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-   -   Penalty for unused torpedos? (https://www.subsim.com/radioroom/showthread.php?t=119954)

Frederf 08-07-07 05:18 AM

Quote:

Originally Posted by alunatic
Well I have a question. Do you get cash taken away if you sink a friendly ship? Because I did, it was a very stormy night and I ran into a ship off the coast of china and assuming it was a Jap I shot 2 torps into its side and blew it in 2 and then I looked at the quickly sinking flag mast and it was an American ship :oops:

Yeah take the renoun that ship was worth, multiply it by 5 or 10 and put a negative sign before it. Happy hunting. :arrgh!:

mookiemookie 08-07-07 06:47 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Frederf
You know what'd be cool... realtime sub tending. Docked up to the ship for several hours while torpedos are craned over and put below decks. Big fuel hoses to your tank. Maybe some minor repairs affected. Subject to weather limits of course. Ahhh *dreams*

Now that would be really nice. Right now, it's an immersion-breaker to have fuel and ammunition instantly replenished.

It'd also be great to actually see the crew come up on deck and cast off lines to on-shore dock workers, who then actually tie up the boat to the pier. Maybe in SH5...or 6, or 7... :rotfl:

That would be awesome. I usually order an all stop and wait a few hours after refitting to simulate the time it would take. That's just me being a rivet counter though ;)

alunatic 08-07-07 11:23 AM

Quote:

Originally Posted by Frederf
Yeah take the renoun that ship was worth, multiply it by 5 or 10 and put a negative sign before it. Happy hunting. :arrgh!:

Woops....guess I need to find a Yamato to get some of that renown back then.

Spruence M 08-07-07 11:58 AM

If you just lost renown for sinking a USN ship, your lucky. I got court marsheld for sinking an ausie ship.


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