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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Patch 1.04 NVIDIA issue? (https://www.subsim.com/radioroom/showthread.php?t=126286)

GOZO 12-05-07 10:20 AM

Got it!:up:

Thanks.

Just a dumb Q, Where in the sim do i put it????:hmm:

Cheers

/Per

Wilcke 12-05-07 10:24 AM

Quote:

Originally Posted by swdw
Here's the water shader from 1.3.

BTW FF, I have a clean install of 1.3 backed up. I'd thought, who knows- might need it to fix something in 1.4;) Guess I wasn't being paranoid after all.:)

http://files.filefront.com/waterTran.../fileinfo.html

Thanks for the heads up....I am not looking....no way no how!:nope: LALALALALALA

LOL, thanks for posting the HOT_FIX! Do we need to compile a 1.4 Patch What it Broke List? Just kidding!:sunny:

Wilcke

kiwi_2005 12-05-07 10:29 AM

I got those graphic glichers, running 7800gtx, then i installed TM for 1.4 and they went away:hmm: All fixed.

Ducimus is the man! :rock:

:lol:

clayp 12-05-07 10:32 AM

Quote:

Originally Posted by Shiplord
I have this also on my 8800 Ultra, apparently no one from the devteam in Romania has a GeForce 8800 series card so that the patch could have to be tested on it or rather the patch was not tested at all ...would not realy surprised me with this Ubisoft product line:roll:

I dont have any problems like that with my Ultra..Something is wrong in your settings...What do you use to do the card settings?

Dutch 12-05-07 10:57 AM

With my NVIDIA Geforce 7900 Go card at home I had a similar problem that lasted all of about 2 seconds. Till I read this thread I thought it was a reflection of the light in my room.

Was in Nav Map at around 6000 TC and went straight to Bridge and the glow lasted about two seconds under my bow and went away.

Thats the only time I've had this problem, which at the time I didn't even realize was one.:oops:

brandtryan 12-05-07 01:12 PM

Quote:

Originally Posted by Dutch
With my NVIDIA Geforce 7900 Go card at home I had a similar problem that lasted all of about 2 seconds. Till I read this thread I thought it was a reflection of the light in my room.

Was in Nav Map at around 6000 TC and went straight to Bridge and the glow lasted about two seconds under my bow and went away.

Thats the only time I've had this problem, which at the time I didn't even realize was one.:oops:

Yeah, I've seen this as well--I think it shows the "day" textures, or day lit textures from when time compression was started, briefly, before the textures are re-lit for night time. Only happens once though--unlike the sea flickering problem I have, that happens all the time, seemingly.

GOZO 12-05-07 02:10 PM

Quote:

Yeah, I've seen this as well--I think it shows the "day" textures, or day lit textures from when time compression was started, briefly, before the textures are re-lit for night time. Only happens once though--unlike the sea flickering problem I have, that happens all the time, seemingly.
Nope! It comes directly when you (as an example) start the single mission "Ambush in the bla bla bla straits". Unfortunately.:-?

Now again, please, where do I put this "hotfix" into the sim?:hmm:

Regards

/Per

panzer 49th 12-05-07 02:16 PM

Quote:

Originally Posted by Dutch
With my NVIDIA Geforce 7900 Go card at home I had a similar problem that lasted all of about 2 seconds. Till I read this thread I thought it was a reflection of the light in my room.

Was in Nav Map at around 6000 TC and went straight to Bridge and the glow lasted about two seconds under my bow and went away.

Thats the only time I've had this problem, which at the time I didn't even realize was one.:oops:

I have the same problem on an Nvidia GeForce Go 6800 as well.

AVGWarhawk 12-05-07 02:55 PM

Quote:

Originally Posted by maerean_m
Quote:

Originally Posted by GOZO

What I get is something that looks like golden St. Elmos Fire during dark hours..?

It follows the sides of the boat and when decks awash it looks as if the water turns in to molten metal....

It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.


Is it me or is everyone ignoring what Maerean_m has stated here?

biosthetique 12-05-07 03:05 PM

yep and I have a 8800 ultra!

GOZO 12-05-07 03:47 PM

Quote:

It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.

I am sorry but do not see it as an improvement, just a mess up big scale making the use of modern graphics cards useless.:-?

It worked so fine in 1.03 and now itīs crap. Sorry.:down:



/OB

AVGWarhawk 12-05-07 04:19 PM

Quote:

Originally Posted by GOZO
Quote:

It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.
I am sorry but do not see it as an improvement, just a mess up big scale making the use of modern graphics cards useless.:-?

It worked so fine in 1.03 and now itīs crap. Sorry.:down:



/OB

This is were folks like Leovampire step in and play with the textures:yep:

GOZO 12-05-07 05:16 PM

Quote:

This is were folks like Leovampire step in and play with the textures:yep:
True! :lol: Encouraging words indeed.

Thank god for those people.:up:

Still, I do not understand how to perform this Hotfix I just downloaded.:nope: Which file to open and where to paste or what....:doh:

Maybe I am a complete nimcompoop but I am a JSGME-man.;)

Hoping for the best.

Until I get a good explanation/description on how to do it Iīll return to 1.03 and TM1.6.5 . (for my blood pressureīs sake)

Happy hunting

/OB

longam 12-05-07 05:49 PM

JSGME ready version up on my site. wasn't sure what to call it so its Foam HotFix.

AVGWarhawk 12-05-07 07:48 PM

JSGME is a God send!!! One serious help in modding!


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