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-   -   Anybody ever heard the 'We are diving too deep!' voice message? (https://www.subsim.com/radioroom/showthread.php?t=126370)

12-06-07 03:24 AM

Quote:

Originally Posted by ryanwigginton
Quote:

Originally Posted by nvdrifter
Another question... Has anyone ever heard the hull creaking sounds while playing?

Is this a trick question? :hmm:

No trick question. :lol: I got the creaking sounds to play when diving deep. But honestly I don't remember if those interior sounds already play in the game or not.

Ducimus 12-06-07 03:26 AM

Yup, but also depth related. Edit a balao to dive to 270 meters, you'll probably hear everything you used to in SH3.

12-06-07 03:29 AM

Quote:

Originally Posted by Ducimus
Yup, but also depth related. Edit a balao to dive to 270 meters, you'll probably hear everything you used to in SH3.

Thanks for that info Ducimus. :cool:

ryanwigginton 12-06-07 03:43 AM

While on creaking... I was just thinking, all these noises are the hull being deformed by the outside pressure, right? Well, lets say if I go deep and remain there, wouldn't the hull eventually deform all it's going to and the noises MOSTLY cease?

What I'm saying is I would expect the creaking when I initally take the sub to new depths, but then once the hull had accomodated the new pressure on it's walls. Shouldn't the vast amount of creaks stop?

12-06-07 03:48 AM

Quote:

Originally Posted by ryanwigginton
While on creaking... I was just thinking, all these noises are the hull being deformed by the outside pressure, right? Well, lets say if I go deep and remain there, wouldn't the hull eventually deform all it's going to and the noises MOSTLY cease?

What I'm saying is I would expect the creaking when I initally take the sub to new depths, but then once the hull had accomodated the new pressure on it's walls. Shouldn't the vast amount of creaks stop?

Unless it is slowing crushing. :huh:

Sledgehammer427 12-06-07 11:14 PM

which it is, but not enough to actually crush the sub

to see it in all its 3d rendered graces, watch K-19 widowmaker with harisson ford, they show whats actually going on when the hull creaks.

and to finally answer your question ryanwigginton...

yes, in RL after the boats been under for a long time, the creaks would eventually fade out.

Metl 12-08-07 03:13 PM

Now that the dynamics have been discussed, anyone any closer to getting it to work properly?

12-08-07 10:28 PM

I made an interesting discovery. If I delete all the phrases .dat files, everything still plays normally- voices and all. Hmm... :hmm:

kylesplanet 12-08-07 10:56 PM

I have heard the diving too deep phrase but it has been a while. I was really deep and sinking slowly out of control (thanks to a plane). I was trying to blow the tanks but I couldn't get it back and the death screen soon followed.

12-08-07 11:01 PM

I think I stumbled onto something important. Not sure yet...

12-08-07 11:37 PM

Ok. I think I found out what is controlling voices. Need a little more time though.

DrBeast 12-09-07 11:55 AM

*DrBeast crosses as many fingers, as often as he can spare them, and hopes for the best!

Metl 12-09-07 05:16 PM

please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please
I hope this is it!

12-09-07 09:45 PM

Quote:

Originally Posted by Metl
please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please
I hope this is it!

Well, this isn't really 'it' yet. Sorry to disappoint. I found out what is controlling some of the crew voice responses to orders. But I still haven't found out what controls the other automatic voice responses. :damn:

rcjonessnp175 12-12-07 02:45 AM

Life is but a maze:damn::damn: Keep on shooting buddy and im sure the way will present its self:rock:


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