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Really? Escorts can hear tube doors opening? I assume that would be the case in RL, but if that's modeled into SH4 that's pretty cool.
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TC would be the culprit.
I've always found the sensors to be more ... umm ... well .. sensitive at higher TC ... always remain in 1:1 TC when close to enemy. |
Dont mean to insult your intelligence here but have you checked the difficulty settings (via the clickable radio pic on the far left of the war room screen)??
I have found that although I set my difficulty up on the main menu, it reverts to a pre-set difficulty setting once a new career has been enabled!! Found this to my cost on my first campagn mission!!!!:rotfl: Its just that the most simplest solution is the one that is overlooked all the time!!:yep: |
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Howler, from past experience, I'll use up to about 32x time compression to evade once I'm beyond about 4-6k yards from the escorts if I'm submerged, which is also about the point where I get comfortable turning off Run Silent. Surfaced, I don't use it unless I am out of sight of them totally. Using TC closer than about 4k yards, or using higher TC anyplace within sonar range, is almost a guaranteed detection. I cranked it to 128x once when I was 10k yards away from a convoy moving away from me and one of the escorts turned towards me and went to max speed within seconds.
I keep a book near my computer when I'm playing, and anytime I get to where I can't use time compression I just start reading while letting time pass normally. |
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Dude...thx That was the issue...what ever skill level it was stuck on is what I would call the big brawny mans level. I would have a hard time believing anyone plays it at that level with any success. |
As of 1.4 all torp doors automatically close after torp fired.
Unless somewhere in the SH4 settings that may be changed ALL torpedo tube doors close automatically by default after a torpedo is fired in approx 1 second real time.
Nightmare if your running 1.4 then you can not keep all six doors open at one time in the bow nor the four aft. Unless you have changed it in the SH4 settings ( if thats possible ? ). What they did in 1.3 was fix the door so they would close as that some were not closing and flooded tubes were not letting new torpedoes to be slid into said tubes. People were complaining about not being able to load torps and I was one of them. You can set looking right at a DD and hit that Q key all you want and that DD will never hear it, at least in the Sim/Game of SH4. Although he may charge you like a bull it wasn't the torp doors that ticked him off. :lol: |
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Run Surfaced Run em down Run up our colours Run out the guns Run Rampant Play Wagner and Kick A$$.:arrgh!: :|\\Schmuck |
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RDP |
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Much oblidged, Howler :arrgh!: |
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You are running a Mod, I was referring to stock 1.4 ( I think you knew that ). OK after Googling I come up with an SH4 thread on how it is done for vanilla, although I do not believe this practice was done in real life ( WW2 ) because if all forward doors were open and flooded the ballast of the sub would be off and you would turn bow down toward Davey Jones Locker. I can't find on Google if they actually did this in real life so I need a little help here. Here's the threads link. http://www.subsim.com/radioroom/showthread.php?t=111616 Post #31 by pv is IMHO the best for stock 1.4. P.S. About 30 minutes ago I ran a test with a DD ( a Shiratsuyu I think ). I caught him napping and snuck up on him stopping at 1200 yards. At P depth with scope lowered ( watched with outside camera ) I clicked on the "Q" key repeadily and after about five minutes he put it into high gear away from me, so no they do not hear you in the game. Maybe in real life? Also with my being still, in silent running and scope down I didn't give him an excuse. I'll try again sometime but I am pretty sure their ears are deaf to tube doors. :lol: |
OK I'm wrong and I apologize. I tried it the hard way ( 1.4 default ) using the "W" key then "Q" but not firing and I got this pic.
http://i4.photobucket.com/albums/y11...xdoorsopen.jpg All six doors are open. ( :oops: :oops: ) Until the thread I posted in my above post I did not think that worked. Your way using the mod and pv's way do a lot better. I've just fired single shots before carefully timing them. I still like it better that way.......well I'm used to doing it that way.:lol: |
Can anybody else confirm that the AI cheats when on time compression?
I use some time compression (usualy 4x) when maneuvering for a shot, and the DD's allways seem to head straight for me :-?. Even so, is it really true that you can't use any time compression at all or else the AI will cheat? Seems like something that would turn off a lot of people on the game, since maneuvering for a good ambush position can sometimes take many hours in game... don't think too many people would be willing to invest that kind of time, no? :-? |
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