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And no, is not thought for shooting at it. :rotfl: It's on the simulator because is the only way I found to give a little more realism (IMO having to go to preriscope depth, raise the masts (both of them because you need the radio to receive messages) and search for the satellite signal as the submarines must do to contact the satellite is a bit more reallistic and also makes a bit easier to fire some triggers. I pretend it to be just another neutral object for the AI so it can be only "usable" for the human player. Don't think on the COMSAT (if nobody oposes I will continue to call that) signal as a radar one, but radio. And of course I will be very glad if Bill hosts it on his page :up: |
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It would add the 'SIGINT' role to things that a mission designer could use. Imagine: Sneak up to a coastline, troll for a building that has a random transmit time. You have to evade routine partols, avoid counterdetection. Once the SIGINT is accomplished they have to egress the area and report what they found. Use it in the Redstorm type campaign. You are on routine SIGINT ops and intercept a war warning being sent out to the other guys fleet... You leave the area, report, and then move on to the next stage of the game. Oh the ideas I see this being used for. You can do things OTHER than the typical 'blow them out of the water' type scenarios. |
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Way to complicated .. anyway if building had radar (simple) it could go active and passive based on other events (time too). You would just have to 'detect building by ESM'. If you want to have 'some traffic' and 'some important traffic', the easiest way would be to have 2 buildings near each other. One with 'normal traffic', the other silent, except for specific time.
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@FERdeBOER - thanx, got it at Badongo! |
Yes it can be done. :yep:
Different frequencies on the same building is too complicated (not placing different sensors, but making only one active at a time). Also can be done a small range so you have to be close to intercept it... even can be done a sensor that emmits only in one direction, so you must have to be right in front of it to intercept the signal (but I don't see the point on this because the mission designer should have to turn the building in a speciffic direction and it will complicate things too much instead making them easier for the designer). But I need some help on this... what buildings? And, how can I name the signals? Simply "radio transmission" or something a bit more technical? Maybe I can create a series of buildings with different signals, one called "civilian radio transmissions" or "civilian radio station", other called "encrypted transmission"... :hmm: other "military broadcast"... I'm a bit lost on this, help will be very usefull... Working on it. |
The more general it is, the better. Oh, and as for different freqs, I forgot to mention you'd have to create multiple DB objects for each one. Stacking sensors on a single object isn't going to get you anywhere. From a design standpoint though, you probably don't need more than two. One that satisfies the mission criteria, and one that doesn't.
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It would be best if it was not building at all, but antena, which could be mounted on (read placed near) any building.
Also different singals are not needed - different antenas are enough. AFAIK there can be more instances of one object in the sim, so in database it only have to be one object. I would name it 'radio communication', so when you classify it on ESM it will show as 'radio communication'. All other differences can be done in mission with triggers. One antena can popup message 'unimportant traffic recieved', other antena can popup 'interesting encrypted data recieved'. |
That's not a bad idea... having a message received (in the chat window) will give you instant feedback as easily as the ESM gear itself would. The downside would be when you're listening to one station and waiting for it to send the one transmission you're interested in. If there is only one object then you'll have to click every time the ESM pulses. If there are two objects then you only have to be watching every ESM pulse and click when you get the "good" one. But even that's not a big deal, because you could just design it to have NO transmission prior to the one you want.
Oh, and by building, all I mean is a Stationary platform type. I don't care what platform type it ends up being, as long as it doesn't have a radar (like an airfield). |
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IIRC there is condition in trigger 'holds track on' .. or something like that. In that case, all you need is some time (or other event) which will trigger 'important traffic' to be transmitted. If you hold the track, you meet the goal. If not, you won't.
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You're right, better making a generic transmission and let the mission designer decide :up:
In a first thought one option could be, once detected the transmissions of the correct place, assume that the crew will be alert on that and fire the "encrypted transmission intercepted" (or so) message unless you go too far or submerge the sub. And OK also for making a stationary object that could be placed anywhere. |
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It is simply necessary to be in depth of a radio communication - data will act(arrive), if the radioaerial receives the data on LINK 11- the boat means there is on depth FOR a radio COMMUNICATION - a companion will send itself given about communication(connection) for the player If the companion WILL RADIATE a signal is not correctly . The companion in space - εθ can detect it(him) nobody - only can KNOW about an opportunity of reception given with the companion All rockets by the surface ships, will be started against these companions is a bug Satellite Doctrine Simply; ; // Satellite Doctrine Sats.txt / Doctrine For -RA- Addon If ( OwnSpd <= 4500 ) Then { Shutdown } Endif Global data Allowed if Communications Depth Accesible... |
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