SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Again night attack bug question (https://www.subsim.com/radioroom/showthread.php?t=125400)

baxter 11-25-07 03:22 PM

leovampire said:


HTML Code:

[SensorParameters]
; Sensors Detection Parameters
;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=1 ;[>=0]
Visual light factor=0.8 ;[>=0] Play with this setting till you find a happy medium
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=false ;[true or false]
 
Also adjust the same one in the AirStrike cfg file in the same folder.
 
Night Modifier=0.2 ;[>0] Modifier on strike probability at night


Have people who have tried this found that they are now able to make realistic night surface attacks? I'm thinking of trying it and curious about what others have experienced.

jazman 11-27-07 08:40 PM

v 1.3 values:

Visual range factor=0.3 ;[>=0]
Visual fog factor=0.95 ;[>=0]
Visual light factor=0.6 ;[>=0]
Visual waves factor=0.6 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=false ;[true or false]


Patch 1.4 values that have changed:


Visual range factor=0.5 ;[>=0]
Visual fog factor=1 ;[>=0]
Visual light factor=1 ;[>=0]
Visual waves factor=0.8 ;[>=0]

Visual decay time=250 ;[>0]

Ducimus 11-27-07 09:11 PM

That looks like the sensors.cfg - which deals with your sensors.

The one that effects the AI is the sim.cfg

-Pv- 11-28-07 09:11 PM

Using deck awash, low speed, low aspect. Night surface attacks have always been possible. I do it. You just can't get too close and how close you can get depends on the type and quality of the closest vessel.
-Pv-

THE_MASK 11-28-07 09:34 PM

They can probably hear your props cavitating if you are going faster than 2 or 3 knots . Thats why you have to approach from the front/side slowly .


All times are GMT -5. The time now is 04:27 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.