goldorak |
08-17-07 12:50 AM |
Quote:
Originally Posted by Blacklight
I certainly don't consider Dangerous Water's graphics poor at all ! I don't know what you're talking about ! I mean, yeah.. it's not as breathtaking, cinematic or stunning in appearance as Silent Hunter III or IV, but usually you're looking at very well rendered stations within the platforms most of the time anyway. This isn't a cinematic adventure game like SHIII or IV and isn't meant to be. This is more of a hardcore sim than an adventure game. I don't find the graphics bad for this game in any way.
Besides, the external views graphics look equal to or better than most of the videos I've seen of real military naval simulators in action.
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Why Oh Why do I get misunderstood every time I talk about graphics ? :damn:
Let me put the record straight, I find the graphics of the 2d panels absolutely fine, and even the 3d models are ok.
What I criticise is the lack of 32 bit support, and the lack of Anti aliasing and Anisotropic Filtering. Thats all. Including support for 32bit color, AA and AF wouldn't change the 2d panels, wouldn't change the models in fact it wouldn't change anything but and this is a great BUT it would improve tremendously the way things are rendered. It means that the models would not have jaggies everywhere, it means the when you look at the ocean you wounld't see a checkerboard.
And AA and AF are almost cost free filters since the days of the radeon 9700.
Quote:
Dangerous Waters is one of my favorite games and will not be leaving my hard drive for a LONG time (Or until Sonalysts tops it somehow).
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Dangerous Waters has never left my hard drive since April 2005.
Except when I changed computer but that was a 2 week transition so doesn't count. :D
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