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-   -   Running With Decks Awash (https://www.subsim.com/radioroom/showthread.php?t=127033)

minute 12-17-07 05:37 PM

Quote:

Originally Posted by Nerazzurri
Quote:

Originally Posted by Schwuppes
Was the decks awash concept actually really used by Kaleuns back then?

Just one example -
http://en.wikipedia.org/wiki/USS_Turner_(DD-648)

Interesting is that the "decks awash" incidend and the subsequent U-Boat sinking mentioned on the link above is not listed on uboat.net, and I can't find any other reference...

sasquatch 12-17-07 06:26 PM

How come my watch crew goes below deck when running "decks awash"?

K-61 12-17-07 07:33 PM

If your watch crew goes below, then you have tickled the depth gauge just a bit too far.

My first experiences with decks awash have been interesting. I just approached about 800 metres from a freighter, surfaced, and fired off a torpedo. Weather is high winds, but no fog or rain. And it is a moonlit night. I free-viewed to the ship's perspective and I couldn't see my own U-boat. This is neat!

KeptinCranky 12-17-07 08:15 PM

If you don't mind using the freeview option do what K-61 did, looking from the targets perspective is definitely something to try. It's useful to know how visible your uboat is in different weather conditions. For example, in flat calm, clear weather and daylight your Uboat is reasonably visible without magnification at about 3km, decks awash this is somewhat reduced, I found that out just now off Newfoundland :D

Tarjak came up with the following trick which I'll repeat here:

When running decks awash, man the forward torpedo room, putting more weight in the front of the Boat will reduce your bow wave which is very visible,

it also pays to reduce to slow speed, say 3 or 4 knots, especially when approaching convoys in calm weather. all this enables you to succesfully pull off Night Surface attacks well into 1941 :rock:

:know: now go sink something :up:

Gezoes 12-17-07 09:20 PM

Quote:

Originally Posted by KeptinCranky
...
Tarjak came up with the following trick which I'll repeat here:

When running decks awash, man the forward torpedo room, putting more weight in the front of the Boat will reduce your bow wave which is very visible,...

Slow approaches sure, but hang on. And forgive my possible ignorance into new possibilities, but my brave crew's pixels actually carry some real-life weight? :hmm:

KeptinCranky 12-18-07 04:06 AM

Yes, the placement of your Photonic Friends does seem to affect the trim of your Virtual Uboat, It also helps when diving, it may only shave a second or two off the time, but that could make the difference between life and death.
I had the same reaction as you did at first, but it's been tested repeatedly and there is a difference....not much but every little bit helps

Jimbuna 12-18-07 04:57 AM

Keep your crew well fed....every little helps :lol:

WilhelmSchulz. 12-18-07 05:12 AM

Glad to see you can keep your sig here K61.

minute 12-18-07 08:28 AM

Does the same apply when you are fighting with emergencies to slow down a sinking boat? I've lost trim of the boat a number of times after close encounters with DCs aplenty, it would sure help to know that moving the crew around may help with stabilizing the boat...

Gezoes 12-18-07 09:25 AM

Quote:

Originally Posted by KeptinCranky
Yes, the placement of your Photonic Friends does seem to affect the trim of your Virtual Uboat, It also helps when diving, it may only shave a second or two off the time, but that could make the difference between life and death.
I had the same reaction as you did at first, but it's been tested repeatedly and there is a difference....not much but every little bit helps

Thanks a lot, I'm happily stunned :huh:

Never thought it was modelled into the game... when I get back into a IX this will come in mighty handy :up:

Fincuan 12-18-07 11:25 AM

I don't know about normal dives, but I just tested the above theory with crash dives in a VIIC. The mission used was the Sub School torpedo training mission. The test begun with the boat running on the surface at 8 knots, and I started the clock when I hit C. First three dives were done with the crew in the back, then 3 dives with the crew in the front. 15 minutes(most of it in TC 32) between dives. Time was recorded at every 10 meters, and there was no difference at all. The times from all the six dives were actually identical, so I consider this myth busted :lol:

m s
10 32
20 41
30 50
40 58
50 66
60 75

Since the crash dive is down to 70 meters and the boat takes a while to float down the last few meters, I didn't record that.

KeptinCranky 12-18-07 05:56 PM

hmmm:hmm:

Very well, the nays have it....for now

Nevertheless it is a good placebo thing to do, anything that'll make you feel like you're getting away from those nasty planes faster is a good thing I say. Especially in a big wallowing type IXD2

Albrecht Von Hesse 12-24-07 11:31 PM

Quote:

Originally Posted by KeptinCranky
If you don't mind using the freeview option do what K-61 did, looking from the targets perspective is definitely something to try. It's useful to know how visible your uboat is in different weather conditions. For example, in flat calm, clear weather and daylight your Uboat is reasonably visible without magnification at about 3km, decks awash this is somewhat reduced, I found that out just now off Newfoundland :D

Tarjak came up with the following trick which I'll repeat here:

When running decks awash, man the forward torpedo room, putting more weight in the front of the Boat will reduce your bow wave which is very visible,

it also pays to reduce to slow speed, say 3 or 4 knots, especially when approaching convoys in calm weather. all this enables you to succesfully pull off Night Surface attacks well into 1941 :rock:

:know: now go sink something :up:


Actually, I was the one who discovered that little trick. (www.subsim.com/radioroom/showthread.php?t=99415)

KeptinCranky 12-25-07 04:13 AM

My bad Albrecht, credit where credit is due of course :up:


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