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super good news!
basic want: improved Seawolf model:D anything else will be best in good:up: thank you! can't wait:rotfl: |
My #1 request is NEW AKULA MODELS!!! :yep:
Anyone? :sunny: Cheers, David |
Off-topic but I know the guy who can answer this reads this thread:
The DBCM Flags are for countermeasures, right? Towed acoustics checked means it has a nixie, and so on, as far as I can tell. So what does the CIWS flag mean? The CIWS systems themselves are launchers, and it seems the only objects with the CIWS flags are carriers. |
Most of the object flags are holdovers from the abstractions used in the FC engine.
Cheers, David PS Oh, I'm just a guy to you. :/\\k: |
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I take it that means this flag doesn't mean anything? Are the other flags that at least appear to be working, working? Is whether it has OTS CMs, nixie, chaff, flares, etc. determined by something else? (I know the ECM is broken). |
The CM flags DO work, and determine what kind of countermeasures the AI object can deploy.
In terms of the other flags (the middle column), about half of them work, depending on what kind of object they are being applied to... some of the flags do very different things for different objects. Cheers, David |
Adjust signature for rafts, including downed pilot and special forces. IMO, the radar sig of these should be zero. For the special forces, I think the passive sig level should be no greater than a fishing boat (that is just a weenie little outboard on there after all), and both should have IR signature no greater than the fishing boat. The end goal would be making these primarily visually detectable and non-targetable by missiles (except maybe IR missiles like the Mav).
Also, if the "smokeless" flag works, maybe use it for liquid-fueled cruise missiles. Or maybe not, since there should be smoke during the boost phase and its good for the airdales to be able to see that. Just a thought. |
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Please update the akula model, the one from SCX looked amazing!
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Ok heres one. I think they were called Jizabel- Sonobuoys that use explosives for echolocation. How I think it could be done is have a new doctrine and a buoy with x number of bombs that do no damage just blow up. The doctrine makes it drop a bomb then ping with an Active Sonar thats Freq is above the player's WLR detector range scale. All the player hears is "Conn Sonar explosion bearing XXX!" while the AI gets a sonar return. This would be for Russian ASW planes and other low tech countries. :arrgh!:
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Review comparative submarine MAD and Active signatures; adjust based on mass and diameter.
Review submarine active sonar Nrd with a view towards reducing performance to be more comparable to surface active--perhaps even about the same Nrd; the location of the sensor itself might be enough to provide whatever edge would be realistic. |
Is it possible to make the effectiveness of SAMs (or their ability to acquire the target) based on target aspect? The SA-7 shouldn't be able to shoot without being able to see a source of jet exhaust, and the SA-14 shouldn't do as well as it otherwise could. I'm betting it can still see the heat on the rotors/props, or the skin if the A/C is fast enough, but it should still have some "issues." If possible this would be a better fix than random failures.
And there is the damage/armor review that was tabled last time around. =) @TLAM; revisiting the IR acquisition issue, I just watched a clip from an F-16 over Iraq where they were bombing a truckload of insurgents. The film was of the view from the targeting pod for the LGBs, which is an IR sensor.... you could see the pilot slew the crosshairs over the target and attempt to lock it on, but the pod would not lock. As the aircraft passed overhead, the pilot had to manually keep the crosshairs on the target until impact. The truck was out in the open; nothing to obscure it. |
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This really isn't an issue with the hellfires as they are laser guided and there is not FLIR style targeting system for the Seahawks. As for the Mav I wonder if the Navy used the laser guided verson at all. If yes we can just say were using LGMs for small targets and IR for the big guys. :hmm: |
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The Navy's Maverick is the F model, which is IR guided. The USMC uses a the E model, which is laser guided, but its warhead is only approprate for smaller targets like tanks and such, clearly meant for the close air support role; it's not the sort of thing that would find its way onto a P-3. @Luftwolf *All this talk about masts in the other thread got me thinking... objects attached to objects aren't visible in the 3D world, but "effects" obviously are, even showing up on the 3D view when Truth is disabled. Would it be possible to add masts and/or wakes as effects? Hell, even just the wake would get the job done. *Add SA-7 to Pillbox. ;) |
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