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-   -   new dials found! (https://www.subsim.com/radioroom/showthread.php?t=124387)

jmr 11-01-07 01:40 PM

Does this mean we can get differential engine output?

Trefoil 11-01-07 03:31 PM

It would be great if it were possible to get differential engine control. I've got a DVD, which includes footage of a group of u-boats training together. I was amazed how maneuverable they were. They were cruising in formation, spinning in place - "on a sixpence" to use an old English phrase - reverse on one engine, forward on the other.

Good luck with any progess you make with this.:up:

Borgneface 11-01-07 03:58 PM

S! kaleun,
Donnerwetter! Racerboy is on the go once more! :D You always have such great ideas and uszefull ones !
I am really looking forward to what you are going to offer us.
My favorite second sim is Il2 Sturmovik 1946, in which u can the option to trim you engine separatly and that is so useful to maneuver you aircraft!
So yes definetely being able to trim Rpm would be fantastic. :yep:

Good luck :up:

TheDarkWraith 11-01-07 04:21 PM

Quote:

Originally Posted by Trefoil
It would be great if it were possible to get differential engine control. I've got a DVD, which includes footage of a group of u-boats training together. I was amazed how maneuverable they were. They were cruising in formation, spinning in place - "on a sixpence" to use an old English phrase - reverse on one engine, forward on the other.

Good luck with any progess you make with this.:up:

differential control is a :down: . You can control the RPM though of both shafts. I have made a dial that lets me choose between 0-100% RPM. The game is smart enough that if you select say 25% of max RPM it moves the EOT to ahead slow. Move RPM to 0% and the EOT goes to All Stop. Pretty cool :yep: I also made dials for Port Engine RPM and Stbd Engine RPM so I can see them in action. :|\\
Still experimenting with this.....

Capt. Shark Bait 11-01-07 05:05 PM

Quote:

Originally Posted by ref
:hmm: Aren't the RPM indicators already in the command room?

Ref

they are, but maybe these are something that we can interact with? it would be :cool: to set the telegraphs independently of one another. port ahead slow, stbrd back slow. be great for maneuvering in port from a pier:ping: . what thinkest thou, my lord RacerBoy?

Myxale 11-01-07 05:41 PM

Lets hope! That would be so cool!

Archive1 11-01-07 06:10 PM

It may also permit us to run surfaced on one engine to conserve diesel as some of the subs had to do at the end of long patrols - ie, reduce rpm on one engine to zero, with low revs on the other.
Possible?

bracer 11-01-07 11:35 PM

Quote:

Originally Posted by Racerboy
differential control is a :down: . You can control the RPM though of both shafts. I have made a dial that lets me choose between 0-100% RPM. The game is smart enough that if you select say 25% of max RPM it moves the EOT to ahead slow. Move RPM to 0% and the EOT goes to All Stop. Pretty cool :yep: I also made dials for Port Engine RPM and Stbd Engine RPM so I can see them in action. :|\\
Still experimenting with this.....

Clickable RPM gauges!? Wow, cool! Then there really must be a way to make the diveplanes controllable too....
...or has anyone noticed if the diveplane gauges in CR are accurate with the movement of the sub or not? You know, not just graphical, but actually connected to the subs movement?

What does the CE respond when you set RPM %?? "Yes sir, RPM set to 150"?

TheDarkWraith 11-06-07 08:49 PM

Quote:

Originally Posted by bracer
Quote:

Originally Posted by Racerboy
differential control is a :down: . You can control the RPM though of both shafts. I have made a dial that lets me choose between 0-100% RPM. The game is smart enough that if you select say 25% of max RPM it moves the EOT to ahead slow. Move RPM to 0% and the EOT goes to All Stop. Pretty cool :yep: I also made dials for Port Engine RPM and Stbd Engine RPM so I can see them in action. :|\\
Still experimenting with this.....

Clickable RPM gauges!? Wow, cool! Then there really must be a way to make the diveplanes controllable too....
...or has anyone noticed if the diveplane gauges in CR are accurate with the movement of the sub or not? You know, not just graphical, but actually connected to the subs movement?

What does the CE respond when you set RPM %?? "Yes sir, RPM set to 150"?

no response from CE when you make RPM changes. There are dive plane gauges also. Haven't played with them yet - no time. I will share my findings of all the dials available though and what type they are.
You can find information like this if you open up the *.act files located in \SilentHunterIII in a hex editor ;)
Maybe someone can use some of this information to make some new dials :yep:
Code them just like they are done in \data\Menu\cfg\Dials.cfg. I have played around with most and not all will accept new values.

