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l3th4l,
I had asked another member if they had the problem about the scrolling and gun elevation, but they never got back to me. I hope you did not think that your mod caused the problem. There were several of us that had the initial problem of jerkyness and arrow keys going straight up etc. That's when I got the code for the command.cfg. Mystifies me why some have this problem but not everyone. Is there a way to map the gun elevation to different keys? :huh: |
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As far as gun elevation with mouse, just go to gun and left-click so cursor disappears, then you can rotate the gun with left/right mouse movement, and increase/decrease elevation by moving mouse forward/back. At least that's how it's always worked on my system ;) DH |
If you guys are running a changed key board mod
like I am it might create a problem! I am using one that brings a lot of the SHIII keyboard functions back into play and that causes a couple of problems with some camera mod's. If that helps anyone out.
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DirtyHarry3033,
Well thanks anyway Harry....at least I'm not alone ...maybe just crazy :doh: LeoVampire. Leo, I tested with and without the "walk the deck" mod with your mod. Your mod did not cause this problemI'm sure. :D |
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What I know is this, I had the problem of the view being rotated left/right and pitched up/down at the same time as using cursor keys to move around the deck. I experimented, uninstalled the mod to see what the cursor keys did on the conning tower view without the mod. Well they rotated the view left/right without moving the camera, and pitched the view up/down without moving the camera. It seemed to me that Sergbuto's mod was retaining this "rotational" aspect of the cursor keys, in addition to causing the cursor keys to "move" the camera around. It was possible to counter the rotation by moving the mouse forward/back when using the up/down arrow keys, or moving mouse left/right when using the left/right keys. But that was driving me bat-sh*t so I tried re-mapping in commands.cfg as mentioned above. That fixed the problem 100% for me. Why everyone doesn't get that same effect I don't know. Unless there are 2 versions of the mod, and some of us got the "bugged" one and later ones got a "fixed" one? All I know is I had the problem mentioned, and the changes I made in commands.cfg fixed it for me, so arrow keys would only move the camera without rotating the view. As far as Cameras.dat, whenever I would use the mouse to look around it was shaky/jittery as crap. When I made the changes mentioned it was smooth as silk. Again, I don't know why some would experience a prob and others don't. I'm not a modder, and I don't understand these things. All I know is that I'm hard-headed and if I have even a clue where to start, I'll beat my head against a wall repeatedly trying to fix a problem. And the mods I made to Cameras.dat cured the "shakes" 100% for me. Don't have any idea why others never had the "shakes" to begin with... DH |
DirtyHarry3033,
We must be related...cause when I have a problem, I'm like a Pit Bull ...won't let go until I resolve it. A friend of mine (deceased) said that I was "tenacious". Guess he was right. :lol: |
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Well if so I finally figured that one out! I restored Sergbuto's original Cameras.dat and undid all the changes I'd made to the arrow key mappings in Commands.cfg and started messing around with Cameras.dat to see if I could figure it out. Well nothing I did made any difference at all :( No matter what, the camera still rotated when using the arrow keys. Then I saw the problem - it was my own stupid damn fault. There was a "Copy of Cameras.dat" in my Data\Library folder, apparently I'd been messing with MiniTweaker back in June and forgot to delete it... :damn::damn::damn: Soon as I deleted that, Sergbuto's mod worked perfect, without any changes to Commands.cfg. No camera rotation at all when using arrow keys :D The mouse rotation is still a bit jerky (the "shakes" are back but not nearly as bad as before) but I think that can be toned down some by tweaking RotationSpeed, RotationInertia and RotationRun a bit. Anyway, anybody that's having the problem with arrow keys rotating camera as well as moving it should check for a "Copy of Cameras.dat" and delete it. Don't know why, but SH4 apparently looks for any file with "Cameras.dat" in the name, and combines whatever it finds in both. So it read Sergbuto's Cameras.dat and set up all the freemove params, then read "Copy of Cameras.dat" and set up the two "AxisRotation" entries (which control rotation about the x/y axes) that Sergbuto had deleted from his Cameras.dat. So the probs I was having were all my fault thru carelessness! Like I said, I'm not a modder ;) DH |
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don't know if the part about the axisrotation entries is true, though. i've left them untouched in my version and it works just fine... may have something to do with the order the different nodes are in, though. |
l3th4l and DirtHarry,
Well It looks as if Harry has found a soulution. By removing copies of Cameras.dat (renamed to .xxx) the problem has been solved. :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: NOTE:I did leave the "rotation" changes in the commands.cfg. THere should be a warning included in mods about the issue of COPIES causing problems!! Now I can relax and get back to sailing. Thank you all for the great mods and many thanks to HARRY! :know: |
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I've restored all the cursor key code in Commands.cfg, restored Sergbuto's original Cameras.dat and after getting rid of the "Copy of Cameras.dat" everything works perfect. And I can guarantee you that the two AxisRotation entries do control camera rotation on the conning deck camera when using cursor keys - just tried it, I restored both those entries to Sergbuto's Cameras.dat (used Silent 3ditor to export from original .dat then import to Sergbuto's .dat) and guess what, the camera rotation when using cursor keys was back just like before. Deleted both entries, and the cursor keys then do forward/back/left/right movement only, no rotation of camera. So all the confusion was my fault, I found changes that "fixed" the problem and posted them, instead of finding the root cause of the problem (which was entirely my stupid mistake by having a copy of Cameras.dat!) to begin with. My apologies to all :oops: DH |
DIRTHARRY...
Found a GLITCH... I thought all was well and it was until I installed the "Kriller' visual upgrade1.1, then the problem started again. How is it in your end? :doh: |
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There are several warnings about "copies" causing problems in some of the MiniTweaker threads - such as warning you to delete "Copy of <Cool Mod>.dat" after tweaking and before installing. Somehow I had got a "Copy" long before installing Sergbuto's mod and totally forgot about it and that was causing 100% of the problem... Being basically stupid, I never realized that SH4 would "merge" the contents of a "copy" with the actual file :oops: I always understood that warning to mean that if a copy existed, the mod either wouldn't install, or would install but not work at all! But in this case the mod DID work, it just didn't work RIGHT. So it's my fault, I apologize to all for any confusion or inconvenience I've caused :roll: DH |
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Kriller's mod has a modded Cameras.dat in it, Sergbuto's does also. Not sure what Kriller has done in his Cameras.dat but if you install Sergbuto's 1st, then install Kriller's (using JSGME) then Sergbuto's mod gets overwritten and you won't be able to walk the deck anymore. The readme says: Quote:
If you've already been thru all that and it still don't work, I don't have a clue :huh: DH |
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