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Not enough time for testing, unfortunately :-?
But if you need a helping hand at any stage, just let me know Leo ;) |
Sorry, Leo, I can not test....not until my new card arrives! :D I simply can not test with this ATI card as it does not render the full glory of ROW. Once my EVGA GeForce 7800 GS CO hits my motherboard will I fully realise the full ROW potential. I'm hoping this Wednesday:up:
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Hey buddy http://oldsmobile1958.com/phpBB2/images/smiles/beer.gif
Afcourse I'm in for testing. http://oldsmobile1958.com/phpBB2/ima...driving_us.gif |
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It will be busy here at home Dave with the kiddies, but I will do what I can. Just let me know.
RDP |
The reason why I am doing it this way rather than just picking guys
As it gives anyone a chance to be involved now with the ROW mod.
I also plan on doing this with the special effects work I am doing when I feel it is ready to test. Figured it was time to give others a chance to test that might want to and not feel left out of the loop. anyways we are up to 8 so only 2 spots left for testers. |
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Let me know :yep: RDP |
yes from time to time even with the new game engine it does happen
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But it is much more of a rare condition than before. I increased the graffics a bit in the new work for reflections and what not seeing the game is better at handling this now. Just a slight lag with Time Compression. |
Test report
Good morning Leo,
Road to Midway,on the deck gun,observations @ sea state, 15 meters wind/flank,sub cuts thru waves nicely,bow wake,twin rosters from screws,low clouds,nearly horizontal rain,we can still see horizon at nite 2300 hrs-.Fantastic Morning;0700hrs. more fog visibility not good,as expected.-quite real IMO Slowed to 2/3 for sea trials on radar ops.-observations;@ 37ft I can get on bridge,but must hold my breath,it's wet.Radar will lite off,but is knocked off by large waves,normal.@ 35ft radar will stay on,but if we slow to 1/3 the boat wallows some,& waves will shut it down.@ 30ft radar stays on always-quite real @ 25ft Diesels come on-line,you can get to deck gun,but not for long,ie.waves.Ahead full is 12Kts. All coloring,& texturing looks perfect so far.Your lowering the hull one ft.makes it ride steady.Noted.All sea states look normal from altitude,foam,etc. |
That is a detailed and awsome report thanks.
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From the looks of it and sounds of your report the effects and look is exactly what I was going for and seeing in my own game. Thanks. |
All but the third and last pic have the HUD on so you can see the weather conditions and time of day. The last pic had 11 meter per second winds.
Looks to me like the 15 meter per second look of the water is good now. By the way, this is with a Radeon X1950 Pro and 7.12 drivers. http://facstaff.colstate.edu/roach_steven/leotest1.jpg http://facstaff.colstate.edu/roach_steven/leotest2.jpg http://facstaff.colstate.edu/roach_steven/leotest3.jpg http://facstaff.colstate.edu/roach_steven/leotest4.jpg http://facstaff.colstate.edu/roach_steven/leotest5.jpg http://facstaff.colstate.edu/roach_steven/leotest6.jpg |
Leo - I am running ROW textures without sun and the new seafoam mod created by J - I am not running any of the special effects ROW stuff as it conflicts with NSM. If I can be of help however, let me know - I can always take NSM out for a while to test as needed.
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Only One of the Texture files and the sub file is needed to test this
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Hi Dave,
Just tested the controls and I must say I am impressed. I really like the way the waves coming over the decks. Also the fog is much worse then before. Here a shot of fog and real ****ty weather.. http://www.oldsmobile1958.com/extra/ref10.jpg The only thing I dislike is the shiney waves in the distance. Especially with PPS enabled there really good visible. http://www.oldsmobile1958.com/extra/ref11.jpg But this can be removed by either lowering the refldeformation in the General enviromental data or lowering reflintensity in the wavestates. This is what happens when I changed the intensity of wavestate 1 and 2. http://www.oldsmobile1958.com/extra/ref12.jpg Carry on the great work.. I shure like it :up: |
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