search function can be quite finiky at times if your not using a search string it likes (like the search funtion seems to not like terms seperated by a , ) this link Does work http://www.subsim.com/radioroom/show...3&postcount=23 As soon as I can see that RealWeather works to cut down on those month long monsoons I plan on deactivating tails, as I did enjoy using the hyrdophone myself and plotting intercepts...but as I said with the crappy weathergenerator, I got tired of chasing ships in circles just because I couldnt see the front end of my Type IIA for weeks on end. |
Sorry but the filefront part doesn't work.
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Damn..sorry to hear that Firewall. Thats the only link I have. The file front link works fine for me using I.E. 6.0 ..... are you using something different?
What it has is the contacts.tga file from GWX 1.03. You just replace the GWX 2.0 contacts.tga file with the one from 1.03. Played this for about 12 hrs now and no problems noted. |
Hey guys.
The filefront link is working fine. http://files.filefront.com/GWX20+Gre.../fileinfo.html I just downloaded "Greytails" 1 minute ago, no problems. _ |
The Contact bearing compass sheet for GWX might help
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