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-   -   Silent Hunter 4 Patch 1.4 change log (https://www.subsim.com/radioroom/showthread.php?t=123972)

AVGWarhawk 10-24-07 09:29 AM

Quote:

Originally Posted by Delusory
Improvements to Water rendering
I think leo might have some more work, but overall, very good job from devs :up:

Perhaps he helped. One can only guess.

TDK1044 10-24-07 09:36 AM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley! :o

Sounds like time for some reallllly good binoculars.:up:

Extra special good space age technology binos that can see over the horizon.

I still want to know where this list came from.




It came from a Moderator on the German Ubi Forum.

http://forums-de.ubi.com/eve/forums/...4/m/3681066006

SteamWake 10-24-07 09:41 AM

Quote:

Originally Posted by TDK1044
Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley! :o

Sounds like time for some reallllly good binoculars.:up:

Extra special good space age technology binos that can see over the horizon.

I still want to know where this list came from.




It came from a Moderator on the German Ubi Forum.

http://forums-de.ubi.com/eve/forums/...4/m/3681066006

Well the Germans are known for fine optics ;)

Thanks for the conformation. Im just a skeptic you know :hmm:

Weather-guesser 10-24-07 09:53 AM

Quote:

EDIT: Of course, it doesn't say that it will be a percentage a la SH3, it could for all we know be actually a visually representation which would be nifty.
Thats the way I read it Galanti. Visual improvements would be great to improve that section of the sub. It needs something in there to "spruce" it up :yep:

LtCmdrRat 10-24-07 10:45 AM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley! :o

Sounds like time for some reallllly good binoculars.:up:

Extra special good space age technology binos that can see over the horizon.


It seems awfully short and vague.( about list of changes - cmdr rat)

Agreed. List is too short and ... "Much Ado About Nothing ". Very disapointed.
Hope I 'll change my opinion for better.

TheSatyr 10-24-07 10:47 AM

All I can say is that if this is the full 1.4 list than I am rather disapointed.

stuntcow 10-24-07 11:23 AM

Thanks for the info.. Is great to have a hint as to what will be worked on.

Bilge_Rat 10-24-07 11:38 AM

Quote:

Originally Posted by Seeadler

Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering


The fact that UBI is investing money in making substantial improvements to the engine has implications for both the add-on and SH5. Normally a developper will improve an engine for a new game, not an add-on. This leads me to one of two conclusions:

1. the add-on may be more substantial than a mere expansion pack and may contain more than just u-boats and a new indian ocean campaign; or

2. UBI has already given the green light for SH 5.

AVGWarhawk 10-24-07 11:42 AM

Quote:

Originally Posted by LtCmdrRat
Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley! :o

Sounds like time for some reallllly good binoculars.:up:

Extra special good space age technology binos that can see over the horizon.


It seems awfully short and vague.( about list of changes - cmdr rat)

Agreed. List is too short and ... "Much Ado About Nothing ". Very disapointed.
Hope I 'll change my opinion for better.


Much to do about nothing but hey, it is better than nothing:D. I see a few fixes I like.:up:

ironkross 10-24-07 12:02 PM

Quote:

Originally Posted by Seeadler
Misc changes:
· End patrol ports are now displayed on the map

Three cheers for that at least. :up::up::up:

@
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by LtCmdrRat
Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley! :o

Sounds like time for some reallllly good binoculars.:up:

Extra special good space age technology binos that can see over the horizon.


It seems awfully short and vague.( about list of changes - cmdr rat)

Agreed. List is too short and ... "Much Ado About Nothing ". Very disapointed.
Hope I 'll change my opinion for better.

Much to do about nothing but hey, it is better than nothing:D. I see a few fixes I like.:up:

For someone who's not spent that much time away from terra firma; we're talking about just seeing the tops of masts, right?
I mean tall masts? That would be cool.

LtCmdrRat 10-24-07 12:16 PM

Quote:

Originally Posted by AVGWarhawk

Much to do about nothing but hey, it is better than nothing:D. I see a few fixes I like.:up:

Better than nothing, I agree. Perfection is impossible.I just noticed that the list was too short to be impressive.

Ducimus 10-24-07 12:24 PM

· Destroyer/Submarine collisions always leading to the destroyer being sunk

Translation: zones.cfg and zon file changes to submarines and destroyers.



· periscopes are not animated properly in the interior of US submarines

Translation: anvarts CT fix should no longer be neccessary.




· Save & Load issues with the submarine crew

Translation: *possible* changes to submarine upc file. Although more likely, this is probably a hardcoded issue being fixed.




· Magnetic/Contact Detonator switch not working

Translation: *possible* changes to us_torpedos.sim, although this could be a hardcoded issue being fixed.




· Improper display of the TBT interface in Widescreen resolutions

Translation: Small change to the 1024_768.ini file




· Loss of torpedo aiming track when crossing the International Date Line

Translation: Hardcoded issue. I dont think this will effect any file. Although ill have to change my pearl harbor out of harbor starting point, and id gladly do it.





· Enemy ships do not detect steam torpedoes accurately

Translation: hardcoded issue, However some changes to the AI_sensors.dat might occur.




· Metric/Imperial system issues

Translation: hardcoded issue, i doubt this will effect any file. Oh and.. YES, FINALLY!





Misc changes:

· Damage taken by hulls submarine is shown in the damage interface

Translation: Another change to the 1024_768.ini file.






· Entries in Captain’s Log are now limited for better performance

Translation: hardcoded issue.






· Screenshot names now contain the date they were taken on

Translation: hardcoded issue




· End patrol ports are now displayed on the map

Translation: hardcoded issue, although i wonder if a 1024_768.ini file change might occur to render the new nav map graphics involved.





· Objectives on the navigation now change color when completed

Translation: hardcoded issue.




Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual
sensors capabilities

Translation: New scene.dat, sensors.dat, sensors.cfg, AI_sensors.dat, and sim.cfg






· Dynamic loading of game units has been implemented, considerably improving loading times

Translation: most likely a Hardcoded issue. A little voice in the back of my head wonders if MIS or campaign.cfg files will be effected somehow.




· Improvements to Water rendering

Translation: new scene.dat

maerean_m 10-24-07 01:31 PM

Although not way of course, you may be oversimplifying things

tater 10-24-07 01:41 PM

I was hoping that the deck guns might be fixed to work properly—the sight should move with the rolling, pitching deck, and the gun shoots to the set range only when the sight is level with the horizon (since the gunsights (and guns) were not gyrostabilized as they are in SH4).

Hopefully a hull% thing is a toggle.

AI seeing fish is very important, a cool fix to see!

Longer vis range will be great. (hopefully it won't be a nightmare for leo, et al)

The ramming issue is also very nice to see, having PD be an invitation for escorts to blow themselves up a few different ways made for bad gameplay.

Ducimus 10-24-07 01:43 PM

Quote:

Originally Posted by maerean_m
Although not way of course, you may be oversimplifying things


That just my best guess on what to expect in regards to file changes. Truthfully, i really won't know tell i've installed it :D My intent isn't to pick apart the patch, but only to make a best guess as to what i need to change or update with game modifications.


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