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Dud's are checked in realism
Mod's I used on that campaign are: TM 1.6 TM 1.6 GFX NSM 3.2 Capt.midnight. I understand that Ducimus uses his torpedo files in the Mod pack, but as I felt that WernerSobers NSM 3.2 should be as he made it (no offense Ducimus) I overlapped Werners mod over TM 1.6. (also restarted the mission without the overlap and the dud's (premature explosions) remained) Obviously I used JSGME to do so. Now I'm back to TM 1.5 & GFX, NSM 3.0 which seems to have solved the problem for me. I still get the dud's (about 3 to 8 on a mission) but not 17 premature explosions in a row :smug:. |
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