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-   -   Satellite communications mod for LwAmi (https://www.subsim.com/radioroom/showthread.php?t=130059)

FERdeBOER 02-01-08 10:23 AM

Quote:

Originally Posted by Cyklop
I still don't understand why you would like to have a satellite in the sky modelled as on object in DW. To shoot it down maybe? :D
Is it possible to simulate space-launched anti-satellite missiles in DW? Or high-power laser beams?

I have probably focused on multiplayer too much to be able to understand single player missions requirements :oops:

Yes, it's mainly thought for singleplayer :yep: and specifically for submarine missions, as I'm bad on the other platforms and don't have the knowledge of certain aspects; as Molon Labe said, the ones with auto-ESM... :shifty:

And no, is not thought for shooting at it. :rotfl:
It's on the simulator because is the only way I found to give a little more realism (IMO having to go to preriscope depth, raise the masts (both of them because you need the radio to receive messages) and search for the satellite signal as the submarines must do to contact the satellite is a bit more reallistic and also makes a bit easier to fire some triggers.
I pretend it to be just another neutral object for the AI so it can be only "usable" for the human player.

Don't think on the COMSAT (if nobody oposes I will continue to call that) signal as a radar one, but radio.

And of course I will be very glad if Bill hosts it on his page :up:

Bubblehead Nuke 02-01-08 12:54 PM

Quote:

Originally Posted by FERdeBOER
You give me an idea... maybe we can model a bunch of objects that transmit "radio" signals... :hmm: I mean, a building that emmits a radio comm and the task of the player is to intercept it... what the rest think about that?

Actually, this is an EXCELLENT idea. I have wondered if it would be possible to do this and I guess you found a way to do it. Can you create beuilding that transmit on diffrent frequencies? More importantly, can DW be set up to be triggered by these different frequencies?? Can they be set to be range limited so you have to be fairly close to actually receive the signal?

It would add the 'SIGINT' role to things that a mission designer could use.

Imagine: Sneak up to a coastline, troll for a building that has a random transmit time. You have to evade routine partols, avoid counterdetection. Once the SIGINT is accomplished they have to egress the area and report what they found.

Use it in the Redstorm type campaign. You are on routine SIGINT ops and intercept a war warning being sent out to the other guys fleet... You leave the area, report, and then move on to the next stage of the game.

Oh the ideas I see this being used for. You can do things OTHER than the typical 'blow them out of the water' type scenarios.

Molon Labe 02-01-08 01:47 PM

Quote:

Originally Posted by Bubblehead Nuke
Quote:

Originally Posted by FERdeBOER
You give me an idea... maybe we can model a bunch of objects that transmit "radio" signals... :hmm: I mean, a building that emmits a radio comm and the task of the player is to intercept it... what the rest think about that?

Actually, this is an EXCELLENT idea. I have wondered if it would be possible to do this and I guess you found a way to do it. Can you create beuilding that transmit on diffrent frequencies? More importantly, can DW be set up to be triggered by these different frequencies?? Can they be set to be range limited so you have to be fairly close to actually receive the signal?

It would add the 'SIGINT' role to things that a mission designer could use.

Imagine: Sneak up to a coastline, troll for a building that has a random transmit time. You have to evade routine partols, avoid counterdetection. Once the SIGINT is accomplished they have to egress the area and report what they found.

Use it in the Redstorm type campaign. You are on routine SIGINT ops and intercept a war warning being sent out to the other guys fleet... You leave the area, report, and then move on to the next stage of the game.

Oh the ideas I see this being used for. You can do things OTHER than the typical 'blow them out of the water' type scenarios.

I think you can do that. Every different "frequency" would require a different "sensor" attached to the platform (building), and would have to be listed in the name of the "sensor" for it to be viewable to the player at the ESM station. Random transmit time would have to be accomplished by a series of spawn triggers inside of nested dynamic groups, but it can be done.

Dr.Sid 02-01-08 01:59 PM

Way to complicated .. anyway if building had radar (simple) it could go active and passive based on other events (time too). You would just have to 'detect building by ESM'. If you want to have 'some traffic' and 'some important traffic', the easiest way would be to have 2 buildings near each other. One with 'normal traffic', the other silent, except for specific time.

BobbyZero 02-01-08 02:17 PM

Quote:

Originally Posted by Molon Labe
Just admit it, you already downloaded too much porn from the site and it's going to be 6 hours before they let you download anything else!

Damn...is it that obvious?? :doh:

@FERdeBOER - thanx, got it at Badongo!

FERdeBOER 02-01-08 02:22 PM

Yes it can be done. :yep:

Different frequencies on the same building is too complicated (not placing different sensors, but making only one active at a time).

Also can be done a small range so you have to be close to intercept it... even can be done a sensor that emmits only in one direction, so you must have to be right in front of it to intercept the signal (but I don't see the point on this because the mission designer should have to turn the building in a speciffic direction and it will complicate things too much instead making them easier for the designer).

