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-   -   Magnetic vs Impact Pistols (https://www.subsim.com/radioroom/showthread.php?t=129169)

snwcrsh 01-20-08 12:08 PM

Ah, I see. Must have been luck so far. But then I was not often in real bad weather yet....

Jimbuna 01-20-08 12:47 PM

Quote:

Originally Posted by TomcatMVD
Quote:

Originally Posted by snwcrsh
This may sound stupid, but why should I ever use Impact Pistol anyway? I mean, if it's rough weather and I need to aim for impact I would still use the magnetic trigger. Should the torpedo miss below the keel for some reason the magnetic trigger would still bring the torpedo to explode while an impact trigger would just miss?

But if the torp does hit, that will not set a magnetic detonator off!

It does in my game :hmm:

TomcatMVD 01-20-08 01:31 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by TomcatMVD
Quote:

Originally Posted by snwcrsh
This may sound stupid, but why should I ever use Impact Pistol anyway? I mean, if it's rough weather and I need to aim for impact I would still use the magnetic trigger. Should the torpedo miss below the keel for some reason the magnetic trigger would still bring the torpedo to explode while an impact trigger would just miss?

But if the torp does hit, that will not set a magnetic detonator off!

It does in my game :hmm:

Really?:o

snwcrsh 01-20-08 01:35 PM

Magnetic torpedos do impact in my game as well. I am pretty sure that I read in some manual that magnetic torpedos will trigger on impact as well.

Jimbuna 01-20-08 01:36 PM

Quote:

Originally Posted by TomcatMVD
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by TomcatMVD
Quote:

Originally Posted by snwcrsh
This may sound stupid, but why should I ever use Impact Pistol anyway? I mean, if it's rough weather and I need to aim for impact I would still use the magnetic trigger. Should the torpedo miss below the keel for some reason the magnetic trigger would still bring the torpedo to explode while an impact trigger would just miss?

But if the torp does hit, that will not set a magnetic detonator off!

It does in my game :hmm:

Really?:o

Really :lol:

Try training or a single mission or better still, create a single mission and set the eel to magnetic and say....2 metres depth :up:

TomcatMVD 01-20-08 01:56 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by TomcatMVD
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by TomcatMVD
Quote:

Originally Posted by snwcrsh
This may sound stupid, but why should I ever use Impact Pistol anyway? I mean, if it's rough weather and I need to aim for impact I would still use the magnetic trigger. Should the torpedo miss below the keel for some reason the magnetic trigger would still bring the torpedo to explode while an impact trigger would just miss?

But if the torp does hit, that will not set a magnetic detonator off!

It does in my game :hmm:

Really?:o

Really :lol:

Try training or a single mission or better still, create a single mission and set the eel to magnetic and say....2 metres depth :up:

No need for me to try it, I can believe you:up:
I was convinced that was not so.
Sorry!

Jimbuna 01-20-08 02:10 PM

Quote:

Originally Posted by TomcatMVD
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by TomcatMVD
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by TomcatMVD
Quote:

Originally Posted by snwcrsh
This may sound stupid, but why should I ever use Impact Pistol anyway? I mean, if it's rough weather and I need to aim for impact I would still use the magnetic trigger. Should the torpedo miss below the keel for some reason the magnetic trigger would still bring the torpedo to explode while an impact trigger would just miss?

But if the torp does hit, that will not set a magnetic detonator off!

It does in my game :hmm:

Really?:o

Really :lol:

Try training or a single mission or better still, create a single mission and set the eel to magnetic and say....2 metres depth :up:

No need for me to try it, I can believe you:up:
I was convinced that was not so.
Sorry!

No need to aplogise mate....you just needed a little convincing, that's all :lol: :up:

harzfeld 01-20-08 11:29 PM

For homing torpedos such as G7es or above, I found they work best using magnetic. If using impact pistols for homing, they hit ships but no explosion cuz they move like snake in result of improper detonation from improper angle. For impact pistols, I only use it if the sides of ships are at least 90 degree faced toward me and only use torpedos that aren't homing, preferly electric torpedos that doesn't create wakes.

Tobus 01-21-08 04:14 AM

What I do:

Calm weather: magnetic, 1m under keel. Larger ships will break their back when hit dead-center.

Rough weather: impact, since passing 1m under the keel is not guaranteed because of the waves. I also tend to use 2 or 3, depending on target, when using impact.

When I do a sternshot on a straight on 180 approaching escort: always magnetic, to avoid glancing shots on the bow.

TomcatMVD 01-21-08 08:34 AM

Anyways... BdU says we should shoot a magnetic and an impact at every ship right? After they've fixed that little issue with magnetics sensitivity:roll: .

danurve 01-21-08 12:58 PM

There are zero garuntees when using electircs and magnetic pistols.
Much like watching your favorite NFL team play. Sometimes the plays are spot on, other times they tank right the frick out.

The use of alcohol has helped in these situations. :shifty:

Jimbuna 01-21-08 04:39 PM

Quote:

Originally Posted by danurve
There are zero garuntees when using electircs and magnetic pistols.
Much like watching your favorite NFL team play. Sometimes the plays are spot on, other times they tank right the frick out.

The use of alcohol has helped in these situations. :shifty:

The same applies in the English Premiership :lol:



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undercovergeek 01-22-08 05:53 AM

when i said i hadnt missed yet, what i should have said was, all my magnetic torps have hit so far because ive done the tutorials and one third of my first patrol in seas like a pond...... ive now done most of my first patrol and in a storm all my magnetic torps missed - used 5 to sink a single freighter, 2 went under because the boat was high in the water, 3 went off early!! hurrumph

deepboat 01-22-08 12:28 PM

I'm not having much success with the torps set to mag. Some detonate prematurely and some pass harmlessly under no matter what depth setting. This is especially true for the type 2 torps

snwcrsh 01-22-08 12:32 PM

Hmm so far I seem to be lucky with the magnetic triggers. What's the weather when you are using them?

And regarding T1/T2 torpedos, I always wondered: Should you go by the description in the game? I.e. T2 are very faulty and shouldnt be used early in the war?


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