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-   -   lifguard duty off solomon islands ??? (https://www.subsim.com/radioroom/showthread.php?t=121700)

mrbeast 09-06-07 11:47 AM

I've got them on his environment mod and you're right he did a good job they look 100% better than the stock graphics. But I think the devs could have done a better job on them rather than just porting in most of the stuff in from SH3. But I guess what with the short time they had to release the game it was the easiest solution. But as Tater says for most of the pacfic they look out of place, just to big.

tater 09-06-07 12:13 PM

When S3D can do 3D and easy cloning, I'll be all over this. A lot can be done by simply deleting things from cloned port objects. Remove 90% of the cranes. Remove many (all?) light houses. Fancier work by adding wooden piers, orretextures are also possible.

mrbeast 09-06-07 12:44 PM

Quote:

Originally Posted by tater
When S3D can do 3D and easy cloning, I'll be all over this. A lot can be done by simply deleting things from cloned port objects. Remove 90% of the cranes. Remove many (all?) light houses. Fancier work by adding wooden piers, orretextures are also possible.

Execellent :cool: ! Stock SH4 is gonna look more and more like a Beta version than a finnished product when all the work you and Leo, Kriller and all the rest of the modders are developing is finnished! :up: :up: :up:

Those bloomin light houses!!! :nope:

They should all be blacked out during wartime AFAIK. Thats if they should be there at all. I seem to remember seeing some cool marker bouys somewhere that someone made for SH3. They really looked the part with a bell and a beacon on the top. They would be much better than the lighthouses currently in the game. Would be cool if they could be ported in and used in a future harbour mod.

leovampire 09-06-07 12:56 PM

I asked for permission once to use those in SHIV
 
but never got a reply back from him. Someone had asked me in a PM if those water marker bouy's could be put into the game.

mrbeast 09-06-07 01:27 PM

Thats a shame those bouys where really cool, even had a ringing bell sound effect added to them.

LukeFF 09-06-07 07:03 PM

Quote:

Originally Posted by mrbeast
I got a lifeguard duty mission once that put me off Guadalcanal, in Iron bottom Sound! Wouldn't they just send out a PT boat or something to pick them up? This mission was set after the US invasion so not only was I faced with a pretty tedious task but it was pretty preposterous as far as realism goes. :-?

As tater has said, most of the stock lifeguard missions are pretty screwy, plus they are sorely lacking in variety. I want to move the date and location of that Guadalcanal mission to some other one, because it is really silly having it at the current date and time. Other things I'm working on:
  • Randomized locations for downed pilots. Now they don't come down in the same location every time the mission is generated.
  • Adjusted generation of missions: lifeguard duty assignments are now generated no more than 3 weeks before the downed pilots actually show up. This gives the player ample time to reach the lifeguard zone and eliminates the silliness of getting a lifeguard order months in advance. :roll:
  • Brand new missions in brand new locations, such as off Shanghai, Hong Kong, the Home Islands, and Marcus Island (wayyyyyyyyyyy out in the middle of nowwhere, lol). Based on the information from the Navy's historical research web site, all of these new missions are based on their historical dates and locations.
Already I've added 8 new lifeguard missions, and I've barely scratched the surface of the information I've found online. In the end there should be more than plenty of lifeguard missions to go around.

tater 09-07-07 10:53 AM

The stuff LukeFF is working on is very cool, and really needed. The whole patrol objectives/dynamic missions aspect of the game has a huge potential to improve the gameplay experience if redone properly.


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