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Well, I wonder why they would have bothered to do that (especially since they seem to have gotten it so wrong) :nope:
I've shot my wad for now - I went into the saved game files and tweaked up all my engine room crew and compartment settings to boost efficiency, experience, etc. - it seemed to work when I loaded the game back up (the green bar was full and all the crew showed the increased stats), but no joy in terms of effect on battery life - none whatsoever :damn: Oh well, guess maybe I'll try what someone suggested a while back - just turn "limited batteries" off but play like they're still on. Bummer. |
To be able to edit the Ranges, add the following line to PropertyDefinitions.xml in S3D installation folder:
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<property name="unit_Submarine/Ranges" datatype="collection" /> Code:
<properties> |
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The oxygen usage in game seems about right, but the best I've been able to get is about 25-30 hours on batteries at 2 knots (so only 50-60 miles, instead of 90). Thanks for the info about the range parameters - I'll try to check it out later tonight. |
Could this be a km/miles bug? Using the fix I mentioned the sim file of the salmon says 96 miles at 2 knots for submerged. You say you can do about 50-60 miles. 96 / 1.6 = 60 km. Just a silly observation here...
[edit] correction, it was 96 miles. |
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Tops on my list of hoped for fixes (or close to the top anyway) would be a fix of all the various metric/imperial problems in the game, like the meters in the gunsight view, and (the one that really boggles my mind) the range readouts that have the watch officer giving range in feet instead of yards - who would ever think of saying "range = 42,000 feet" - I mean, really :nope: |
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Just notepad will do... ;)
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Cool - thanks - I made the edits and sure enough, you can now play around with the range settings with S3D :D
Unfortunately, so far in early testing I'm not having any better luck with changes made this way than I was with changes done with minitweaker :cry: I've only done a couple of tests so far, so I'm not giving up yet, but it's not looking promising yet. [EDIT] well, tried a few more times, including some other subs besides the Salmon I've been using for my tests, and still no luck - maybe they did hard code this for some reason. I hope they will address this at some point with a patch or just some sort of word to someone about how to mod this - it just doesn't make sense that something as fundamental as battery life/range would still be broken at this point :nope: |
Decided to try just putting zero's in the submerged range and speed parameters, just to see if anything would have any noticeable effect on battery life. With zeros, I got no battery level indicator bar at all - interesting, but not particularly useful. So, next I tried 0.1, and the indicator bar dropped so fast it was depleted before I even reached 80 feet on my initial dive. Seemed promising - at least something in here is having some sort of effect.
But I then tried all sorts of other numbers in various increments (including some ridiculous ones at the other extreme, like 100,000 nm and 20 knots), and still could not get anything higher than 32-33 hours to 10% (which was with 35,000 and 9 knots). And, what's worse, all of the improved times (above 30 hours) came at the expense of totally screwing up the battery recharge time for some reason, to the point where basically it just never recharged. :damn: I couldn't figure out any pattern to any of it - tried big numbers, small numbers, some of each, etc. but no real pattern seemed to develop. I hope someone else can figure something out here, or that there really will be a patch 1.4 and the devs will get this right this time. |
Yeah I have been on the prowl for a battery life fix for the longest time...I remember finally no one did wind up getting it to work except for perhaps folks using the Trigger Maru Mod which IIRC includes some kind of battery fix. I don't use TM so I have had to live with the pathetic battery life in the game. Hope this gets dealt with in the future.
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Bill |
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Besides being careless, apparently the congressman was quite an unsavory character because he was convicted of accepting bribes for military contracts, too. http://www.ww2pacific.com/congmay.html explains what happened with the press conference. Bill |
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