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-   -   sceenshot requests (https://www.subsim.com/radioroom/showthread.php?t=120372)

NefariousKoel 08-16-07 01:21 PM

Umm...

My 7900 card runs DW in 1280x1024 just fine. :yep:

goldorak 08-16-07 01:31 PM

Quote:

Originally Posted by NefariousKoel
Umm...

My 7900 card runs DW in 1280x1024 just fine. :yep:

Mine too for that matter. :D
What I'm saying is different, that is that post 6800 nvidia cards don't use dithering on 16 bit graphics whereas ati cards do use it. It means the the graphical quality is better with ati card than with new generation nvidia cards. An believe me it was a shock when i passed from an ati x800gto to an nvida 7900gs. I even opened up a thread in this section discussing the problem, and Dr.Sid using a new generation nvida card had the same exact problems.
These are not gameplay problems, only an inferior graphical display.

Dr.Sid 08-16-07 02:26 PM

Here is the thread:

http://www.subsim.com/radioroom/showthread.php?t=116628

Blacklight 08-16-07 02:46 PM

Quote:

But if you're willing to ignore the poor graphics department you'll find a gem of a game. And more so if you play regularly in multiplayer. :yep:
I certainly don't consider Dangerous Water's graphics poor at all ! I don't know what you're talking about ! I mean, yeah.. it's not as breathtaking, cinematic or stunning in appearance as Silent Hunter III or IV, but usually you're looking at very well rendered stations within the platforms most of the time anyway. This isn't a cinematic adventure game like SHIII or IV and isn't meant to be. This is more of a hardcore sim than an adventure game. I don't find the graphics bad for this game in any way.
Besides, the external views graphics look equal to or better than most of the videos I've seen of real military naval simulators in action.

Dangerous Waters is one of my favorite games and will not be leaving my hard drive for a LONG time (Or until Sonalysts tops it somehow).

NefariousKoel 08-17-07 12:35 AM

Quote:

Originally Posted by goldorak
Quote:

Originally Posted by NefariousKoel
Umm...

My 7900 card runs DW in 1280x1024 just fine. :yep:

Mine too for that matter. :D
What I'm saying is different, that is that post 6800 nvidia cards don't use dithering on 16 bit graphics whereas ati cards do use it. It means the the graphical quality is better with ati card than with new generation nvidia cards. An believe me it was a shock when i passed from an ati x800gto to an nvida 7900gs. I even opened up a thread in this section discussing the problem, and Dr.Sid using a new generation nvida card had the same exact problems.
These are not gameplay problems, only an inferior graphical display.

Ah! Thanks for clearing that up.

goldorak 08-17-07 12:50 AM

Quote:

Originally Posted by Blacklight

I certainly don't consider Dangerous Water's graphics poor at all ! I don't know what you're talking about ! I mean, yeah.. it's not as breathtaking, cinematic or stunning in appearance as Silent Hunter III or IV, but usually you're looking at very well rendered stations within the platforms most of the time anyway. This isn't a cinematic adventure game like SHIII or IV and isn't meant to be. This is more of a hardcore sim than an adventure game. I don't find the graphics bad for this game in any way.
Besides, the external views graphics look equal to or better than most of the videos I've seen of real military naval simulators in action.

Why Oh Why do I get misunderstood every time I talk about graphics ? :damn:
Let me put the record straight, I find the graphics of the 2d panels absolutely fine, and even the 3d models are ok.
What I criticise is the lack of 32 bit support, and the lack of Anti aliasing and Anisotropic Filtering. Thats all. Including support for 32bit color, AA and AF wouldn't change the 2d panels, wouldn't change the models in fact it wouldn't change anything but and this is a great BUT it would improve tremendously the way things are rendered. It means that the models would not have jaggies everywhere, it means the when you look at the ocean you wounld't see a checkerboard.
And AA and AF are almost cost free filters since the days of the radeon 9700.

Quote:

Dangerous Waters is one of my favorite games and will not be leaving my hard drive for a LONG time (Or until Sonalysts tops it somehow).
Dangerous Waters has never left my hard drive since April 2005.
Except when I changed computer but that was a 2 week transition so doesn't count. :D

BarjackU977 08-17-07 12:56 AM

Well, graphics of 3D objects are relatively poor if compared to the current standards. It's a 2 y.o. game, so there is no shame at all in that.

But there are still acceptable anyway, especially since outside views isn't what we focuss on when we play this game.

goldorak 08-17-07 01:00 AM

Quote:

Originally Posted by BarjackU977
Well, graphics of 3D objects are relatively poor if compared to the current standards. It's a 2 y.o. game, so there is no shame at all in that.

But there are still acceptable anyway, especially since outside views isn't what we focuss on when we play this game.


Wrong, I like to look at my 688i or my Akula II when stalking other submarines.
Or look at the ocean from time to time on the frigate bridge. :p

BarjackU977 08-17-07 01:16 AM

OK, I like to see my sub as well :)

But I prefer to spend most of my time in the sonar position, because I'm afraind to miss something (especially since I mostly play with Akula, and have no waterfall display).

goldorak 08-17-07 01:22 AM

Quote:

Originally Posted by BarjackU977
OK, I like to see my sub as well :)

But I prefer to spend most of my time in the sonar position, because I'm afraind to miss something (especially since I mostly play with Akula, and have no waterfall display).

The Akula II, my favorite submarine.
Even if it doesn't possess a waterfall display with a history I find that the situational awareness is much better with the russian sonar than the american one.
Its even more true when there are a lot of contacts and shooting going on.

BarjackU977 08-17-07 01:59 AM

When there are many contacts, I'm equally confused both in US or Russian subs! lol

Seriously, overlapping contacts prevent to classify which contact goes where...


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