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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   1.4 released (https://www.subsim.com/radioroom/showthread.php?t=125812)

Hitman 11-27-07 01:27 PM

Quote:

Changes:
  • Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities
  • Dynamic loading of game units has been implemented, considerably improving loading times
  • Improvements to Water rendering
  • Improvements for enemy ships detection of steam torpedoes
  • Damage taken by hulls submarine is shown in the damage interface
  • Entries in Captain’s Log are now limited for better performance
  • Screenshot names now contain the date they were taken on
  • End patrol ports are now displayed on the map
  • Objectives on the navigation now change color when completed
Fixes:
  • Destroyer/Submarine collisions always leading to the destroyer being sunk
  • Fix the periscope animation problem
  • Save & Load issues with the submarine crew
  • Magnetic/Contact Detonator switch now working properly
  • Improper display of the TBT interface for widescreen resolutions
  • Loss of torpedo aiming track when crossing the International Date Line
  • Deck gun Metric/Imperial system issues
  • Repeating objectives bug
  • Correct date when loading a save from career

The 20 km visibility mod alone is worth the wait :up:

All the rest is added bonus for me :D

rodan54 11-27-07 01:32 PM

Alright, just got to be sure here. Patch 1.5 is all inclusive correct?

ReallyDedPoet 11-27-07 01:32 PM

80% there, a couple of hours left of work, hockey practice with me middle lad, then its SH4 1.4 time :yep::up:


RDP

Ducimus 11-27-07 01:37 PM

Oh my god i have so much work to do.

I should NOT have stayed up late last night. Cause im sure as hell aint getting much in the way of sleep tonight. My hope, is that.. alot of the TM mod, i can carve out as being unneccesary. :rotfl:

Rockin Robbins 11-27-07 01:37 PM

wOOOOOOOOOO hOOOOOOOOOO!!!!
 
Quote:

Originally Posted by fvd
Hi everyone,

Does anyone know what effect this patch will have on mod's like Trigger_Maru and ROW?
In other words, how compatible is this?

Thanks and regards,
fvd

Ready to get off work now! Unfortunately work is not ready to get off me!:rotfl:

And mods are compatible with games, not the other way around;) We're back at square zero! Some mods are unnecessary (ask Leo about ROW), others won't work. Better to learn the game naked (with a friend) first anyway! I'm stoked.:up:

Seaman_Hornsby 11-27-07 01:38 PM

Woo hoo! At last. The download has begun. Looks like I know what I'll be doing with my evening. :arrgh!:

I'm looking forward to testing out that new 20km visibility. Wonder if framerates will be affected. :hmm:

STEED 11-27-07 01:48 PM

Well I go and eat cake. :huh:

Cake.....Yummy. :D

Oops sorry DL now. ;)

black1 11-27-07 01:59 PM

Does this mean we should un-install all our mods then load the patch then play vanilla untill mods figure out what does and doesn't work? just want to be sure, thanks all.

Seaman_Hornsby 11-27-07 02:02 PM

Quote:

Originally Posted by black1
Does this mean we should un-install all our mods then load the patch then play vanilla untill mods figure out what does and doesn't work? just want to be sure, thanks all.

You got it, Skipper!

Teh_Diplomat 11-27-07 02:03 PM

Can't wait to play this again. I've been using SH3 with SH Commander+GWX in the meantime.

EinsteinEP 11-27-07 02:05 PM

Silent Hunter IV 1.4 Patch
 
Yay, UBI! I need to fake sick so I can get out of work, just after the download completes...just a few more seconds...

Cap'n Spanky 11-27-07 02:11 PM

Quote:

Originally Posted by Rockin Robbins
Better to learn the game naked (with a friend).


:hmm:

:oops:

ATR-42 11-27-07 02:12 PM

220 meg :o cant wait to get home tomorrow and try it out!! :D

brandtryan 11-27-07 02:15 PM

Sweet! I wish I could use time compression to get done with my work day :o

Doolittle81 11-27-07 02:29 PM

From A Mod on the other SH4 forum:
Quote:

Originally posted by :
You are correct Yooperbacker.
- Disable all mods
- Patch to v1.4
- Generate a new snapshot
I suggested that maybe this advisory/guidance should be added to the initial Release announcement Posts......or in the Readme??

Meanwhile, could someone tell me what I should do now that I have already installed 1.4 without having first disabled all the JSGME mods?
I doubt if I am going to be the only one to make this mistake...just the first, apparently...:(


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