SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX 2.0 List of Most wanted Missing Mods ! (https://www.subsim.com/radioroom/showthread.php?t=126780)

Woof1701 12-12-07 08:51 AM

- Ducimus Flavored to taste mod (esp. the basic.cfg file) is hot on my list too. Compared the two basic.cfg files and I'm not sure whether using Ducimus 1.03 file will cause damage. It'll work and give you a fully equipped boat every time you change, which is the most important thing for me, but I don't know what the GWX team changed from 1.03 to 2.0. Much of the eye candy textures in the mod can be included without causing damage BTW.

- Poor Sailors favorite Dials Mod would be next. I'm currently using it since it more or less "only" changes the dials.cfg and menu_1024.cfg files. I believe I got enough experience with those to say for certain, that no GWX feature is really broken there. The mod changes the whole GUI anyway and includes the GWX 2.0 slideout compass as well as the add on charts in the top left corner and the stop watch.

- RB is already working on the effects mod. I must say I currently use the new GWX effects mod, but I prefer RB's despite the huge number of flying corpses ;)

- DD's open hatch mod is something I'm missing too and to my horror I hadn't yet noticed you put in the periscope housing ... :up: Thanks for that.

- Then there's Sergbuto's wolfpack mod which I would like to use again

- And I'm still waiting for an answer to my question in another thread concerning the AI subs ability to shoot the deck gun and being scripted as running submerged. As far as I remember that was both possible in GWX 1.03.

Adriatico 12-12-07 09:56 AM

Just pitty we are missing OneLifeCryses wave textures, one of the graetest visual advancements (and very simple one...)

I don't have a problem applying it separeately, just a comment...

( just my opinion CaptainL, don't call in the "air stikes" (moderators)... don't lock the third thread of GWX impressions... I fully respect new GWX religion... )

GWX 2.0 impressions thread should be something gorgeous, haveing 200-300 replies and some 8000-10000 visitors...

danlisa 12-12-07 10:02 AM

Quote:

Originally Posted by Adriatico
Just pitty we are missing OneLifeCryses wave textures, one of the graetest visual advancements (and very simple one...)

Have you seen the wave textures in GWX 2.0?:hmm:

The one currently in GWX 2.0 was developed by Dowly and it maintains very clear details while not affecting the basic requirements of the users PC. In heavy seas, it was found that previous versions would impact on FPS rates quite heavily. We needed to keep the game playable for recommended specs.;)

danurve 12-12-07 10:08 AM

If there's one thing you find out about modders and eventually making adaptive changes here, is never say never. :|\\


Looking forward to seeing the new interiors, I am just wondering if the changes mentioned for the VIIC are also in the VIIB? Am patient, and can wait till the d/l frenzy is chilled. Have a carrer in 1.03 in a VIIB* doing some 'testing' anyhow.

*nuttin wrong with the VIIC, I happen to like the B's conning tower/2.

Learjetcap 12-12-07 10:10 AM

Open Hatch
 
To me, the open hatch was one of the most amazing mods I've seen....but I love the new command room as well, will this be made compatable?

danurve 12-12-07 10:41 AM

Learjetcap; Your question was answered in an earlier post.

O.H. was great work, I would think it will be up to it's author to develop another version for 2.0 if it's possible.

Wilcke 12-12-07 10:54 AM

Quote:

Originally Posted by Kpt. Lehmann
In GWX 2.0, for the first time ever in SH3, the Type VIIC and Type II subs have historically accurate interiors. Please view them and read the manual regarding them before you try to mod them. The interiors we have now are complete. We have completely remodelled the observation scope complete with cables... and added the missing attack scope housing in the VIIC subs. Int he Type II, we changed the observation scope location to the correct placement. The open hatch mod is not complete and would completely remove the historically accurate interiors in GWX 2.0.

Also, DivingDuck adjusted the lighting in all our subs.

Most people don't understand the open hatch mod fully. When the radio room was moved closer to the control room in 3D space... many of the object controllers could not be moved with the radio room... resulting in only partial function... and loss of many functions... and deep camera position problems.

Loss of functionality, is very confusing to most players and should be avoided at all costs.

(I am not bashing the open hatch mod... but instead I am trying to explain why it has never been completed... and why it is not, and likely will not be fully compatible with SH3.)

Also, if you use the open hatch mods... the historically accurate 3D interior mods in GWX 2.0... that were completed by DivingDuck after he joined the GWX dev team... will be removed in the process of applying the open hatch mods.

Like never before, the interior of the Type VIIC... looks like U-96 in 'Das Boot' and using the open hatch mod would completely remove the new interiors in GWX 2.0. These interiors are correct against actual U-boat blueprints.

