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-   -   Torpedo Upgrade (https://www.subsim.com/radioroom/showthread.php?t=130018)

clayp 02-03-08 04:30 PM

Quote:

Originally Posted by Linavitch
Quote:

Originally Posted by clayp
What is the best torp?

One that runs straight and true.:up:

CAN ANYONE ANSWER THIS WITHOUT BEING A COMEDIAN?????

The Fishlord 02-03-08 04:58 PM

Well, it really depends on what you want to do.

Mk23's are just basically the Mk 14 without the slow speed setting, so IMO those are a waste of prestige.

If you like getting in very close before launching torpedos, pick the Mk18. It's wakeless (meaning it has no big white line to tell the enemy where it's going) and thus the first warning that they need to start zigzagging is that a torpedo cracks one of their ships in half. They're FAST, so you can also do follow up attacks even while they zigzag.

These IMO are the most useful torps out their (maybe Cuties are better), but they cost a lot. There's a mod that changes the cost so that all torpedoes cost 0 in the years they were used in quantity.

The Mk 14 is your general all-round torp. It has slow and fast speeds, so it's the only torpedo good for 10,000 yard attacks. Problem is it's quite unreliable with the Contact Influence setting; later in the war, they should come standard without it, though you can still turn it on if you wish.

Mk 27's are the mother of all escort killers. Homing torpedoes. Problem is, it has only a 12 knot speed setting, only 4500 yard range, and it can aquire you if you are faster/louder than another ship out there.

Best thing here is to creep along silently, ping the bottom so the escorts come rushing in. Just hide from them, but stay close, until they slow down below their massive max speed. Then fire a torpedo and (silently) go down as deep as you can, so the Cutie doesn't acquire you. A few minutes later you should hear a boom and an escort should be dead, or at the very least crippled.

Use these sparingly: they cost 500 renown, MINIMUM.

NOTE: Cuties also only work against ships that are moving as well. They can't target ships in port if you are thinking about that.

clayp 02-03-08 05:17 PM

Thank you FishLord.....:lol:

Rockin Robbins 02-03-08 08:16 PM

Great post Fishlord!
 
Later in the war Mark 23s are free and they are more reliable than Mark 14s so you might change your mind about them. They are great for down the throat shots on DDs because they are so darn fast. Switching from them to the Mark 18 was a big adjustment this cruise for me. First time I shot a a DD I thought everything just stopped and proceeded in slow motion. Wow! Take another 100 yards off the shooting distance there!

The different torpedo types really contribute to making SH4 a great game. Sure wish cuties were faster! And cheaper!:up:

AlmightyTallest 02-11-08 05:11 PM

Torpedo
 
I'm playing TMaru 1.7.6 with NSM 4.0 Classic and just recently got offered these Mk 16 Hydrogen Peroxide torpedoes with 13,000 yard range and 46 knot speed in mid 1944 for my Balao class submarine. They are 500 renown each, but I'm really itching to try these puppies out!

Found a good reference for WW2 U.S. Torpedoes here:

http://www.navweaps.com/Weapons/WTUS_WWII.htm

STEED 02-11-08 07:25 PM

Quote:

Originally Posted by Rockin Robbins
I love em. But they're too expensive. If we could mod the price to free they'd be a lot of fun to bag some escorts with. They might be even more useful to stop some merchies to finish off later. I took a sternful of cuties out on my last cruise and bagged four escorts.

Info....
What I did was to have all my equipment free of charge as they come available.

Torpedoes are free and up to Dec 1942 you only got the MK10's and Mk14's
then in Jan 1943 you get the lot up for grabs.

http://files.filefront.com/SH47z/;96.../fileinfo.html

Rockin Robbins 02-13-08 01:48 PM

Downloaded!
 
Woooooo Hoooooo! What would a full load of cuties accomplish? OK, half a load. Hehehehehehehe.

Zero Niner 02-13-08 08:42 PM

Quote:

Originally Posted by STEED
Info....
What I did was to have all my equipment free of charge as they come available.

Torpedoes are free and up to Dec 1942 you only got the MK10's and Mk14's
then in Jan 1943 you get the lot up for grabs.

http://files.filefront.com/SH47z/;96.../fileinfo.html

Steed, is this incorporated into Trigger Maru?

RED JOHNSON 02-14-08 06:04 AM

torpedo Camera ?
 
..

Maybe this is a dumb question....But is there a Torprdo camera that will maybe ride above the water and follow the torpedo to the target without me having to manuver a camera along with a torpedo,
in other words is there a Camera view that Automatically follow a torpedo to the target , only above the water ?

Rockin Robbins 02-14-08 06:16 AM

I'm not STEED but.....
 
Quote:

Originally Posted by Zero Niner
Quote:

Originally Posted by STEED
Info....
What I did was to have all my equipment free of charge as they come available.

Torpedoes are free and up to Dec 1942 you only got the MK10's and Mk14's
then in Jan 1943 you get the lot up for grabs.

http://files.filefront.com/SH47z/;96.../fileinfo.html

Steed, is this incorporated into Trigger Maru?

No.

Schlippittz 02-14-08 08:51 AM

Quote:

Originally Posted by RED JOHNSON
..

Maybe this is a dumb question....But is there a Torprdo camera that will maybe ride above the water and follow the torpedo to the target without me having to manuver a camera along with a torpedo,
in other words is there a Camera view that Automatically follow a torpedo to the target , only above the water ?

If you have the event camera turned on (deselect the No Event Camera in your realism settings), a small window will pop up when you loose a fish. It will follow the torp for a bit (maybe a minute or so) and then it will pop back up when you're 5-10 seconds from impact and show either a glorious explosion, a disappointing miss, or the aggravating CLANG of a dud.

STEED 02-14-08 12:07 PM

Quote:

Originally Posted by Rockin Robbins
Quote:

Originally Posted by Zero Niner
Quote:

Originally Posted by STEED
Info....
What I did was to have all my equipment free of charge as they come available.

Torpedoes are free and up to Dec 1942 you only got the MK10's and Mk14's
then in Jan 1943 you get the lot up for grabs.

http://files.filefront.com/SH47z/;96.../fileinfo.html

Steed, is this incorporated into Trigger Maru?

No.

As RR said, no.

It's a teak job so should be alright for TM, I think. ;)


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