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-   -   GWX 2.0 Compatibility (https://www.subsim.com/radioroom/showthread.php?t=126717)

Samwolf 12-12-07 06:58 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by Woof1701
Hi there,

Was wondering whether installing Diving Ducks open hatch mod will have any adverse effect on GWX 2.0 Had gotten so used to that look through the hatch ... :)

It will definetly cause compatiblity issues. Have you seen inside the control rooms in GWX 2.0? We're those 'little' extras there before?;) (please don't give anything away for those who don't have it yet).

I suspect DD will make his open hatch compatible. He has all the tools now.;)

I miss the open hatch too, but the new interior looks so much better, I'll wait for DD to update his mod. I'd rather give up the open hatch than the new interiors in GWX2.:up:

3Jane 12-12-07 07:14 AM

Quote:

Originally Posted by von Zelda
I'd guess that any mod that is strictly sound files would be safe to use.

I've installed Venatore's Amb Interior Submarine sound mod (like the background tone better, and Kpt. Lehmann (not to long ago) came out with a mod for us hearing impaired that made the Amb Hydrophone sound completely silent. I'd note that I only use the silent sound file in that mod. I've also installed a mod that changes the bearing.tga file so you have 1-degree increments of bearing in scopes, UZO and binoculars.

Ah, so this one should be safe to use as well (Avg.Joe's Torpedo and Deckgun Speed of Sound Explosions delay), unless there already such a feature in 2.0. Hopefully the 'longer wakes mod' will be updated also. One I especially like.

Kpt. Lehmann 12-12-07 07:15 AM

Quote:

Originally Posted by Samwolf
I'd rather give up the open hatch than the new interiors in GWX2.:up:

AHA!!!

Someone finally noticed DivingDucks beautiful interiors in GWX 2.0!:up: :up: :rock:

Samwolf 12-12-07 07:22 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Samwolf
I'd rather give up the open hatch than the new interiors in GWX2.:up:

AHA!!!

Someone finally noticed DivingDucks beautiful interiors in GWX 2.0!:up: :up: :rock:

One of the first things I noticed, Only used the VIIB so far, The new scope wells give it a really "crowded U-boat" look. The "stains" on the maps look good too.

P.S. Don't know if it's intentional, but the red lamp at night on the nav map looks like a light is being shined on it, bright in the center and darker around the edges, nice touch. Either that or it's another glitch with my card like the blotchy clouds.

danlisa 12-12-07 07:23 AM

LOL, took them long enough.:lol: Considering there's a campaign loading screen showing them.

Hunter 12-12-07 09:40 AM

Can I add ships or airplanes made for stock SH3 or it will cause any problems?

Woof1701 12-12-07 09:53 AM

Quote:

Originally Posted by Hunter
Can I add ships or airplanes made for stock SH3 or it will cause any problems?

Ships shouldn't be a problem although the damage model will differ from the one of GWX

Hunter 12-15-07 04:53 PM

It means thet they will sink in other way or crash the whole game?

Madox58 12-15-07 04:57 PM

Just take damage differently.

Schwuppes 12-15-07 08:33 PM

Any word on compatibility between the OLC GUI mod and GWX2.0?

kenijaru 12-16-07 01:51 PM

Quote:

Originally Posted by Schwuppes
Any word on compatibility between the OLC GUI mod and GWX2.0?

if we refer to the OLC GUI post, it sais that it should be... if you run a so called doublemast program.
But I agree with you, I'd like an official answer from the GXW dev team.

bigboywooly 12-16-07 02:37 PM

Quote:

Originally Posted by Hunter
Can I add ships or airplanes made for stock SH3 or it will cause any problems?

Should be no problem Hunter
Damage models will vary but a lot is governed by the zones.cfg so shouldnt be too screwy

NealT 12-16-07 03:12 PM

Quote:

Originally Posted by Schwuppes
Any word on compatibility between the OLC GUI mod and GWX2.0?

I strongly suggest you check out the OLC GUI thread. However, in short (no I am not a GWX DEV)

You must delete the "SEA" folder from the mod before you install with JGSME.
You may download and run a conversion program to give you double-mast heights.

I personally have run it by just deleting the 'sea' folder and not running the conversion and it ran fine. Just had to double the heights in my head. However, when I ran it with the conversion program, it was causing a CTD. THEREFORE, it is not yet 'compatible' in that sense. There are people trying to get it to work properly since OLC has had to take a break from it.

Myxale 12-16-07 04:23 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Samwolf
I'd rather give up the open hatch than the new interiors in GWX2.:up:

AHA!!!

Someone finally noticed DivingDucks beautiful interiors in GWX 2.0!:up: :up: :rock:

Are you kiddin me Kpt!

First time i saw the new stuff in the Boot, i was all "OMG OMG OMG", my wife came rushing in my room, thinking i was with someone else!:rock::up:


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