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I've been having lots of glitches like that, even when I'm not panning. Tweaking the Main.cfg file as per your instructions seems to have helped a bit. Running an antiquated piece of junk consisting of:
Intel P4 Northwood 2.4GHz, o/ced to 2.6GHz 1280MB DDRI PC2600 RAM Radeon 9600 Pro 256MB Windoze XP Pro SP1 Greek 120GB PATA Hard Drive I'm getting an ATi X1650Pro 256MB DDR3 today or tomorrow, I'll see if things improve. |
hmm.. will try this when i get home
We can't get enough performance in SH4 and I thought the dynamic shadows was broken? , thanks for the tip! :up:
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Okay I went into 3 of the file's for my game.
Data/CFG/Main.cfg and GFXSettings.cfg and Effects.cfg
This is my set up for the Main.cfg: [SETTINGS] LoadingMovie=No VoiceCommand=No DisableMessages=No EventCamera=No [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=8192 [VIDEO] Resolution=1024,768,60,22 this depends on your graffic's for your desk top. DynamicShadows=Yes this was no FullScreen=Yes Synchronized=Yes this was no I had it checked off TextureResolutionHigh=Yes [SOUND] Music=Yes VolumeGeneral=100 VolumeMusic=100 VolumeFx=100 VolumeSpeech=100 VolumeRadio=100 VolumeGeneralMute=false VolumeMusicMute=True this was false even though I had it checked in game VolumeFxMute=false VolumeSpeechMute=false VolumeRadioMute=false Max3DSounds=32 SoundTravel=True this was false even though I had it checked in game [Ubi.Com] GameName=SILENTHUNTER4 Version=SH4PC1.0 RememberCDKey=true [DEVELOPING] DevDebugEnable=No this was yes DevEditEnable=No this was yes MiniDump=No this was yes Now for the GFXSettings.cfg: [Minimum] DepthBufferEffects=0 Filters=0 Glare=0 UnderwaterDispMap=0 LightShafts=1 3DShipWakes=1 DetailedWaveRipples=1 UnitNormalMaps=1 ShipCausticsEffects=1 Ship3DDamage=0 CharacterDetail=1 ParticlesDetail=5 TerrainObjectsDensity=2 TerrainObjectsLODSize=10 GammaCorrection=50 VolumetricFog=0 [Medium] DepthBufferEffects=0 Filters=0 Glare=0 UnderwaterDispMap=1 LightShafts=1 3DShipWakes=1 DetailedWaveRipples=1 UnitNormalMaps=1 ShipCausticsEffects=1 Ship3DDamage=1 CharacterDetail=1 ParticlesDetail=8 TerrainObjectsDensity=5 TerrainObjectsLODSize=8 GammaCorrection=50 VolumetricFog=0 [Full] DepthBufferEffects=1 Filters=1 Glare=1 UnderwaterDispMap=1 LightShafts=1 3DShipWakes=1 DetailedWaveRipples=1 UnitNormalMaps=1 ShipCausticsEffects=1 Ship3DDamage=2 CharacterDetail=1 ParticlesDetail=10 TerrainObjectsDensity=8 TerrainObjectsLODSize=5 GammaCorrection=50 VolumetricFog=1 now for the effects.cfg: [WaterDroplets] DifractionCoef=0.03 WaterSpeed=3 MaxBlurMipMap=4 [BlurEffect] MaxBlurMipMap=4 [Glare] LOD0Factor=0.7 LOD1Factor=0.7 LOD1=3 I hope it help's people out for their own game's! |
wow...
I just tried editing all the cfg-files to this and the difference i marvelous :o my fps went up with 8!! in storm with volumetric clouds and the scenery and movement with the camera is much more smooth allso looking at the sub from underwater looked much more realistic, this tweak should be in the row-thread Leo! but there is two places for the cfg-files (and I tweaked both)
Sh4/data/cfg and My documents/sh4/data/cfg/ |
glad it helped you out Kriller2
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