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-   -   Frustration at lack of damage (https://www.subsim.com/radioroom/showthread.php?t=129306)

AVGWarhawk 01-20-08 11:43 AM

http://www.subsim.com/radioroom/showthread.php?t=126875


List of other mods you can use. The pocket watch mod is neat. Many to choose from.

DrBeast 01-20-08 11:55 AM

@exponent8246: Add RSRDC to the mix, and there you have it: a near-perfect setup for SH4, gameplay-wise :up:
As for eye-candy etc, check out the link AVG provided. Like he said, lots and many of mods to choose from ;)

ETA: With regards to visual damage, when I was tinkering with boat armor and Hit points and other stuff, I noticed that, for damage to be visible, there is one criterion that has to be met: whatever hits your boat must surpass your ship's Armor Rating. So, if a shell with an AP value of 10 hits your boat (which has a default Armor Rating of 25), you won't see any visual indicators of damage. If a shell exceeding AP 25 hits you, you'll see a big, nasty hole in your hull (or it could be small, but it would still be nasty). Mind you, I'm only talking about the visual aspect of damage (i.e. graphics changes to the boat).

exponent8246 01-20-08 12:31 PM

Adding RSRDC you say??

Sounds interesting!!:up:

I think i'm gonna go for that. What is the install process? ie - whats the order as far as JSMG is concerned?
What with having ROW, RFB, TM etc

Thanks for the link AVG! Great stuff:up:

Thanks guys!!

DrBeast 01-20-08 12:51 PM

Quote:

Originally Posted by exponent8246
Adding RSRDC you say??

Sounds interesting!!:up:

I think i'm gonna go for that. What is the install process? ie - whats the order as far as JSMG is concerned?
What with having ROW, RFB, TM etc

Thanks for the link AVG! Great stuff:up:

Thanks guys!!

It's all in the first post of the RSRDC thread. You can't miss it ;)

exponent8246 01-20-08 12:53 PM

:oops: OK mate:oops:

Thanks bud.

DrBeast 01-20-08 01:14 PM

Quote:

Originally Posted by exponent8246
:oops: OK mate:oops:

Thanks bud.

Don't mention it ;)
Oh, and I'd take a pint of Guinness over a river of Buds, thank you very much! :rotfl:

vindex 01-21-08 02:41 AM

I'm playing 1.4 with TM, NSM, and ROW (installed in that order). Overall, it works well, but my one gripe is the DG seems too weak. I agree that the DG was overpowered in vanilla, and needed to be toned down. But now I can pound away with my DG all day without effect unless I get a really lucky shot that blows the whole target sky high (which has happened).

Maybe the problem is NSM. I know they had to boost the torpedos to 2x in order to compensate for tougher damage/sinking model. Perhaps the DG needs to be boosted along similar lines. I particularly notice that the AP rounds are useless except for range-finding ... the HE rounds will eventually do some damage, but the key word is eventually. I can cripple a ship with my DG, but I usually have to finish it off with a torp.

DrBeast 01-21-08 06:24 AM

Quote:

Originally Posted by vindex
I'm playing 1.4 with TM, NSM, and ROW (installed in that order). Overall, it works well, but my one gripe is the DG seems too weak. I agree that the DG was overpowered in vanilla, and needed to be toned down. But now I can pound away with my DG all day without effect unless I get a really lucky shot that blows the whole target sky high (which has happened).

Maybe the problem is NSM. I know they had to boost the torpedos to 2x in order to compensate for tougher damage/sinking model. Perhaps the DG needs to be boosted along similar lines. I particularly notice that the AP rounds are useless except for range-finding ... the HE rounds will eventually do some damage, but the key word is eventually. I can cripple a ship with my DG, but I usually have to finish it off with a torp.

If you find the Deck Gun too weak, deactivate NSM, delete the Shells.zon file from that mod, and then reactivate it. You'll now have vanilla DG damage. WernerSobe states explicitly that he's toned down the DG damage significantly (first post of the NSM thread).

exponent8246 01-21-08 11:08 AM

I have now installed TM, RSRDC, ROW and MSN Lite in that order (as well as numerous sound, effects and skin mods).
I have found that my initial deck gun problem has now been resolved.
I am now seeing visible damage again:rock: and the effect of the deck gun shells seems to have normalised (although not as strong as vanilla) never-the-less, I am now extremely happy with the end result.
TM mixed with RSRDC (with ROW and its numerous effects) has made this game pretty much complete for me now!


Really Happy now!! The only thing this game really needs is a lot more sound effects. Even though I have a couple of sound effect mods installed, it is sometimes still lacking but I can deal with that. I am aware that the "destroyer in attack run" sound mod is struggling to come to fruition due to hardcoded files due to the game being rushed out at the end.

Oh well, its still great!!

DrBeast 01-22-08 06:53 AM

Keep an eye out for the TRM-related threads. Some of the missing sounds are now back. There's one thread each for the various sub classes (S-, Porpoise, Gato, Salmon, Balao).

exponent8246 01-22-08 01:34 PM

Thanks DrBeast.

I will certainly keep an eye out mate because even the little sounds (like a tube door opening) can make all the difference!!

Thanks!:up:


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