![]() |
yep it works well in the game
Thanks for doing it Wilhemtell. Sorry I didn't check it out sooner.
|
Nice to hear that some people use it. Thanks alot, guys ! :sunny:
|
would you be willing to increase a few sounds?
Quote:
Slightly louder for 1 then more for 2 and so forth. I want to get nervous when I go deep with the sub. |
That sounds like a good idea. But for some reason the 'Creaks_Level1.wav' to 'Creaks_Level4.wav' aren't listed in the SH.sdl. Which means that those Creaking sounds are not implemented in the game.:hmm:
I am sure I heard them in SH3 but in SH4 they are just unused sound files I think. |
I hear them in my game okay
Quote:
|
Nice work on this one, just downloaded it and tested it, the sounds are much better now on my Audigy 2 :p
Kriller2 |
Quote:
Interior.Playlist.DepthCranks So there is no possibility to change volume for every single creak-sound to a different level. What we can do is to change each creak wave file's sound volume via a sound editor to accomplish what you have suggested. Quote:
|
Just saw this WT, d\l it now, thanks :up::up:
RDP |
yep your right DepthCranks is the one for the creaks
Quote:
Sound Play list properties: But I don't see individual sound volume control's as of yet in my search. But I will keep looking none the less unless someone set's up differn't volume's for the actual sounds. |
I was going to try this out, but when I tried installing it JSGME reported that this file had already been altered by the Kosh Stealthy sub mod. I like that mod, so I was going to try to make these changes manually to the file from that mod, but I couldn't open/manipulate the file with S3D (I thought I had seen some post somewhere about being able to edit the .sdl file with S3D, but I can't seem to find it again and am probably remembering it wrong anyway).
I've never really gotten the hang of hex editing - is there any reasonably easy way to make these changes to the .sdl file so I don't have to lose whatever the Kosh mod did in order to try this out? |
I deleted that sdl file from Kosh's mod because the engine sound was too loud
Quote:
|
I'm not sure what the .sdl file does as compared to the other sound files in the Kosh Mod - is it just a volume controller kind of file, so replacing it with the one in this thread wouldn't really lose much of anything in terms of the sounds the Kosh mod added?
|
It is a controler of sort's for the sound's
Quote:
|
That's right.
The SH.sdl file controls the
Also it controls if a sound is looped (like wind) or just played once (like cannon shots). Skwasjer has made an excel document which lists all the original settings in this file in tabular form. You can find a link to it in the first post. I used this in order to find the values with an hex editor much easier. I never hex edited before but I found out it is relative easy work. Finally, what I did is to increase most sound's minimum and maximum radii which means you can hear the sounds at greater distances. For example you can hear machine gun fire 1 kilometer away now, before it was 0.3 kilometer. For example: min radius 100 max radius 2000 -> the sound file will be played at full sound volume up to 100 meters. After that distance, the sound slowly fades out until it has reached the max radius of 2000 meters. At 2000 meters the sound cannot be heard anymore. I don't know exactly what kosh did with the SH.sdl in his sound mod, but I think he just raised the sound volume of some sounds, not the radii they can be heard. Just try my file out and see if anything works fine. There should be no problem at all, maybe the sub's engine sounds are more soften, as my "mod" uses the original sound volume. That's what leovampire already noticed. If you don't like it simply deactivate via JSGME. |
Cool - thanks for the prompt and thorough explanations - I've loaded this up and will give it a try as soon as I can get back to sea :up:
|
All times are GMT -5. The time now is 12:57 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.