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-   -   [REL]Groton Naval Acadamy Mod (https://www.subsim.com/radioroom/showthread.php?t=121100)

WilhelmSchulz. 08-27-07 11:12 PM

Quote:

Originally Posted by Ducimus
If you inherit the clemons data files, then create a new object out of it, and assign it to japan, youve made it it's own type of ship. . And being it's own type of ship, could assign it any sensor you wanted (or lack thereof), and not have it effect the "real" clemenson. Also If you create this new ship as a destroyer escort, it has no chance of spawning in the normal game, thereby keeping it unique, and out of normal play.

like you did with the "Dinsdale Tincan"?

I like it but I was thinking of useing a USN Clemenson as so tbe be escorted out of port, there just needs to be a port.

Ducimus 08-28-07 12:47 AM

Quote:

Originally Posted by WilhelmSchulz.
Quote:

Originally Posted by Ducimus
If you inherit the clemons data files, then create a new object out of it, and assign it to japan, youve made it it's own type of ship. . And being it's own type of ship, could assign it any sensor you wanted (or lack thereof), and not have it effect the "real" clemenson. Also If you create this new ship as a destroyer escort, it has no chance of spawning in the normal game, thereby keeping it unique, and out of normal play.

like you did with the "Dinsdale Tincan"?

I like it but I was thinking of useing a USN Clemenson as so tbe be escorted out of port, there just needs to be a port.

Exactly like Dinsdales tincan. If you note, i acutally have TWO versions of it. One with ASW sensors, and one without. Orginaly i tried to create Dinsdale as his own bloody nation and align it with the axis, but i ran into a few problems (would always show up as neutral as opposed to axis), so i stuck him in the japanese roster instead. It would be nothing to "clone" a clemenson, and do the same with it.

LukeFF 08-28-07 12:51 AM

Clemson, people, Clemson.



:p

Ducimus 08-28-07 12:54 AM

When im typing fast, i try to spell correctly, but i dont go back very much if i don't. You'd think all these little red lines would annoy me enough to fix them, but i don't. :88)

FIREWALL 08-28-07 01:18 AM

Excellent WS :up: I asked for something like this about a month ago.

I guess someone was listening. :yep: Thx.

WilhelmSchulz. 08-28-07 01:30 AM

Quote:

Originally Posted by FIREWALL
Excellent WS :up: I asked for something like this about a month ago.

I guess someone was listening. :yep: Thx.

I didint evean know that you asked. It just poped into my head.:roll:

WilhelmSchulz. 08-28-07 12:19 PM

I am pleased to anounce that work has begun on the Groton Navay Acadamy Mod v 1.2! ;)

sqk7744 08-28-07 05:14 PM

Quote:

Originally Posted by WilhelmSchulz.
I am pleased to anounce that work has begun on the Groton Navay Acadamy Mod v 1.2!

:up:

not to beat a dead horse...
* an honor system might be employed where, depending on your total training score, renown is awarded:

E.G. 500, 1000, 2000 (w/TM 1.6)

ekempey 04-04-08 12:02 PM

Any chance of this mod being updated for 1.6?


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