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-   -   Faster Dive achieved (https://www.subsim.com/radioroom/showthread.php?t=124201)

Digital_Trucker 10-29-07 09:36 AM

Quote:

Originally Posted by Melonfish

and we're down. the plane makes its run and misses by 40 feet. thats just fun!

Until that rare time that it doesn't miss:rotfl:

swdw 10-31-07 12:03 PM

Just thought about this, if you change the displacement, you may wind up changing the turning radius, acceleration/decceleration and other operations that are affected by mass. Would also make it harder or easier (deopending on which way you go) to drive to the surface with flooding.

leovampire 10-31-07 05:29 PM

only the underwater displacment should be worked with
 
Quote:

Originally Posted by swdw
Just thought about this, if you change the displacement, you may wind up changing the turning radius, acceleration/decceleration and other operations that are affected by mass. Would also make it harder or easier (deopending on which way you go) to drive to the surface with flooding.

Leave the surface displacment alone and only make small change's at a time to test the effect using the torpedo stop watch and make sure each time it is the same crew in the Command room with the same effciancy ratings and so forth because it does matter in the testing.

I personaly like the way it work's now and do not feel the need for change just offering idea's for the people who want it differn;t for thier own game's.

T&L5 10-31-07 08:59 PM

Not to sound naieve, but I guess the idea of drilling the crew, diving over and over before you get to your patrol area doesn't work then....:rotfl:

leovampire 10-31-07 09:06 PM

Your main Officer in the control room
 
Quote:

Originally Posted by T&L5
Not to sound naieve, but I guess the idea of drilling the crew, diving over and over before you get to your patrol area doesn't work then....:rotfl:

Needs to be as well rounded in field area's as possable to have an effect in all of the station's on the sub.

Try to get an officer with the highest numbers in all of the area's listed From leadership down.

I usualy start off a campaign with a Chief for a leader so that as he gains rank all of the area's gain in numbers so that once he is promoted to officer the sub is operating much better in all manuvers.


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