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Thanks to Ref I got the reflections working. :up:
First I tried the different values for big and small objects but the result seemed the same as before. But then I saw that the objects I gave the values for the smal ones showed correct reflections. So I gave every object these values and now its working fine. I think its because my ship is very small altogether. What do you think? http://img526.imageshack.us/img526/761/vpbootqk8.jpg Now I have to go on with the zone-files :lost: Maybe therefor I can come back to your offer DivingDuck ?? :roll: Greetings, pontius |
Nice looking ship Pontius
Very nice indeed Glad you could all sort it out I went blind on Refs first post Runs away screaming |
Privateer ask to post from him.:up:
Many times. while working multi-skinned ships, We Loose correct textures. Many think the UVs are gone or messed up. NOT TRUE!!! This is what happens. Multi-skinned ships seem to REVERSE mtl info on export with Pack3D. Deck textures show on hull, hull textures show on decks. Most people will revert to re-uv mapping or ignoreing the problem. I have a simple solution for everyone. All it takes is any text editor. Notepad works fine. Open the Ship.mtl any cfg#txr_ delete and edit so it looks like this Before: newmtl cfg#TXR_RiverClass Ka 0.0 0.0 0.0 Kd 0.3 0.3 0.3 Ks 0.1 0.1 0.1 d 1.0 illum 1 Ns 0 map_Kd RiverClass_T01.tga After: newmtl RiverClass Ka 0.0 0.0 0.0 Kd 0.3 0.3 0.3 Ks 0.1 0.1 0.1 d 1.0 illum 1 Ns 0 map_Kd RiverClass.tga Now copy the RiverClass_T01.tga and rename it RiverClass.tga an paste into your 3d folder. View it now. You do have a model viewer don't you? That solves part one of the problem! Open the object itself with a text editor (It is a text file) And search for cfg# Before: usemtl cfg#TXR_NFF_RiverClass After: usemtl RiverClass Oboy!! Your almost there!! Now, since the textures are reversed what do we do? Change the usemtl listings in the object file around!!! Your deck and hull are now fixed!!! No hex editing needed!!! High speed, Low drag!!! Next, I'll explain how to "fix" really screwed textures that show no texture information when exported. |
:roll:
Technomages Phah |
:D
:rotfl: :rotfl: :rotfl: |
Quote:
Give it a try using the last three steps, once you make one the others will go easier. Ref |
lol
i see that on your periscope is yelow triangle YOU ARE PLAYING ON EASY LOL :rotfl: :lol: :rotfl: :lol:
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Quote:
b) Normally when modding I also set the dificulty to easy to facilitate testing and recognition of ships, but when I "play" I set it to 80%+. Ref |
You not make happy someone!!
From Privateer: "This is intended to be a learning thread. Can we keep it that way? Off topic posts distract from very important info we are trying to share!!! It has been stated we do not share the things we learn. Nothing is further from the truth!!! And if you ever see me play? Ya, I play at around 30% so what? The things I build still sink you!!! In a feaking heart beat I may add!!! LOL Privateer" |
@IABL
Thanks! That sounds great to me. SH3 Commander is seems to be a real alrounder! :up: |
I know its a bit much to ask.... But all modders out there, how about when you post great info in threads like this, howabout also putting it in the community manual? (http://www.mysh3.info/shiii/index.php?title=Main_Page)
One day I'd like to have the time to get into modding SH3, and I see all this info on threads like this which becomes impossible to find after a few months. Making everything sticky isn't a workable solution either. If this stuff was all organised into the wiki it would be an invaluable resource for all who want to get into modding - and I'm sure if all the info all the dedicated modders out there had discovered was combined into one place we'd have some documentation that would have to rival ubisoft's SDK :up: Please guys, the wiki is the right place for all this great info. Thanks in advance John |
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