Thanks for the clarification....now that I have gotten into some light modding for my own personal taste I have found that its a "tricky bit of business".....

There is much to look at and observe in this 2.0......

ref 12-12-07 10:55 AM

Quote:

Originally Posted by Learjetcap
To me, the open hatch was one of the most amazing mods I've seen....but I love the new command room as well, will this be made compatable?

I'm quite sure DD will make the open hatch mod compatible with the new interiors.

@ Adriatico, we don't have a problem with constructive criticism, or with any user/modder having a different poin of view from ours, but please (and this is not only for you, but all the modders) put yourself in our shoes for a couple of minutes, even before the mod was released there where threads on how to change it, after it was released to a small amount of people even more threads with changes, people saying what is compatible and what not, some saying we stole his work, without having time to check what files we changed, and I'm saying check, not understand why we changed and how are they connected to other changes, we'll have a lot of customer service to provide with our own bugs (even when we tested the mod thoroughly to minimixe them), to have to deal with other modders problems, even when they most likelly will be unintentioned, we already have one complain about a ship showing crew that wasn't included in the mod....
We may sometimes sound harsch saying this mod is not compatible, or something like that, but there are few people who fully understands how the sim work and how files are interconnected (I've been modding sh3 for over three years now and I still don't :lol: )
What I ask, let me refrase, I beg other modders is to take the time to understand why a change was made and to test and retest their mods before claiming compatibility.

Ref

Alex 12-12-07 11:06 AM

Quote:

Originally Posted by ref
I'm quite sure DD will make the open hatch mod compatible with the new interiors.

Yesterday, DD told me that he has been working on the open hatch mod to make it GWX 2.0 compatible. Don't worry, guys, it will come sooner than you think ! :arrgh!:

:sunny:

Wilcke 12-12-07 11:08 AM

@ ref

Bugs, bugs, where ... where... where....:rotfl:

Todo esta bien con el nuevo 2.0, bien hecho y gracias.:yep:

danurve 12-12-07 11:19 AM

Quote:

Originally Posted by Alex
Quote:

Originally Posted by ref
I'm quite sure DD will make the open hatch mod compatible with the new interiors.

Yesterday, DD told me that he has been working on the open hatch mod to make it GWX 2.0 compatible. Don't worry, guys, it will come sooner than you think ! :arrgh!:

:sunny:

That is good news, O.H. is great while being depth charged.

So, I was still wondering about the VIIB interior .. :hmm:

Marko_Ramius 12-12-07 11:34 AM

"TikiGod Repeated Orders" is important for me ( like i said before ..), so important then i use it. It works, but i hope i didn't broken something.


The open hatch was great, but with new interior, i won't miss it too much. We often call for realism.. well, we have a step forward with this, so be happy. Great work guys !

The new sound for the underwater electric engine is great :up: I was using a sound like this for 1.03 and it's really a gift to have it in 2.0.

The Heavy sea looks awesome :rock:


In fact, i don't want any other mods for the moment :rotfl: There is so much things and details to discover and enjoy ..

Except maybe a "brighter night mod" ? When i left Kiel tonight, i didn't see a lot of things ;) A good reason to try to survive and return home safely, at daytime ..

JCWolf 12-12-07 11:42 AM

Quote:

Originally Posted by danurve
Quote:

Originally Posted by Alex
Quote:

Originally Posted by ref
I'm quite sure DD will make the open hatch mod compatible with the new interiors.

Yesterday, DD told me that he has been working on the open hatch mod to make it GWX 2.0 compatible. Don't worry, guys, it will come sooner than you think ! :arrgh!:

:sunny:

That is good news, O.H. is great while being depth charged.

So, I was still wondering about the VIIB interior .. :hmm:


I don't think it's spoiling the fun,
but yep all interiors I see untill the date are changed ! :yep:

ref 12-12-07 11:43 AM

Quote:

Originally Posted by Wilcke
@ ref

Bugs, bugs, where ... where... where....:rotfl:

Todo esta bien con el nuevo 2.0, bien hecho y gracias.:yep:

Gracias, pero de acuerdo a las leyes de Murphy...

According to Murphy's laws....


Ref

ref 12-12-07 11:45 AM

Quote:

Originally Posted by Marko_Ramius
Except maybe a "brighter night mod" ? When i left Kiel tonight, i didn't see a lot of things ;) A good reason to try to survive and return home safely, at daytime ..

Next time you depart from Kiel at night visit the u-boat memorial, even better if it's dark...

Ref


All times are GMT -5. The time now is 07:48 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.