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I goofed one time on the lifeboats
Made them expload like they had ammo stores on board of them. One deck gun shell and BABA BA BOOM like you wouldn't beleve then comes the phrase were taking damage sir!!! Of course seeing and hitting them in the waves it helps to be closer so that was a mistake.
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I've seen the burning lifeboats with NSM classic (that's what I use).
I'd actually be interested in a less explosive "fuel" cargo for the liquid carriers. Avgas is fine for some, but they all shouldn't blow up like an ammo ship if they carry fuel as cargo, IMO. tater |
[CargoFuel]
Category=Fuel Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 HitPoints=100 Armor Level=-1 Destructible=No Critical=no FloodingTime=500 Effect1=#Oil_trace, 25 Effect2=#Fire_big, 75 I think the number just means that the effect #Oil_trace, 25 will occur as soon as the [CargoFuel]-compartment with its 100 Hitpoints has lost 25% of its hitpoints. And after taking 75% (75HP) damage, the [CargoFuel]-compartment will start to burn (#Fire_big, 75). I am fairly certain it works this way !? :oops: And another thing: The ; just means that numbers and letters in the line after this ; are not read by the game. This is for comments and not used/old values in the .cfg files of SH4.:D |
I take it you guys never fire on lifeboats (yes, I'm a bastard!)? I've seen that occur a number of times, one round and the darn life boat catches on fire. You even get sinking credit in your logbook (though 0 tonnage).
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Dave, I have sent you a PM regarding that issue.:yep:
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