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-   -   [req] SO: Depth charges in the water! (https://www.subsim.com/radioroom/showthread.php?t=120542)

leovampire 08-18-07 01:02 PM

I have had 3 confirmations that this works now
 
so i am going to fix all the other missing phrases today and post the work JSGME ready for everyone. Have 5 done now like for example "plane is enguaging us sir", "We have been spoted Sir" and so forth. There are a total of 10 or more missing or broken phrases I am fixing.

ReallyDedPoet 08-18-07 01:10 PM

Quote:

Originally Posted by leovampire
so i am going to fix all the other missing phrases today and post the work JSGME ready for everyone. Have 5 done now like for example "plane is enguaging us sir", "We have been spoted Sir" and so forth. There are a total of 10 or more missing or broken phrases I am fixing.

Very, very nice :up:


RDP

chopped50ford 08-18-07 01:13 PM

I hope we can get this one fixed. More voice phrases would be a great addition.

Ducimus 08-18-07 01:21 PM

Leo, you rule! sucha simple solution too. I'd have never thought to just rearrange the cfg file. Time to toss this baby into my test mission...

Three elite akikaze's. :arrgh!:

leovampire 08-18-07 01:29 PM

I also had to remove one line that also made it appear
 
in the text read out as well to make it work.

In the new patch they didn't make those lines work that say where
they hear the charges droping in the water that was also messing it up.

Just like some of the others I am fixing so you will here the words just not
get directions as to where it is comming from like the plane attacks and stuff.

And I don't think it is all lip sinked but it might be! I guess I and you guys will find
out soon enough.

Here is a list of some of the new phrases will be:

We_are_closing_to_critical_depth_sir

We_are_diving_too_deep_sir

Tube_1_loading_sir
and so forth for other tubes

Firing_tube_1
and so forth for other tubes

Tube_empty_sir

Tube_1_empty_sir
and so forth for other tubes

We_have_been_detected_sir

We've_been_spotted_sir

Enemy_ship_is_ramming_us_sir

I think you get the point of what I am fixing that is missing.

Ducimus 08-18-07 01:39 PM

Quote:

Originally Posted by leovampire
in the text read out as well to make it work.

In the new patch they didn't make those lines work that say where
they hear the charges droping in the water that was also messing it up.

Just like some of the others I am fixing so you will here the words just not
get directions as to where it is comming from like the plane attacks and stuff.

And I don't think it is all lip sinked but it might be! I guess I and you guys will find
out soon enough.


Ahhh. Ok, i think ill wait tell your done. the SO_message.cfg file by itself , doesnt appear to be doing anything for me. So i figure theres something im missing or fudged up.

Ducimus 08-18-07 02:11 PM

Hmm i think i found my error.


Head of file, i forgot a square bracket when i copied the file changes.

[quote]
Msg0]
MsgId=0
Priority=4
Timeout=20
Param0=1
MsgOgg00=Contact
;SoM_K_Contact.ogg
Param1=3
[quote]

leovampire 08-18-07 02:18 PM

that's all it takes miss dotting 1 I or crossing 1 T
 
in the game files and your screwed. LOL!!!

Ducimus 08-18-07 02:24 PM

Oh yes, syntax is important. Leaving out a semicolon in C programming for example, could spit back 80 compiler errors or so. lol.

leovampire 08-18-07 02:29 PM

BTW if you want to make sure something is said
 
change the priority range number 10 is minimal priority and 1 is extreamly important. Just remember if you have too much being said as a priority 1 at the same time you might not get all the messages so make sure you chose well what is important.

Ducimus 08-18-07 02:41 PM

Quote:

Originally Posted by leovampire
I also had to remove one line that also made it appear in the text read out as well to make it work.

In the new patch they didn't make those lines work that say where
they hear the charges droping in the water that was also messing it up.

What line?

leovampire 08-18-07 02:45 PM

this line was part of the cause for the screw up
 
;SoM_P_Depth_charges_in_the_water_sir.ogg

And by the way that low life cheer that was in SHIII is in this game
you just have to add the text file for it in the CFG folder and add it
into the contents of the text file.

Name it: Message_Ono

first like you see the others done then add this on the inside:

[Msg0]
MsgId=0
Priority=10
Timeout=20
Param0=1
MsgOgg00=Ono_Cheers05

There are actualy a ton of lines said
by the crew and caughing and sneezing
and a lot more.

Also a lot more lines for the Radio man as well like:
contact report sent sir
enemy radio message intercepted

Give me some time on this and I will add as many new phrases as possable from the old game
into this one plus fix all I can from the lines in this one as well. Will be adding a WE / weapons officer
and crew lines as well to the game in a mod. While I am waiting for my testers to tell me ya or na
on the rework of LBO and the lightning and what I need to tweek in those files too.

I have to add some stuff to differn't files in this game to get the new phrases to work and it will be
slow tracking it all down because like the lightning there are many files that make up the phrases
inner workings.

jean74 08-18-07 04:40 PM

Many Thanks Leovampire for your great contribution :up:

May I have the name of the files in this game to get the new phrases, so that I can try to understand how they work :sunny: .

Another time Thank in advance for all your work :yep:


Jean

leovampire 08-18-07 04:52 PM

okay to fix the lines that are broken
 
you have to go to Data/Cfg and open up the officer files IE SO, WO and so forth in word pad or something simular.

Some of the phrase files are in the Data/sound/speech folder
also there are files for it in Data/Library/Phrases folder
and part of it is in Data/Menu menu text document

I hope that helps you out in what you were asking for jean74

John Channing 08-18-07 06:07 PM

So if I follow you correctly all of the code is in the game to be able to hear most (or all) of the .ogg files, but they need to be activated in the .cfg files?

JCC


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