DIAL_DEPTH=0
DIAL_SPEED=1
DIAL_PORT_ENGINE_RPM=2
DIAL_STARB_ENGINE_RPM=3
DIAL_THROTTLE=4
DIAL_RUDDER=5
DIAL_FORE_DIVEPL=6
DIAL_AFT_DIVEPL=7
DIAL_CLOCK_HOUR=8
DIAL_CLOCK_MINUTE=9
DIAL_WATER_LEVEL=10
DIAL_TRIM=11
DIAL_GYROCOMPASS=12
DIAL_CHRONO_SEC=13
DIAL_CHRONO_MIN=14
DIAL_SALVO_MODE=15
DIAL_TORP_DEPTH=16
DIAL_TORP_SPEED=17
DIAL_TORP_SPEED_IDX=18
DIAL_TORP_PISTOL=19
DIAL_TORP_STR_RUN=20
DIAL_TORP_2ND_GYROANGLE=21
DIAL_TORP_LEG=22
DIAL_TORP_PATTERN_ANGLE=23
DIAL_SOL_BEARING=24
DIAL_SOL_BEARING_10THS=25
DIAL_SOL_RANGE=26
DIAL_SOL_ANGONBOW=27
DIAL_SOL_SPEED=28
DIAL_SOL_GYROANGLE=29
DIAL_SOL_GYROANGLE_10THS=30
DIAL_TUBES_SINGLE_SEL=31
DIAL_TUBES_SALVO_SEL=32
DIAL_SPREAD_ANGLE=33
DIAL_FUEL=34
DIAL_COMPR_AIR=35
DIAL_BATTERIES=36
DIAL_FORE_BATTERIES=37
DIAL_AFT_BATTERIES=38
DIAL_CO2=39
DIAL_TORP_ESTIM_SEC=40
DIAL_TORP_ESTIM_MIN=41
DIAL_TGT_ANG_ON_BOW=42
DIAL_THROTTLE_PORT=43
DIAL_THROTTLE_STARB=44
DIAL_DEPTH_UNDER_SUB_KEEL=45
DIAL_DEPTH_UNDER_SUB_KEEL_10THS=46
DIAL_HYDROPHONE=47
DIAL_OPEN_TUBE1=48
DIAL_OPEN_TUBE2=49
DIAL_OPEN_TUBE3=50
DIAL_OPEN_TUBE4=51
DIAL_OPEN_TUBE5=52
DIAL_OPEN_TUBE6=53
DIAL_RADAR_ANGLE=54
DIAL_RADAR_ONOFF=55
DIAL_RADAR_SWEEP=56
DIAL_RADAR_RANGE=57
DIAL_RADAR_RNG_DIGIT1=58
DIAL_RADAR_RNG_DIGIT2=59
DIAL_RADAR_RNG_DIGIT3=60
DIAL_RADAR_RNG_DIGIT4=61
DIAL_DUMMY=62
DIAL_HYDROPHONE_VOL=63

Philipp_Thomsen 01-14-08 11:33 PM

Are there any news on this?

Controlable RPM and DIVE PLANES, for the love of god?

tonschk 01-15-08 02:36 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by jimbuna
Old world discovery I'm afraid.....not very eye pleasing on screen :hmm:

I think it would be neat to have these gauges on your HUD....I'm putting some there currently :yep:


I agree with you about that Racerboy :up:

Anvart 01-15-08 04:05 PM

Quote:

Originally Posted by Racerboy
...I made a fascinating discovery. There are some dials ...

Quote:

Originally Posted by Racerboy
...
Maybe someone can use some of this information to make some new dials ...
I have played around with most and not all will accept new values.

DIAL_DEPTH=0...
DIAL_HYDROPHONE_VOL=63

:rotfl:
Columbian ...
You were late for 1.5 years at least ...

danurve 01-15-08 05:09 PM

Ok, so then maybe these are old dials found.

And maybe control over the Dive Planes is a pipe dream.
I won't pretend to know how you guys are modding some of this jazz. There was a mention some of these values will accept new data, and some will not. It occurs to me if the planes values willl, then the dream is still alive. Even if it's not pritty.


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