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-   -   Map problem in GWX 2.0!! (https://www.subsim.com/radioroom/showthread.php?t=130249)

Kpt. Lehmann 02-15-08 02:05 PM

Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by Abd_von_Mumit
RealWeatherFixMod DOES work with GWX 2.0 to my big joy. Though I think 15 wind, rain and fog is sometimes better than clear weather. :up:

:rotfl:

Oh so RealWeather kills ALL stormy weather?!

No no no. The RealWeather mod does not remove all stormy weather. :nope:

Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;)

FIREWALL 02-15-08 02:08 PM

Quote:

Originally Posted by Faamecanic
My whole point is that maybe not everyone likes 100% realism, just like not everyone likes 20%. I play around 70% (would be higher but I like to have the external camera on just to take in eyecandy).

Did a search and restored my "tails". If it wasnt for the crappy 30 days of solid fog and rain, thanks to the craptastic sH3 weather engine, I wouldnt need the tails. But for those month long squalls, that is the only way I can plot an intercept close enough (within 500m) to see what Im shooting at.

Next I will try that Realweather file and see if it works (reading conflicting posts that say it does NOT work with GWX 2.0). If it does I will be taking tails OFF again, as I do like having a reason to use my hyrdrophone after I make intial hydro contact with the enemy.

Did a search and came up with nothing.

Also links here don't work or have expired.

Would like the mod to add to my archive.:yep:

Kpt. Lehmann 02-15-08 02:17 PM

Quote:

Originally Posted by Faamecanic
I will say though, I think you should have left the "contact tails" as an option. As far as realism goes, if you get a visual contact on a ship you can pretty much tell which direction they are headed. If you get a radio contact you can bet est speed and direction of travel will be communicated.

Umm, when you close to visual range in GWX 2.0 and you zoom in on the map... you can see the orientation of the ships you have spotted.:yep:

Naturally though, if they are outside of visual range you cannot.

Regarding including it as another optional mod... No sir. Theoretically we could include BUCKETS of optional mods and in so doing would cause mass confusion. The current contact arrangement makes a lot more sense in real-world terms... so it is what we've decided to go with.

Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by Abd_von_Mumit
RealWeatherFixMod DOES work with GWX 2.0 to my big joy. Though I think 15 wind, rain and fog is sometimes better than clear weather. :up:

:rotfl:

Oh so RealWeather kills ALL stormy weather?!

No no no. The RealWeather mod does not remove all stormy weather. :nope:

Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;)

FIREWALL 02-15-08 02:32 PM

Quote:

Originally Posted by FIREWALL
Quote:

Originally Posted by Faamecanic
My whole point is that maybe not everyone likes 100% realism, just like not everyone likes 20%. I play around 70% (would be higher but I like to have the external camera on just to take in eyecandy).

Did a search and restored my "tails". If it wasnt for the crappy 30 days of solid fog and rain, thanks to the craptastic sH3 weather engine, I wouldnt need the tails. But for those month long squalls, that is the only way I can plot an intercept close enough (within 500m) to see what Im shooting at.

Next I will try that Realweather file and see if it works (reading conflicting posts that say it does NOT work with GWX 2.0). If it does I will be taking tails OFF again, as I do like having a reason to use my hyrdrophone after I make intial hydro contact with the enemy.




Did a search and came up with nothing.

Also links here don't work or have expired.

Would like the mod to add to my archive.:yep:


bump...

FIREWALL 02-15-08 02:58 PM

Quote:

Originally Posted by FIREWALL
Quote:

Originally Posted by FIREWALL
Quote:

Originally Posted by Faamecanic
My whole point is that maybe not everyone likes 100% realism, just like not everyone likes 20%. I play around 70% (would be higher but I like to have the external camera on just to take in eyecandy).

Did a search and restored my "tails". If it wasnt for the crappy 30 days of solid fog and rain, thanks to the craptastic sH3 weather engine, I wouldnt need the tails. But for those month long squalls, that is the only way I can plot an intercept close enough (within 500m) to see what Im shooting at.

Next I will try that Realweather file and see if it works (reading conflicting posts that say it does NOT work with GWX 2.0). If it does I will be taking tails OFF again, as I do like having a reason to use my hyrdrophone after I make intial hydro contact with the enemy.






Did a search for tails and came up with nothing.

Also links here don't work or have expired.

Would like the mod to add to my archive.:yep:


bump...


I guess everyone is going to keep this a big secret. :D

Kpt. Lehmann 02-15-08 03:06 PM

How about a little patience FIREWALL? Its only been an hour since your initial question.;)

In answer the other user concerns on this thread:
Quote:

Originally Posted by Faamecanic
I will say though, I think you should have left the "contact tails" as an option. As far as realism goes, if you get a visual contact on a ship you can pretty much tell which direction they are headed. If you get a radio contact you can bet est speed and direction of travel will be communicated.

