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Ah thanks, good to know.
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- speed - initial speed of the boat, i.e. the speed you travel at when suddenly something makes you crash dive, - depth - initial depth of the boat, i.e. 5 m if going surfaced, or somewhere between 5-8 m if you are going decks awash, - time - time between pressing the C button (ordering crash dive) and going down to 15 metres. So no regular diving was tested, only crash dives. Obviously any way of regular diving would take much longer than crash diving. Quote:
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@ snwcrsh, caution though, just as the stern of the boat is about to dissapear, hitting slow & changing depth to say 20 meters, the boat will still reach about 40 meters before it starts to rise, in shallow waters not advisable!:yep:
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Thanks Abd for making this clear. I was only curious, not of importance for me, as I do play without fatigue. I played my first two patrols with fatigue and it drove me totally mad. If at least the functions in the crew management were somewhat useful -- but they are not. Also, it's awfully buggy (I experienced a CTD after using the preset crew buttons once).
Then the AI often makes absolute stupid choices when double clicking on any section to assign crew. To have efficient crew management you really need to do it manually. That kind of Micro Management is just not my sort of thing. Especially because I am playing a TCx1 campaign at the moment. I dont consider the off duty crew as useless. I have the remaining crew on Damage Control and in my imagination this crew is on "Commander's Time". And I do switch personnel around from time to time, just so they dont get bored. Or me :-) @Reece: Yes, I figured something like this. I never tried a CD in shallow waters though, it did not cross my mind |
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