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-   -   Hull Damage not showing (https://www.subsim.com/radioroom/showthread.php?t=122070)

SteamWake 09-17-07 10:45 AM

Quote:

Originally Posted by jbt308
Quote:

Originally Posted by Roger Dodger
Minesweepers have a V-E-R-Y shallow draft, probably less than 3'. (American) Minesweepers were made of wood so the magnetic influence exploders on mines wouldn't set them off. Probably the same for the IJN. Your torpedoes can't be set for less than 3' (at least mine can't), so they will always run under a Minesweeper.

SubChasers have enough draft to get hit by a torpedo. I've sunk a couple with torps. You have to be real close, cause they zig-zag a lot.

Unless you want to get into a cannon battle, leave the Minesweepers alone.

LtCdr Roger Dodger
S-33, Asiatic Fleet

Thanks for the info Roger, I hadn't known they were that shallow of a draft, but it makes sense. I have no qualms about the reliabilty of the torpedoes, as other's have suggested, but I doubt every single one of my torpedoes were a dud. Though, with my luck, you never know.

Thanks again

Were not saying they were all duds. What were saying is they probably slipped beneath the target with no detonation.

tater 09-17-07 11:38 AM

I haven't messed with the "subhunter" layer too much, but assigning them to specific ports where they will cover important approaches is on the list to replace their kind of random "all over the map" character right now.

tater

jbt308 09-17-07 11:38 AM

Sorry for the misunderstanding, I meant to say they were duds or the "influence" contact didn't go off. I watched and they passed between 1-5 feet beneath the minesweeper, I would assume they'd have gone off.

I think I'lljust stick to avoiding them in the future though.


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