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I've got them on his environment mod and you're right he did a good job they look 100% better than the stock graphics. But I think the devs could have done a better job on them rather than just porting in most of the stuff in from SH3. But I guess what with the short time they had to release the game it was the easiest solution. But as Tater says for most of the pacfic they look out of place, just to big.
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When S3D can do 3D and easy cloning, I'll be all over this. A lot can be done by simply deleting things from cloned port objects. Remove 90% of the cranes. Remove many (all?) light houses. Fancier work by adding wooden piers, orretextures are also possible.
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Those bloomin light houses!!! :nope: They should all be blacked out during wartime AFAIK. Thats if they should be there at all. I seem to remember seeing some cool marker bouys somewhere that someone made for SH3. They really looked the part with a bell and a beacon on the top. They would be much better than the lighthouses currently in the game. Would be cool if they could be ported in and used in a future harbour mod. |
I asked for permission once to use those in SHIV
but never got a reply back from him. Someone had asked me in a PM if those water marker bouy's could be put into the game.
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Thats a shame those bouys where really cool, even had a ringing bell sound effect added to them.
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The stuff LukeFF is working on is very cool, and really needed. The whole patrol objectives/dynamic missions aspect of the game has a huge potential to improve the gameplay experience if redone properly.
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