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-   -   [WIP] Silent Animator (https://www.subsim.com/radioroom/showthread.php?t=120316)

ref 08-14-07 05:36 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Racerboy
The animation speed through the KeyFrames is determined by each KeyFrame's timing value. That is the xx xx xx xx float value followed by the xx timing number followed by the 00 seperation byte.
That 05 00 still has me stumped....:damn: http://img172.imageshack.us/img172/4669/hahalz9.gif

Animation type ...

could be
05 mesh animation
04 object animation (ie Airplane propellers)

also apparently is the same value as the 0A block subtype.

Ref

TheDarkWraith 08-14-07 07:18 PM

that very well could be the animation type.

The import function of Silent Animator is complete......and BY GOD IT WORKS!!
Using my new app I successfully exported all 25 animation frames of the flag, Imported them into Wings3D and scaled them down to 30%, exported them out of Wings3D, and then imported them all back into Silent Animator and had it write the new values to the DAT file. I think a screenie will show the results:

http://static.filefront.com/images/p...hhrazkafll.jpg

A perfectly scaled down to 30% original value flag with NO animation glitches what-so-ever. This is magic!!

Now I have to make it add whole new animations that don't exist in the files.......

Racerboy :|\\

lutzow 08-14-07 08:04 PM

Revelation! Live flag on turm!! SuperB mod!!
When release?

VipertheSniper 08-14-07 08:15 PM

I guess it's only possible to do looping animations?

TheDarkWraith 08-14-07 08:23 PM

good question. What other kinds of animations are present in SH3? I have not dove THAT far into the files yet is why I ask. Can you give me an example?

VipertheSniper 08-14-07 08:29 PM

I guess turret animations, but they are probably done in an other way since they are controlled by AI.

Reece 08-14-07 08:49 PM

Is it possable for the flag to disappear when submerged?:D

VipertheSniper 08-14-07 08:55 PM

I would think so, since the DF loop in GWX does it too (disappear underwater)

TheDarkWraith 08-14-07 10:26 PM

Quote:

Originally Posted by Reece
Is it possable for the flag to disappear when submerged?:D

check the 'Combat Flag' thread out as this information is posted there. The flag is not visible when you're underwater. I have included a tweak file so that you can enable it (make it visible) underwater if you so like.

TheDarkWraith 08-14-07 10:30 PM

I plan to release a BETA version of Silent Animator in the next couple of days once I write up all the documentation on how to use this powerful tool. New features will continue to be added but right now it's a very workable version for use by all. :rock:

Reece 08-14-07 10:50 PM

Damn good one Racerboy ... eye candy ... I love it!!:up:

TheDarkWraith 08-15-07 10:44 AM

Quote:

Originally Posted by Hunter
Is it possible to do something with animation of the trap container?

Does anyone know where I can find this trap container he speaks of? I'd like to disassemble it.

VipertheSniper 08-15-07 08:10 PM

I think he's talking about a container which has a gun inside, like it was done on Q-ships, I think if you search on the net for Q-Ships you may find a pic... when they lured the U-boat to the surface they would pull down the walls of these containers and fire at the U-boat.

I think it should be possible to build, because there popped up another animation type in my head, and that is the one used for the outer torpedo doors.

Edit: Oh I think there is no such container yet, since there wasn't yet a possibilty to build it in a realistic way.

TheDarkWraith 08-15-07 10:53 PM

I found this interesting and thought I would share. I used Silent Animator to scour for animations and found these so far (they are all broken down into the keyframes that make the animations):

dolphin:
http://rapidshare.com/files/49267510/dolphin.7z.html

female nurse:
http://rapidshare.com/files/49267866..._nurse.7z.html

flag (from flag.dat):
http://rapidshare.com/files/49267917/flag.7z.html

flag (from flagS.dat):
http://rapidshare.com/files/49267989/flags.7z.html

Pierside band members:
http://rapidshare.com/files/49268278...embers.7z.html

Seagull:
http://rapidshare.com/files/49268346/seagull.7z.html

You can open up the .obj files in Wings3D, Maya, or similar to view. :|\\

Pants 08-15-07 11:02 PM

Interesting little tool this, Could you in theory use it to create sails that billow in the wind?


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