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a pop up its to much
maybe your first officer beggin you to let them sleep a bit im sure some people would get a kick out of it :roll: no on a serious note i think that would be a cool function to have . but seems like we are gonna have to wait till patch 1.4 to see any modding (and thats not a complain) |
Seems to me some people are trying to find an excuse to ignore their boat. What happened to the clamor for "immersion?" You can visit the Crew Management screen and see the Batte Stations is engaged. You can watch the crew compartment rating bars drop while all the shifts are activated dark in the compartments. You can look at the control icon bar and see the BS is engaged. You can visit the 3D control room and see all the stations occuplied by animated crew. Now you want a 4th indicator? Isn't this a bit much? The game developers gave you ample clues what's going on. Pay attention to the boat and less attention to the TC clock and you'll not have any trouble with crew worn out by Battle Stations. Be the captain. Climb out of the bunk once in a while.
-Pv- |
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The add-on does a better job in dealing with this issue.
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There are enough indicators if you look. After a few times when my boat stopped and I found everyone is asleep, I learned to pay attention to my crew. I'm the captain, its my boat, its my crew, its my responsibilty.
It would be a good practice to check out the boat before using TC. Others have run into gotchas concerning waypoints courses running the boat aground (the navigator should pop-up to warn me) or running submerge at standard speed (the engineer should pop-up to warn me of pending low battery - the message bar can be missed). The point is - there will always be something. You don't have to be at BS to have the AA gun manned or the DC crew working. If you forget about them, they may be worn out when you need them. Or, you forget the auto-reload was turned off and find your tubes empty when you sight a ship. |
"...do you think that in RL the Skipper's number 1 wouldn't inform him that the crew had been standing at battle stations for a extreme amount of time?..."
In real life it wouldn't happen. The captain would be so involved with his crew, nothing happened he wouldn't know about (although some responsibility would be on others to see it was taken care of.) A commander who neglected his crew would be out of a job or dead. Once each of us has discovered this "gotchya" it's unlikely to happen again just like leaving port without torps, running the battery dry, submerging with too much damage, neglecting to activate (or even have assigned) DC crew, gun battles with 10 surface ships, leaving Silent Running activated during attacks (for a few of the other gotchyas.) The idea the game has to be made absolutely fool proof leaving nothing for the player to do is not what the game was designed for. Crew management was introduced in SH3 as a result of sub simmers hinting, no suggesting.. no, that's not it, asking... no, demanding... no that's not it... SCREEMING-PLEADING-STOMPING-ON-THE GROUND for immersive crew management. Well, we've got it. And what is the cry for now? Make it more automatic. The exec has to ASK us to do our job by reminding us the ENTIRE crew has been at their station for 20 hours. After all, the captian is there just for looks right? Satisfaction in playing the SH series is you get rewarded for attention to details. You do everything right, THEN you get to sink the enemy and get away clean. This is such an EASY problem to avoid: Disengage TC Set up your attack Get into position Set Battle Stations Attack Turn off Battle Stations Slink away Engage TC (did you tour the boat before you went into brain dead mode?) -Pv- |
Good comment Pv..very good.
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