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Yeah, go figure
I'd love to see the guys with multi-years of real sonar experience say what they'd like modeled and explain what that would do to improve a sub sim.
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I would like to model in a real layover in Pearl Harbor but that isn't happening. It just is not in the numbers.
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ZZ ZZ ZZZZ...HUH ?? Whud he say?http://i4.photobucket.com/albums/y11...n/LETTER11.gif RR is alright, besides I get a kick out of some of his ( long winded :lol: ) post. And it doesn't hurt to learn something new in life. Now be quiet RR while I finish my nap. :arrgh!: |
...buy you all a beer....now how does that thing with the kite, the key and the lightening storm go...
"Who are these people?" ...J. Seinfeld |
What a ST wants in a SIM
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Neat!
Scrag is talking about active sonar. Passive is another kettle of fish. His wish goes double for me in sonar range for surface ships! Seems like TM is way too sensitive on ASW detection right now. My life isn't in danger unless I'm stupid, but attacking an escorted convoy is a big problem.
But what I'd love to tinker with is three separate passive sonar heads, plus one active head using more real characteristics. Then I'd love to have this console to play with: http://www.maritime.org/fleetsub/sonar/img/fig18a.jpg This is just one illustration from the US Fleet Boat Sonar Manual. Not only did the different heads detect different frequencies of sound, but you had all kinds of filters and selective amplifiers to enhance what was detected to tease out the info you were interested in. I don't know about you, but that really blows my skirt up!:up: Of course there's no way for SH4. But this is a wish list. Maybe Ubi is wondering where to take their sub franchise and reads these things enough to pick up on our interest. |
A little off topic
This has got bugger all to do with "numbers".....I think, LOL.
I was manning the sonar position during a mission the other day and thought it would be kinda cool if, online, certain posns could be assigned, (i.e. much like a flight sim wherein one person can be pilot another a turret gunner etc). I thought it would be interesting if I was on sonar and/or radar and assisting my online skipper. Anyone have thoughts on that? I realize it would probably only appeal to a few but if the game had that type of ability to permit more than one online player on a single sub to man certain positions I think it would have vastly more appeal for online play given the limited online concept as it stands currently. As I mentioned the concept exists in flight sims in "crewed" bombers, if a position is not manned then AI automatically takes it. In some sims you can jump from position to position to minimize the boredom factor waiting for something to 'happen'. I just think this concept for online sub ops is an intriguing possibility. Comments/criticisms/witticisms/or otherwise smartass remarks are welcome!!;) |
Dangerous Waters did exactly this, what... two years ago?
JCC |
Never tried it
Didn't know DW could have 2 or 3 people online in the same sub. It'd be a nifty addition to SHIV or the next iteration.
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That's my cue!
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Logically, Ubi should be exploiting all possible nitches of the WWII subsim game, and one would be a cooperative/competitive game where team members manned different stations on a single ship, with different teams in the submarines and escorts. If a station were abandoned during play or not manned it would be replaced by AI, like you said. It would be sort of an online FPS version of SH4 as Renegade is for Command and Conquer. I'd be playing it!:up: |
RR
hear, hear.
:up: |
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