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-   -   I don't mind dud's but this is getting ridiculous.. (https://www.subsim.com/radioroom/showthread.php?t=121390)

C DuDe 09-02-07 11:16 AM

Dud's are checked in realism

Mod's I used on that campaign are:

TM 1.6
TM 1.6 GFX
NSM 3.2
Capt.midnight.

I understand that Ducimus uses his torpedo files in the Mod pack, but as I felt that WernerSobers NSM 3.2 should be as he made it (no offense Ducimus) I overlapped Werners mod over TM 1.6. (also restarted the mission without the overlap and the dud's (premature explosions) remained)

Obviously I used JSGME to do so.

Now I'm back to TM 1.5 & GFX, NSM 3.0 which seems to have solved the problem for me.
I still get the dud's (about 3 to 8 on a mission) but not 17 premature explosions in a row :smug:.


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