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Thanks :up:
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Bump :up:
Seen lots of " how do I do this, how do I do that " posts here lately, some great stuff in this thread. RDP |
How the heck did I miss this when it was first posted. :hmm: Maybe 'cause it's not a sticky? (Hint, Hint):rotfl: :yep:
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RDP |
It has been stuck! :up:
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Thank you, sir! [/tips hat] Carry on:arrgh!: |
Thank you Sir,
now with this arsenal the game will have no more secrets!!:rock: Yes...YEEEESSS..MOD!:arrgh!: |
Great, really deserved a sticky, vital for people like me who can't leave well-enough alone!
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Photoshop
If you search in Nvidia's site, un the developers section, there is also a 3d editor addon for photoshop cs2 and cs3
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Also, the Nvidia plugin works with Paint.net, but since they added native DDS support, don't know if you need the nvidia plugin in paint.net any more. |
WOW!
Nice work SWDW! Thanks :up::up::up: |
Removed jEdit
Added gVim, a much more powerful and faster text editor. Added DiffMerge. This does a better job of comparing folders than WinMerge, but Winmerge is easier for comparing and editing text files. Paint.net is up to version 3.3 GIMP is up to v 2.4.4 |
Stumbled across 2 audio programs I didn't know about before. These are excellent freeware tools that rival some low to mid range commercial products.
Added were Wavosaur an audio editor, and Kristal Audio Engine, a mixer / sequencer/ multitrack recorder |
Can anyone help me with finding what file I need to look at to edit the wake/wave graphic that comes off of the sub when moving on the surface? I would use S3 editor. I imagine it would be inside DATA/SUBMARINE/ and then inside the specific sub folder (i.e. sclass, balao, porpoise). I'm trying to change the wake graphic back to the stock version, which I like better and runs smoother on my machine. The wake graphic in the mod I am running seems to big and slows down frame rates. Thanks.
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I think, in SH3 the wake was a simple Targa file, in SH4 it's probably a DDS.
A very obscure picture it is. JSGME creates a hidden ..\MODS\!BACKUP\.. folder. You'll find this stock wake file (which ever it is) in the folder of the first mod that changes it. So first step ... the name of the wake picture.. :) |
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