But I need some help on this... what buildings? And, how can I name the signals? Simply "radio transmission" or something a bit more technical?
Maybe I can create a series of buildings with different signals, one called "civilian radio transmissions" or "civilian radio station", other called "encrypted transmission"... :hmm: other "military broadcast"... I'm a bit lost on this, help will be very usefull...

Working on it.

Molon Labe 02-01-08 02:31 PM

The more general it is, the better. Oh, and as for different freqs, I forgot to mention you'd have to create multiple DB objects for each one. Stacking sensors on a single object isn't going to get you anywhere. From a design standpoint though, you probably don't need more than two. One that satisfies the mission criteria, and one that doesn't.

Dr.Sid 02-01-08 02:32 PM

It would be best if it was not building at all, but antena, which could be mounted on (read placed near) any building.
Also different singals are not needed - different antenas are enough. AFAIK there can be more instances of one object in the sim, so in database it only have to be one object.
I would name it 'radio communication', so when you classify it on ESM it will show as 'radio communication'.
All other differences can be done in mission with triggers. One antena can popup message 'unimportant traffic recieved', other antena can popup 'interesting encrypted data recieved'.

Molon Labe 02-01-08 02:49 PM

That's not a bad idea... having a message received (in the chat window) will give you instant feedback as easily as the ESM gear itself would. The downside would be when you're listening to one station and waiting for it to send the one transmission you're interested in. If there is only one object then you'll have to click every time the ESM pulses. If there are two objects then you only have to be watching every ESM pulse and click when you get the "good" one. But even that's not a big deal, because you could just design it to have NO transmission prior to the one you want.

Oh, and by building, all I mean is a Stationary platform type. I don't care what platform type it ends up being, as long as it doesn't have a radar (like an airfield).

Hitman 02-01-08 02:54 PM

Quote:

Just admit it, you already downloaded too much porn from the site and it's going to be 6 hours before they let you download anything else!
But ... how do YOU know that this is an effect of downloading too much porn from that website? :hmm:

Dr.Sid 02-01-08 02:57 PM

IIRC there is condition in trigger 'holds track on' .. or something like that. In that case, all you need is some time (or other event) which will trigger 'important traffic' to be transmitted. If you hold the track, you meet the goal. If not, you won't.

FERdeBOER 02-01-08 03:11 PM

You're right, better making a generic transmission and let the mission designer decide :up:

In a first thought one option could be, once detected the transmissions of the correct place, assume that the crew will be alert on that and fire the "encrypted transmission intercepted" (or so) message unless you go too far or submerge the sub.

And OK also for making a stationary object that could be placed anywhere.

GrayOwl 02-01-08 03:13 PM

Quote:

Originally Posted by Dr.Sid
It would be best if it was not building at all, but antena, which could be mounted on (read placed near) any building.
Also different singals are not needed - different antenas are enough. AFAIK there can be more instances of one object in the sim, so in database it only have to be one object.
I would name it 'radio communication', so when you classify it on ESM it will show as 'radio communication'.
All other differences can be done in mission with triggers. One antena can popup message 'unimportant traffic recieved', other antena can popup 'interesting encrypted data recieved'.



It is simply necessary to be in depth of a radio communication - data will act(arrive), if the radioaerial receives the data on LINK 11- the boat means there is on depth FOR a radio COMMUNICATION - a companion will send itself given about communication(connection) for the player …
If the companion WILL RADIATE a signal is not correctly ….

The companion in space - εθ can detect it(him) nobody - only can KNOW about an opportunity of reception given with the companion …

All rockets by the surface ships, will be started against these companions is a bug …
Satellite Doctrine Simply;


; // Satellite Doctrine Sats.txt / Doctrine For -RA- Addon
If ( OwnSpd <= 4500 ) Then { Shutdown } Endif

Global data Allowed if Communications Depth Accesible...

Molon Labe 02-01-08 07:21 PM

Quote:

Originally Posted by Hitman
Quote:

Just admit it, you already downloaded too much porn from the site and it's going to be 6 hours before they let you download anything else!
But ... how do YOU know that this is an effect of downloading too much porn from that website? :hmm:

Because I had to wait two minutes due to my previous download. :rock:

Molon Labe 02-01-08 07:24 PM

Quote:

Originally Posted by Dr.Sid
IIRC there is condition in trigger 'holds track on' .. or something like that. In that case, all you need is some time (or other event) which will trigger 'important traffic' to be transmitted. If you hold the track, you meet the goal. If not, you won't.

Does that trigger work for sensors that don't involve tracker assignments (sonar) and thus "hold" a contact continuously? I haven't played with it, but I'm guessing no.

Quote:

Originally Posted by FdB
You're right, better making a generic transmission and let the mission designer decide :up:

In a first thought one option could be, once detected the transmissions of the correct place, assume that the crew will be alert on that and fire the "encrypted transmission intercepted" (or so) message unless you go too far or submerge the sub.

And OK also for making a stationary object that could be placed anywhere.

Oh yeah, that's another way to do it too. You can simply assume that once the detect goal is complete, the sub intercepts the message if it is still at PD at the time. That shouldn't be hard to set up either.


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