![]() |
Quote:
Quote:
|
and with magnetic they arm at even less than 300m:up:
|
All eels in SH3 arm at 300 metres except for the acoustic (400 metres).
My fav is def the T1 :yep: |
my torpedo's get always armed ;)
when a escort come's in a clear line at you you fire a torpedo a few cm below its keel and BLAM! it smacks on the screws :know: |
:hmm: Any torpedo that is NOT a dud is a good one. ;)
It takes a minimum of 300m for a non homing torpedo to arm in SHIII. After 400m an acoustic homing torpedo is on the prowl.... Dive and shutdown your engines before it reaches that magic number or you'll be as good as whale poop. :yep: |
Quote:
Ones that work. |
[quote=dcb][quote=Woof1701]
They sure do react. As a test, try the Academy torp training mission and fire a T1 at the stationary small merchant, at some 800 meters. You'll see it speeding up from 0 to full speed as soon as it sees the wake. Most likely you'll miss it if you set target speed to zero. * * * * If that is so... it is funny, not likely. OK, it is possible that some ship crew, within convoy, notice "passing by" torpedo trace. ... but for targeted ship - it is almost impossible?! ...to notice approaching torpedo at open sea - and take evasive action with merchant??? Funny,...it should be tweaked! (GWX team?) Which file/value could decrease this SF feature to some realistic level? |
Thanks for the enlightenment. Since I always try to fire very close I never noticed that but that encourages me to attack escorts with electric torpedoes only. :)
@Adriatico I'm not so sure if you're right there. I often heard that the torpedo "wake" is easily visible during the day even at a right angle when it's coming at you and that merchants managed to evade torpedoes fired at long range. IIRC the uboat commanders handbook also states that steam torpedoes are to be fired preferably during the night because of the wake. However, one thing in SH3 that would never work is the merchants speeding up from 0 to 8 knots within a few moments. In any case that's a minor annoyance, since in SH3 and GWX the chance to hit and sink a ship are too high in any case. |
Quote:
Quote:
|
Woof1701 vbmenu_register("postmenu_634042", true); , it is not a big problem, I always go for a capital ships in convoy ...and they are simple too inert and massive for any instant evasive action.
|
Quote:
|
Quote:
|
All times are GMT -5. The time now is 04:56 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.