Umm, when you close to visual range in GWX 2.0 and you zoom in on the map... you can see the orientation of the ships you have spotted.:yep:

Naturally though, if they are outside of visual range you cannot.

Regarding including it as another optional mod... No sir. Theoretically we could include BUCKETS of optional mods and in so doing would cause mass confusion. The current contact arrangement makes a lot more sense in real-world terms... so it is what we've decided to go with.

Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by Abd_von_Mumit
RealWeatherFixMod DOES work with GWX 2.0 to my big joy. Though I think 15 wind, rain and fog is sometimes better than clear weather. :up:

:rotfl:

Oh so RealWeather kills ALL stormy weather?!

No no no. The RealWeather mod does not remove all stormy weather. :nope:

Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;)

GoldenRivet 02-15-08 03:08 PM

i think the manual is being updated with version 2.1

IIRC a very few elements of GWX2 were accidentally left out of the manual ;)

but this "no tails" "where are the tails" "why dont i have tails" "where are the contact tails" "there is a problem with GWX tails" "Problem with GWX tails found!!!" topic has been more than adequately covered here on the forums

so a simple search of the forum would be likely to produce results.

most "problems" with GWX can be answered with a quick read of the manual... but there are a couple of "problems" that cannot be answered until the updated manual is released.

all i can tell you is rest assured.... pretty much everything within GWX2 that John Q. Public views as a "problem" is actually quite intentional - or - it requires source codes that our gracious modders dont have access to. :up:

Faamecanic 02-15-08 04:43 PM

Quote:

Originally Posted by Kpt. Lehmann
Umm, when you close to visual range in GWX 2.0 and you zoom in on the map... you can see the orientation of the ships you have spotted.:yep:

Naturally though, if they are outside of visual range you cannot.

Visual range in the pea soup, stormy weather is like what 500m?? I have used Hydrophones and chased on ship around for HOURS because I couldnt see him. You should have seen all the marks I had on my map :oops:

Quote:

Originally Posted by Kpt. Lehmann
Regarding including it as another optional mod... No sir. Theoretically we could include BUCKETS of optional mods and in so doing would cause mass confusion. The current contact arrangement makes a lot more sense in real-world terms... so it is what we've decided to go with..

Agree... you guys have done MORE then enough. Besides I have already figured out how to put the "tails" back in (I know, I know....cheater :D )


Quote:

Originally Posted by Kpt. Lehmann
No no no. The RealWeather mod does not remove all stormy weather. :nope:

Stiebler wrote very detailed documentation on the matter. I kindly suggest that you gents read it closely.;)

Will do...thethreads I was reading IRT RealWeather was saying he had pulled the file due to a problem with GWX 2.0, and just found the thread with his updated file...downloading now :)

Dont take my comments wrong Kpt. I LOVE GWX!!!! You guys have saved the Sub-sim world .... SH3 was getting old, and sH4 when it came out (thru 1.3) was such a letdown I uninstalled it within 1 month. SH3 with GWX has been on my HDD since 1.03 came out..and will be there for a long time.

Faamecanic 02-15-08 04:48 PM

Quote:

Originally Posted by FIREWALL
Did a search for tails and came up with nothing.

Also links here don't work or have expired.

Would like the mod to add to my archive.:yep:



The Search function can be quite finiky at times if your not using a search string it likes (like the search funtion seems to not like terms seperated by a , )

this link Does work http://www.subsim.com/radioroom/show...3&postcount=23

As soon as I can see that RealWeather works to cut down on those month long monsoons I plan on deactivating tails, as I did enjoy using the hyrdophone myself and plotting intercepts...but as I said with the crappy weathergenerator, I got tired of chasing ships in circles just because I couldnt see the front end of my Type IIA for weeks on end.

FIREWALL 02-15-08 05:03 PM

Sorry but the filefront part doesn't work.

Faamecanic 02-16-08 01:49 PM

Damn..sorry to hear that Firewall. Thats the only link I have. The file front link works fine for me using I.E. 6.0 ..... are you using something different?

What it has is the contacts.tga file from GWX 1.03. You just replace the GWX 2.0 contacts.tga file with the one from 1.03. Played this for about 12 hrs now and no problems noted.

Hakahura 02-16-08 03:13 PM

Hey guys.

The filefront link is working fine.

http://files.filefront.com/GWX20+Gre.../fileinfo.html

I just downloaded "Greytails" 1 minute ago, no problems.



_

Canovaro 02-16-08 03:36 PM

The Contact bearing compass sheet for GWX might help


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