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-   -   [WIP] Reflections on the water (https://www.subsim.com/radioroom/showthread.php?t=121292)

WilhelmTell 08-30-07 04:18 AM

Another astonishing eye candy work from the vampire ! :up:
Really looking forward to it.
Is this scene.dat only tweaking and will be incorporated into some future LBO release ?

leovampire 08-30-07 04:23 AM

scene.dat and materials.dat combined
 
And yes LBO will be fully incorporated into it all with a few minor tweeks. WilhelmTell

Materials.dat handeling the lighting work and Scene.dat handling the reflections work. Take's 2 hands to handle a Wopper LOL!!!

kriller2 08-30-07 05:26 AM

Quote:

Originally Posted by leovampire
now as you can see they are more of a downward angle reflection rather than spread out all the time.

As time passes in the game the ocean appears to change colors from a dark blue to a light blue then deep dark blue and it will reverse as the sun starts it's downward angle again. No texture changes just lighting changes create the effect.

http://static1.filefront.com/images/...m.thumb250.jpg http://static1.filefront.com/images/...d.thumb250.jpg http://static1.filefront.com/images/...e.thumb250.jpg

glad you think so DeepIron and a hell of a compliment as well. Didn't intend it to be an inspirational mod but did want to make the SHIV environment much better for everyone once outside of the sub camera's are used.

Hi Leo. It's okay you are posting pictures taken with the mod I am working on, it's nice to hear I have found the right balance in the colours, it took me a long time, because the SH4 engine uses the sky's blue colour to make the oceans reflections... And I allso has to edit the colour of the sea and the sky to make sure there is no white line... Allso the ocean looks more dark blue when it's calm and more white-blue when it's windy.

Here the pacific is calm:
http://img250.imageshack.us/img250/1...luerealnp6.png

Delusory 08-30-07 10:45 AM

god damn it, I need a new PC :damn:. It already is strugling with TM1.6, with this, it will blow up I guess. But that would be a good reason to buy a new one :lol:

I can't believe what you are doing with this game. This shows only one thing: devs really needed more time.

Keep it up :up:

MobyGrape 08-30-07 01:58 PM

I just realized why this obsession with the sun, Vampire_YOU haven't seen one for real :sunny:

Digital_Trucker 08-30-07 02:06 PM

Quote:

Originally Posted by MobyGrape
I just realized why this obsession with the sun, Vampire_YOU haven't seen one for real :sunny:

:rotfl: :rotfl: :rotfl: :rotfl:

leovampire 08-30-07 02:57 PM

LMAO LOL MobyGrape and Digital_Trucker
 
I was born a Vampire never saw the sun except in movie's LOL!!!!

kriller2 is there actualy a texture file for the ocean like there is for the sea foam?

But thanks to all for the compliments. Still work in progress but example's like Bill's help's to recreate conditions. That is why I had bought the physics program working on the LBO mod it game me examples to see the effect's then it was a matter of making the game recreate them.

kriller2 08-30-07 04:05 PM

Quote:

Originally Posted by leovampire
I was born a Vampire never saw the sun except in movie's LOL!!!!

kriller2 is there actualy a texture file for the ocean like there is for the sea foam?

But thanks to all for the compliments. Still work in progress but example's like Bill's help's to recreate conditions. That is why I had bought the physics program working on the LBO mod it game me examples to see the effect's then it was a matter of making the game recreate them.

Yes there is a reflectionmap for the ocean which pretty much handles all the colour of the ocean and then there is a skymap. I think the colour is right now and will send you the file for testing.
/Kriller2

leovampire 08-30-07 04:13 PM

cool and thanks Kriller2
 
just trying to see if one guys request can be handled.

leovampire 08-30-07 04:50 PM

somone gave me some new reflection pictures to work with
 
I am making no promisses but I will do my best to recreate as much as possable for the game.

http://static1.filefront.com/images/...t.thumb250.jpg http://static1.filefront.com/images/...d.thumb250.jpg http://static1.filefront.com/images/...r.thumb250.jpg http://static1.filefront.com/images/...l.thumb250.jpg http://static1.filefront.com/images/...v.thumb250.jpg I guess I have my hands full LOL!!!


BTW I found a away to get Seeadler's sea foam texture to look less repetitive in the higher altitude views just give me some time to get it all fine tuned guys it will be ready when this mod is done.

leovampire 08-30-07 09:30 PM

Here is a new screen shot of the reflections work
 
As you can see in the background the Island reflection on the water is greatly enhanced and shows up nicly. I will post a day time pic as soon as it is in my game.

http://static1.filefront.com/images/...m.thumb250.jpg

Hope you can make it out okay once enlarged.

ReallyDedPoet 08-30-07 09:37 PM

Quote:

Originally Posted by leovampire
BTW I found a away to get Seeadler's sea foam texture to look less repetitive in the higher altitude views just give me some time to get it all fine tuned guys it will be ready when this mod is done.

This I look forward too. The foam itself looks awsome :up:, just not the repetitive textures. Great to hear LV.


RDP

WolfyBrandon 08-30-07 09:51 PM

Looks Superb Leo, keep up the good work! :up:

;)
Wolfy

tater 08-30-07 10:20 PM

Very nice, indeed.

leovampire 08-30-07 10:27 PM

Thanks for the comments
 
reallydedpoet / Savages_Wolf / tater

But I was wondering if anyone knew why the sun dosn't rise directly due East in the game? Is it because the dimention of the Earth isn't set correctly for the game or is it something else?

http://static1.filefront.com/images/...g.thumb250.jpg


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