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Yup, but also depth related. Edit a balao to dive to 270 meters, you'll probably hear everything you used to in SH3.
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While on creaking... I was just thinking, all these noises are the hull being deformed by the outside pressure, right? Well, lets say if I go deep and remain there, wouldn't the hull eventually deform all it's going to and the noises MOSTLY cease?
What I'm saying is I would expect the creaking when I initally take the sub to new depths, but then once the hull had accomodated the new pressure on it's walls. Shouldn't the vast amount of creaks stop? |
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which it is, but not enough to actually crush the sub
to see it in all its 3d rendered graces, watch K-19 widowmaker with harisson ford, they show whats actually going on when the hull creaks. and to finally answer your question ryanwigginton... yes, in RL after the boats been under for a long time, the creaks would eventually fade out. |
Now that the dynamics have been discussed, anyone any closer to getting it to work properly?
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I made an interesting discovery. If I delete all the phrases .dat files, everything still plays normally- voices and all. Hmm... :hmm:
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I have heard the diving too deep phrase but it has been a while. I was really deep and sinking slowly out of control (thanks to a plane). I was trying to blow the tanks but I couldn't get it back and the death screen soon followed.
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I think I stumbled onto something important. Not sure yet...
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Ok. I think I found out what is controlling voices. Need a little more time though.
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*DrBeast crosses as many fingers, as often as he can spare them, and hopes for the best!
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please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please
I hope this is it! |
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Life is but a maze:damn::damn: Keep on shooting buddy and im sure the way will present its self:rock:
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