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-   -   Cold-War Era SH5 (https://www.subsim.com/radioroom/showthread.php?t=120266)

Mickle 08-12-07 11:52 AM

Quote:

Originally Posted by jdkbph
No vote, because the what I think is the right answer wasn't on the list :)

If there's a SH5... and IF the devs get the proper committment from UBI to finish what they start... then I'd be all over a sub sim set in WWI.


JD

FTW

mookiemookie 08-12-07 12:20 PM

I'd like them to get WW2 right before moving on to a snoozefest like the Cold War

Fat Bhoy Tim 08-12-07 12:35 PM

I like the idea, mainly because the early Cold War period has not been tackled. Alright there's a lack of historical event to go on, but how many times have games written an alternate history despite the initially historical setting?

However I have a feeling it would turn out worse then SH4, simply because there would be a lot to implement. And we all know it would be half finished as always.

C DuDe 08-12-07 12:36 PM

Quote:

Originally Posted by FAdmiral
SH5 should be WW2 but on both sides of the ocean. Pick a sub (any
nationality) and go for it. Also to make the game complete, be able to
drive any surface ship too. Make MP like it was in the days of SH2/Destroyer Command. In other words, open the flood gate and allow anything goes !!

JIM


Uhu, uhu... I see where this is going..
HELL YEAH!!!!!!:up:

Iron Budokan 08-12-07 12:45 PM

Imagine the heart-stopping excitement of a Cold War simlulation as you follow a Russian sub around, being a hole in the water and following it around as it performs its own secret mission of parking itself off the coast of the United States monitoring electronic traffic and then you get to follow the Russian sub back to its home base being a hole in the water and what pulse-pounding heart-stopping action that would be as you follow the Russian sub being a hole in the water I'm about to nut just thinking about it better take my blood pressure medicine I don't know if I can take the nervous tension of following a Russian sub around while I'm a hole in the water I mean it just doesn't get any more blood-pounding nerve-wracking that that, now does it?

Or does it.

Well, yes, because you can be a sub on the super secret mission of Ivy Bells! Yes, you too can be a hole in the water as you sneak towards the cable underwater and replace the monitoring equipment and then sneak way. I mean, my God, what pulse-pounding heart-thrilling nerve-tightening excitement that would be! I'm getting light headed just thinking about it. I'm so psyched I want to punch my fist through the wall!

But calm down, bunky, because it gets better! I know, hard to believe, but you haven't even touched the icing on this cake 'cuz you also (get ready for it) get to follow a Russian trawler around while you're a hole in the water and monitor its electronic signals as it monitors electronic signals of American ships on maneuvers. And what happens when you plot and calculate your TMA and run a practice attack maneuver, well, then you just stand down because you're not going to be allowed to put a fish into that trawler's guts as much as you might like to. Ecitement! History! Jaw-dropping eye-popping heart-pounding excitement as you follow the Russian trawler around and then slip away being a hole in the water and you go back home, a mission well done and a slap on the back from Admiral Rickover.

Now I know what you're thinking. That in itself would be more than enough for a gut-wrenching mind-blowing experience but you would be wrong! Because now you get to take your sub and park it under the North Pole and stay there, being a hole in the water, coming up to a polyna occasionally and raising your mast so you can radio your situation and you receive heart-hammering orders to stay at your postion being a hole in the water.

I'm getting the vapors just thinking about it.

Subnuts 08-12-07 12:51 PM

You know guys, I think The General was referring to a hypothetical World War III scenario. :88)

cali03boss 08-12-07 12:59 PM

LOL!!!


Cold War Silent Hunter?

Here is your mission:

Patrol the North Atlantic. Sit there. Wait for a confirmation to fire missiles which never comes. Get excited 4 times throughout a 50 year campaign.


Seriously. That would be the lamest waste of money ever. Ubisoft will never be that stupid.

scrapser 08-12-07 01:10 PM

Red Storm Rising had a story behind it. I think this is what made the game what it was. The problem with modern submarine warfare is all the "automation" (wire guided torpedoes, guided anti-surface cruise missiles, anti-air missiles, sonar buoys, decoys, etc.). The main focus is to remain as undetectable as possible and surface action is very limited and actually quite unorthodox, even more than may have occurred in WW2. It just doesn't have the same "hands on" feel to it in my opinion. I also don't see a lot of excitement in nuking an enemy surface fleet or land targets.

Years ago, Microprose was working on a title called, "Destroyer Command" which was supposed to compliment "Silent Service". You would be able to match wits against someone else playing Silent Service on a LAN (today that would be online). It never materialized but I always thought how cool it would be to be manning one of the destroyers escorting a convoy with the AI managing the other DD's. I think the next SH series should move in this direction. Improve the overall sim with lessons learned making SH3 and SH4, expand the "world" to include both ponds, and include being able to man a destroyer if you choose.

Best of all worlds! Most of it is already developed...just need to get the project okayed and a team assembled to put it together and hone the rough spots.

Snakeeyes 08-12-07 01:54 PM

HELL YEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAHHHHHHHH BOIEEEEEEE!

Bring it!

tater 08-12-07 02:00 PM

If many submarines weren't actually incombat sinking millions of tons of shipping, it's a snooze.

Having a cold war version that turns into a shooting war might as well be a space combat game IMO (if you're gonna do fantasy, go all the way!).

tater

orangenee 08-12-07 02:07 PM

Silent Space Hunter it is.

Sailor Steve 08-12-07 02:11 PM

Sure there should be a new cold war sub sim; and it should be Dangerous Waters 2. Silent Hunter is, was and should always be a WW2 sim.

And it's "bear", which means to carry, not "bare" which means to get naked.

cali03boss 08-12-07 02:19 PM

or submarines in space. Stealth cruisers that sneak up on large vessels then fire atomic torpedos to cripple the infrastructure.

tater 08-12-07 03:06 PM

Some hardcore space combat guys (I was one of them) working on board games did a lot of work on "realistic" space combat within the limits of the particular SF universe in question (keeping the canon, and breaking as few laws of physics as possible from there). At first we wanted "subs in space" style gameplay, then we did the math.

All the power generated by the spacecraft must be radiated away. If you want fast spacecraft, they simply cannot hide to any reasonable passive sensor array (IR telescope, basically).

Heheh.

tater

AS 08-12-07 03:07 PM

Hypothetical or not, Iīm not interested in post WW2 sims. I gave 688i Hunter/Killer and the old Fast Attack a try, but it was a very boring and frustrating experience. To me, staring at waterfall displays all the time is just a waste of time, no experience at all: you donīt see your enemy you donīt see the surface you donīt see any impacts - only response to a hit is a voice message saying "target destroyed" - I donīt need a next generation PC for that! everything is very indirect and sterile - no atmosphere and immersion at all!" Just my two cents, cheers, AS


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