SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   VIIB crash dive time tests results (https://www.subsim.com/radioroom/showthread.php?t=129286)

snwcrsh 01-24-08 04:40 AM

Ah thanks, good to know.

Abd_von_Mumit 01-24-08 05:14 AM

Quote:

Originally Posted by Reece
Can these times be changed? Wierd, all this time running slow then pressing "C" seemed to me to get down a lot faster than hitting flank & "P", must have been an illusion. Useing "C" certainly takes a lot longer to "pull up", or is that an illusion as well?
Is there any difference in time getting to a depth of say 50 meters?:)

I've probably descibed my test using wrong words, so I'll try to make it more clear: crash dive time test has 3 values:
- speed - initial speed of the boat, i.e. the speed you travel at when suddenly something makes you crash dive,
- depth - initial depth of the boat, i.e. 5 m if going surfaced, or somewhere between 5-8 m if you are going decks awash,
- time - time between pressing the C button (ordering crash dive) and going down to 15 metres.
So no regular diving was tested, only crash dives. Obviously any way of regular diving would take much longer than crash diving.

Quote:

Originally Posted by snwcrsh
Abd: Just a short question, did you take the fatigue of the crew in the engines sections into account? How strong would fatigue influence the results?

No, I haven't. I don't know fatigue's impact on the results, but I also doubt any well commanded (i.e. well managed in SH3) crew would let their efficiency drop down too low. My crew efficiency never goes lower than 80-90%, as I swap them frequently. In fact I don't like the crew management system, but I still think having a kind of fatigue is better than no fatigue at all (the last would make having as many seamen onboard useless).

Quote:

Originally Posted by snwcrsh
Ans a rather lame question, I cannot try it out currently as I am in shallow waters: If you crash dive, is there a depth you aim at? Or will you just go down until you command to level the boat?

It aims at about 80 meters, as said. You can still crash dive in shallow waters, if you remember to order 'surface' when reaching depth of 15 metres (that wil still take you down to about 38 metres befer the boat starts rising), and then maintain depth AFTER the boat starts rising. Never do it in waters shallower than 40 metres, though.

Reece 01-24-08 05:21 AM

@ snwcrsh, caution though, just as the stern of the boat is about to dissapear, hitting slow & changing depth to say 20 meters, the boat will still reach about 40 meters before it starts to rise, in shallow waters not advisable!:yep:

snwcrsh 01-24-08 05:45 AM

Thanks Abd for making this clear. I was only curious, not of importance for me, as I do play without fatigue. I played my first two patrols with fatigue and it drove me totally mad. If at least the functions in the crew management were somewhat useful -- but they are not. Also, it's awfully buggy (I experienced a CTD after using the preset crew buttons once).

Then the AI often makes absolute stupid choices when double clicking on any section to assign crew. To have efficient crew management you really need to do it manually. That kind of Micro Management is just not my sort of thing. Especially because I am playing a TCx1 campaign at the moment.

I dont consider the off duty crew as useless. I have the remaining crew on Damage Control and in my imagination this crew is on "Commander's Time". And I do switch personnel around from time to time, just so they dont get bored. Or me :-)

@Reece: Yes, I figured something like this. I never tried a CD in shallow waters though, it did not cross my mind


All times are GMT -5. The time now is 07:45 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.